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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Game Discussions
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Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #325 Posted: Mar 2, 2008, 6:31 am
As far as alignment goes, does this only shift if you actually fight their golem, or does it change if you raid an ungaurded workshop as well?
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #327 Posted: Mar 2, 2008, 5:32 pm
Re: Trades. Actually, the risk of someone else snapping up a good deal on the market is intended to be a deterrent to folks being able to "give" resources to other accounts.

Re: Alignment. As of last night, alignment should now shift when you attack another magus regardless of whether there's a golem outside or not.

Alignment should not shift when fighting creatures.

Kep
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #337 Posted: Mar 3, 2008, 9:33 pm
A few questions regarding alignment.

You recently fixed it so that raiding an ungaurded workshop affects alignment. Does attempting to destroy it do the same?

And regarding the ranks boards, once your alignment gets as evil as it can (in this case irredeemably evil) is there still an evil counter i cant see? will i ever pass up arthur, or since he was at this alignment first is he always the top evil one?

i hate to nitpick over one rank like that, but its an issue that will become important later when entire clans are devoted to one alignment. You wouldnt want the first 10 to reach that alignment to be the only ones anyone ever knows about, right?
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #343 Posted: Mar 4, 2008, 4:52 pm
Destroying a workshop should do the same, yes, but it won't be any more of an alignment shift than raiding it normally.

There's an alignment counter. It maxes out around 30k on the positive(good) side and around -30k on the negative(evil) side.

Right now the most evil guy (Arthur) is negative by an order of hundreds and you're about halfway there. So yes, you will definitely be "more evil" than him if you keep going and there's plenty of room to get even more evil. The wording however will never go above "Irredeemably Evil" on the evil side and "Angelic" on the good side.

Two people at identical levels of evil, such as at the max possible, will then be ranked by score, and then by name.

The only reason the alignment names are kind of sparse is because I just wanted it working for testing and didn't really go too far. There's plenty of room for more descriptions, like "Dastardly," "Black-Souled," "Righteous," "Slayer of Evil," etc. Be rather easy to add, just not a priority update for me at the moment. :)

Kep
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #346 Posted: Mar 4, 2008, 5:15 pm
lol, well it should be, i wanna be the "lord of darkness"
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #363 Posted: Mar 6, 2008, 10:15 pm
YAY for more levels of darkenss
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #364 Posted: Mar 7, 2008, 4:06 am
Is there any way to know how much motivation is required for a certain task? I try bossing a bone golem and it tells me I'm too tired, but have no problem with the fleshy. It would be nice to know about how long I'll have to wait to perform a certain task.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #367 Posted: Mar 7, 2008, 7:38 pm
In general, higher "typed" golems will use up more motivation. Flesh use less than bone, which use less than clay, etc.

The further away you send a golem, the more motivation it uses up, too.

I'll probably add the expected motivation cost to the combat page, before you attack. Not sure when though -- I'm making some changes and running data in dev on those pages, so can't really do it today or this weekend.

Kep
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #369 Posted: Mar 8, 2008, 3:17 am
Or, just when it says "you are too tired...", might be simple to just add "as you lack the XX motivation to do so". A thought.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #737 Posted: Mar 31, 2008, 7:14 pm
As to the evil/good scale. Have the evil/good creature points been implemented yet? If so, it might explain why I seem to be popping up on the 'good' scale.
Jellikal
Jellikal's Avatar
Posts: 298
Location: Ogsden
Magus Age: 117 years old
Real Name: jellikal@ymail.com
Message #751 Posted: Apr 1, 2008, 1:10 am
1) What is the advantage of raising your artificer level?

2) If you go from being loggged in - into the HELP link - there is no link to lead you back in.

3) Weapons for the golems ?

Neat game - Keep it up : )

Jelli
Amelsh
Amelsh's Avatar
Posts: 54
Location: Broukendale
Magus Age: 116 years old
Message #752 Posted: Apr 1, 2008, 1:59 am
I know these! :D

1) Each level of artificer decreases the amount of time it takes to create items there by a small amount.

2) Clicking on the 'Play Muelsfell' link at the top (second row) will take you back to the homepage, where you can then navigate to the rest of the site.

3) Not yet implemented. I believe weapons will become available once clans go live.
Jellikal said:

1) What is the advantage of raising your artificer level?

2) If you go from being loggged in - into the HELP link - there is no link to lead you back in.

3) Weapons for the golems ?

Neat game - Keep it up : )

Jelli
Talerous
Posts: 14
Location: Mottonsborough
Magus Age: 121 years old
Clan: OASIS
Email: elementalultima@hotmail.com
Message #773 Posted: Apr 1, 2008, 6:29 pm
Was just wondering if item scavenging is in yet? I went through the entire map last night without finding anything, so I was wondering if its not been implamented or if its just really rare to find an item. Thanks.
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #777 Posted: Apr 1, 2008, 7:34 pm
Item scavenging is in, Basically when someone attacks you or someone in your area (or you attack someone in your area) and your golem loses a limb, theres a chance the armor on the limb survived and you can scavenge it off the local area map.

I *think* thats how it works, I may be a little off but when my fleshie lost its right arm (and the hand fell off too) I managed to recover a piece of armor in the local area.
 
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