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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Apprentice ?
Zeldisgar
Zeldisgar's Avatar
Posts: 51
Location: Shilo Steppe
Magus Age: 111 years old
Real Name: Mark
Message #1029 Posted: Apr 7, 2008, 4:46 pm
My idea is simple - to make an for any player a apprentice(not a real player).

It would work like that:
- any one that what him/her must have at least level 3 (maybe 5) and a lvl5 or higher workshop and lab (to suport living of this person)
- apprentice in general will earn money (coins) - first at the bigging of each day he'll take some (his living costs) and after 8 or 12 hours will bring a bit more than he took (whole thing dependable of his/her lvl, which will grow mostly with time)
- having a apprentice will shorten regeneration of motivation to one third (one point after 5 min. not after 15) but operating a each golem will be 2 or 3 points higher.


What do You think about it?
any new ideas welcome
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #1053 Posted: Apr 7, 2008, 11:54 pm
I don't agree with the motivation regeneration rate increase with them.

There's already enough people complaining about me attacking them as it is that i might actually have to write a guide on how not to get attacked by me. Give me more motivation and a lot of people are gonna quit.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #1059 Posted: Apr 8, 2008, 1:11 am
Actually, Poseidon has always been really polite about attacks. He has always offered to replace any losses I incur and has always used a fleshie so far, as it gives him increased xp. Not to mention minimizing my damage.
Zeldisgar
Zeldisgar's Avatar
Posts: 51
Location: Shilo Steppe
Magus Age: 111 years old
Real Name: Mark
Message #1063 Posted: Apr 8, 2008, 2:13 am
I don't mind being attack (by the same level golem) so his attack even was useful (+5 exp:P) but there are some ppl that have only a goal in crushing others golems...
I left my flesh as usual but that presistent Biliboy simply plained to crash it (gaing less exp that with equal fight) with three attacks in a row, that makes my consider using anything stronger to crash his bone golem for good :/ on the other hand I don't want to be on his low-level... some ppl can simply spoil the fun...

let's get back to the topic - how would You improve that apprentice idea?
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #1064 Posted: Apr 8, 2008, 2:20 am
i would say maybe just let them earn money over time and maybe decrease the times of buildings and items by a few percents for every level the apprentice is.

possibly even allow them to gather secondary resources as well. but the motivation regen is a no no.
FatherLatour
FatherLatour's Avatar
Posts: 160
Location: Rildesjan
Magus Age: 130 years old
Real Name: Jean
Email: FatherLatour@gmail.com
Message #1067 Posted: Apr 8, 2008, 2:43 am
Yeah, motivation regen would be pretty bad... But maybe if you could send the apprentice off with the golem instead of you. ^^

Of course, he's just an apprentice, so you'll be lucky to get it back in one piece, but at least it didn't cost you and motivation. ^_^ Ah, and then he would get the XP instead of you, so it wouldn't even help you that much, except for crashing other workshops, and picking up a bit of loot.

Of course, this whole feature departs a lot from the game as it is. It would be interesting, but it's kinda like saying "Hey wouldn't it be nice if this game were completely different?"
*shrug* Maybe that's just me. :P

P.S. Apprentice = Trouble
Remember what happened with Mickey?
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #1090 Posted: Apr 8, 2008, 3:25 pm
I think I have to agree with the thought of leaving them out.

From a RP perspective, you kind of already have apprentices. While you may not see the benefit, that's probably where level 1's come from story wise.
Joachim
Joachim's Avatar
Posts: 208
Location: Asylum
Magus Age: 120 years old
Clan: STEAM
Real Name: Walt
Message #1092 Posted: Apr 8, 2008, 3:41 pm
Halftea said:

From a RP perspective, you kind of already have apprentices. While you may not see the benefit, that's probably where level 1's come from story wise.


Yeah. They are also probably the ones (along with the golems) that construct your buildings, keep things clean, and do other mundane chores.
 
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