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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Two small suggestions
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #11556 Posted: Sep 9, 2008, 12:22 am
First, as I know there is a numerical value to the alignment counter, I propose that this number be made visible, both to ourselves and on the highscores. It wouldnt take much, say for me instead of my aligment being "Angel of Death", make it "Angel of Death (1000)".

Second, clan skirmish points should better represent actual damage done. As it is now, I'm near certain there is a buffer for being lower leveled in combat. This should not be the case, as the points are to determine who was stronger in the fight. If a level 1 magus can send a flesh golem at me and get it blown up, and still earn more points than me in that fight, something is amiss.



Nothing too high on the priority list, but would be helpful nonetheless.
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #11568 Posted: Sep 9, 2008, 1:31 am
Ark announced awhile ago that lower level magi got a multiplier on their skirmish points vrs a higher level one. I think this multiplier is a bit too large though. A bit ago I attacked the level 2 iron of someone 5 levels lower than me with a level 3 bone. My golem removed the iron's pelvis, and didn't take a hit. My clan got about 8 points, and they got 20. That just seems wrong.

And a visible alignment score would be cool too.
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #12956 Posted: Sep 27, 2008, 9:56 pm
bump...

These wouldn't be massive game altering ideas, yet would be greatly helpful.
 
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