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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: XP Gains...
FatherLatour
FatherLatour's Avatar
Posts: 160
Location: Rildesjan
Magus Age: 130 years old
Real Name: Jean
Email: FatherLatour@gmail.com
Message #1003 Posted: Apr 6, 2008, 11:02 pm
Does anybody have any insight as to how those are calculated? I know that against a level two monster:
Lvl1 Flesh gives you 5xp,
Lvl2 Bone gives you 1 xp, and
Lvl2 Iron gives you Zip.

Then against anything else it's even foggier for me. How much would a Lvl2 Fleshy give you? How much do you get for PvP? Is there PvP experience?
Amelsh
Amelsh's Avatar
Posts: 54
Location: Broukendale
Magus Age: 116 years old
Message #1004 Posted: Apr 6, 2008, 11:54 pm
Everything has an 'effective level':
lvl 1 Flesh = lvl 1,
lvl 2 Bone = lvl 3,
lvl 2 Iron = lvl 7.
Experience gains compare the 'effective levels':
lvl 1 vs lvl 2 = 5 xp,
lvl 3 vs lvl 2 = 1 xp,
lvl 7 vs lvl 2 = 0 xp.

I believe the xp gains are posted somewhere. I know same level battles gain 3 xp, 1 higher level gains 1 xp, and 1 lower level gains 5 xp. I'm not certain about the others.
Poseidon
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Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #1015 Posted: Apr 7, 2008, 2:23 am
yeah. theres a "chart" to use with this.

glass = level 0
flesh = level 1
bone = level 2
wood = level 3
clay = level 4
stone = level 5
iron = level 6
copper = level 7
bronze = level 8
brass = level 9
adamantine = level 10

for each additional level your golem has (i.e. flesh golem level 2) add one level to your golems natural level. So a flesh level 3 would be like a level 4 in general.

when fighting, this is how the exp is divided.

equal levels = 5 exp to both
one level higher = 3 exp to you, 7 exp to them
two levels higher = 1 exp to you, 9 exp to them
any higher = you lose exp, they get 10
one level lower = 7 exp to you, 3 exp to them
two levels lower = 9 exp to you, 1 to them
any lower = 10 exp to you, 0 exp to them.

for monsters, increase the level of your golem by one for this chart.
Smitty
Smitty's Avatar
Posts: 25
Location: Rildesjan
Magus Age: 115 years old
Message #1025 Posted: Apr 7, 2008, 2:09 pm
So for the most exp gains per motivation, you'd really want to either buff your fleshie with better eyes/armor and go for pve (can a fleshie kill a lvl 3? I've gotten close on 2's, but the miss rate is horrible with the 10% eyes), or make lots of disposable lvl 1 fleshies and make them go poof vs the highest level player in game.
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #1039 Posted: Apr 7, 2008, 6:53 pm
Poseidon said:

yeah. theres a "chart" to use with this.

glass = level 0
flesh = level 1
bone = level 2
wood = level 3
clay = level 4
stone = level 5
iron = level 6
copper = level 7
bronze = level 8
brass = level 9
adamantine = level 10

for each additional level your golem has (i.e. flesh golem level 2) add one level to your golems natural level. So a flesh level 3 would be like a level 4 in general.

when fighting, this is how the exp is divided.

equal levels = 5 exp to both
one level higher = 3 exp to you, 7 exp to them
two levels higher = 1 exp to you, 9 exp to them
any higher = you lose exp, they get 10
one level lower = 7 exp to you, 3 exp to them
two levels lower = 9 exp to you, 1 to them
any lower = 10 exp to you, 0 exp to them.

for monsters, increase the level of your golem by one for this chart.


Slight mod to this chart. I went up against a stone (lvl 1) with my bone (lvl 1), which equates as a lvl 2 against a lvl 5 for the chart. The payout in xp was 10 for me, 1 for them.

Maybe that was because I was attacking though. With the predicted result in damage to my golem. (both arms destroyed) :)
Last Edited: Apr 7, 2008, 6:55 pm
Revanto
Posts: 4
Location: Dethsfell Rest
Magus Age: 119 years old
Message #1156 Posted: Apr 9, 2008, 7:22 pm
Okay, so the XP gains are based on the level of the golems/monsters involved... AND it takes into account leveling up a golem. So a level 2 flesh golem is the same as a level 1 bone golem.

Does the level of the MAGE ever factor into XP decisions?
 
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