Author | Thread: Apprentice ? |
Zeldisgar Posts: 51 Location: Shilo Steppe Magus Age: 118 years old
Real Name: Mark
| Message #1029 Posted: Apr 7, 2008, 4:46 pm |
My idea is simple - to make an for any player a apprentice(not a real player). It would work like that: - any one that what him/her must have at least level 3 (maybe 5) and a lvl5 or higher workshop and lab (to suport living of this person) - apprentice in general will earn money (coins) - first at the bigging of each day he'll take some (his living costs) and after 8 or 12 hours will bring a bit more than he took (whole thing dependable of his/her lvl, which will grow mostly with time) - having a apprentice will shorten regeneration of motivation to one third (one point after 5 min. not after 15) but operating a each golem will be 2 or 3 points higher. What do You think about it? any new ideas welcome |
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Poseidon Posts: 241 Location: Shuul Magus Age: 119 years old
Real Name: Jack Website: Click HereEmail: kingclown00@hotmail.com | Message #1053 Posted: Apr 7, 2008, 11:54 pm |
I don't agree with the motivation regeneration rate increase with them. There's already enough people complaining about me attacking them as it is that i might actually have to write a guide on how not to get attacked by me. Give me more motivation and a lot of people are gonna quit. |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #1059 Posted: Apr 8, 2008, 1:11 am |
Actually, Poseidon has always been really polite about attacks. He has always offered to replace any losses I incur and has always used a fleshie so far, as it gives him increased xp. Not to mention minimizing my damage. |
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Zeldisgar Posts: 51 Location: Shilo Steppe Magus Age: 118 years old
Real Name: Mark
| Message #1063 Posted: Apr 8, 2008, 2:13 am |
I don't mind being attack (by the same level golem) so his attack even was useful (+5 exp:P) but there are some ppl that have only a goal in crushing others golems... I left my flesh as usual but that presistent Biliboy simply plained to crash it (gaing less exp that with equal fight) with three attacks in a row, that makes my consider using anything stronger to crash his bone golem for good :/ on the other hand I don't want to be on his low-level... some ppl can simply spoil the fun... let's get back to the topic - how would You improve that apprentice idea? |
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Poseidon Posts: 241 Location: Shuul Magus Age: 119 years old
Real Name: Jack Website: Click HereEmail: kingclown00@hotmail.com | Message #1064 Posted: Apr 8, 2008, 2:20 am |
i would say maybe just let them earn money over time and maybe decrease the times of buildings and items by a few percents for every level the apprentice is. possibly even allow them to gather secondary resources as well. but the motivation regen is a no no. |
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FatherLatour Posts: 160 Location: Rildesjan Magus Age: 137 years old
Real Name: Jean Email: FatherLatour@gmail.com
| Message #1067 Posted: Apr 8, 2008, 2:43 am |
Yeah, motivation regen would be pretty bad... But maybe if you could send the apprentice off with the golem instead of you. ^^ Of course, he's just an apprentice, so you'll be lucky to get it back in one piece, but at least it didn't cost you and motivation. ^_^ Ah, and then he would get the XP instead of you, so it wouldn't even help you that much, except for crashing other workshops, and picking up a bit of loot. Of course, this whole feature departs a lot from the game as it is. It would be interesting, but it's kinda like saying "Hey wouldn't it be nice if this game were completely different?" *shrug* Maybe that's just me. :P P.S. Apprentice = Trouble Remember what happened with Mickey? |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #1090 Posted: Apr 8, 2008, 3:25 pm |
I think I have to agree with the thought of leaving them out. From a RP perspective, you kind of already have apprentices. While you may not see the benefit, that's probably where level 1's come from story wise. |
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JoachimPosts: 208 Location: Asylum Magus Age: 126 years old Clan: STEAM Real Name: Walt
| Message #1092 Posted: Apr 8, 2008, 3:41 pm |
Halftea said: From a RP perspective, you kind of already have apprentices. While you may not see the benefit, that's probably where level 1's come from story wise. Yeah. They are also probably the ones (along with the golems) that construct your buildings, keep things clean, and do other mundane chores. |
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