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Index » Muelsfell Game Forum » Clan Discussions Muelsfell World v1.0 Forums
AuthorThread: clan paths
Malakor
Malakor's Avatar
Posts: 70
Location: Rildesjan
Magus Age: 121 years old
Clan: OASIS
Real Name: Liam
Email: liamkembleyoung@googlemail.com
Message #10468 Posted: Aug 19, 2008, 4:31 pm
hi kep. i was wondering would it be possible if you could possibly make a page like the charts page that details all the clan paths. e.g. for item specialisation say it will list what can be made from level 1 upwards to the last item. and would it be possible also if you could include where the secondary path ends? i ask this because it would be nice to know what all the paths will include before choosing paths for the clans. thanks
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 127 years old
Message #10494 Posted: Aug 19, 2008, 11:33 pm
I second this, but would be extremely shocked if it happened. Ark's a fan of the "figure it out for yourself" policy, and as such seems to enjoy leaving many things a mystery, letting us find out what's what for ourselves. That and I'm sure Ark's got half a thousand items and weapons of all levels in development, just waiting for fine tuning, stats, balancing, and a blue moon to add in, so any "tech tree" would be very subject to change.
Malakor
Malakor's Avatar
Posts: 70
Location: Rildesjan
Magus Age: 121 years old
Clan: OASIS
Real Name: Liam
Email: liamkembleyoung@googlemail.com
Message #10534 Posted: Aug 20, 2008, 1:16 pm
hmm yeh. but any sort of basic idea would be good though. e.g. knowing what the best items or abilities are for each clan path
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 127 years old
Message #10545 Posted: Aug 20, 2008, 5:01 pm
I think the basic idea you get is that ranged specialty gets ranged weapons, defense gets defensive stuff, etc. Leveling up your library is so monumentally difficult, it's pretty unrealistic to expect that you'll ever hit the top level or even level 10 in any sort of reasonable timeframe, even more so if you're just starting a clan now. You're best bet's to message around the leaders of the high ranked clans of any specialties you're interested in and ask them what they've unlocked so far. Here's my information contribution: Melee spec. gets melee weapons. They let you hit stuff better.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 120 years old
Clan: OASIS
Message #10551 Posted: Aug 20, 2008, 6:54 pm
kinda better. Depending on the one.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 126 years old
Clan: OTAKU
Message #10560 Posted: Aug 20, 2008, 10:50 pm
item specialty gives you better item equips than what you could normally get for your golem. spells aren't active yet. and alchemy transmutes golems to different types.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 122 years old
Clan: OASIS
Message #10565 Posted: Aug 20, 2008, 11:35 pm
There is kind of a page like this. http://help.muelsfell.com/clans.php it's just pretty vague. Would be nice to have more information, but does sort of give a bit of an idea.(except for runestones, not even an inkling of what they do, just taunts us with the knowledge they exist).
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 123 years old
Message #10584 Posted: Aug 21, 2008, 8:54 am
There is also a forum thread which lists a couple of weapons/items Ark introduced after clans began. Particularly has quite a bit of higher level stuff.
palleon
Posts: 84
Location: Agoia Talia
Magus Age: 121 years old
Real Name: Steve
Message #10635 Posted: Aug 22, 2008, 4:56 pm
I don't think you'll get the list. Just keep your ear to the ground, or take a chance and just pick one.
 
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