Author | Thread: Two small suggestions |
Poseidon Posts: 241 Location: Shuul Magus Age: 119 years old
Real Name: Jack Website: Click HereEmail: kingclown00@hotmail.com | Message #11556 Posted: Sep 9, 2008, 12:22 am |
First, as I know there is a numerical value to the alignment counter, I propose that this number be made visible, both to ourselves and on the highscores. It wouldnt take much, say for me instead of my aligment being "Angel of Death", make it "Angel of Death (1000)". Second, clan skirmish points should better represent actual damage done. As it is now, I'm near certain there is a buffer for being lower leveled in combat. This should not be the case, as the points are to determine who was stronger in the fight. If a level 1 magus can send a flesh golem at me and get it blown up, and still earn more points than me in that fight, something is amiss. Nothing too high on the priority list, but would be helpful nonetheless. |
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CommComms Posts: 392 Location: Daylsfeld Magus Age: 127 years old
| Message #11568 Posted: Sep 9, 2008, 1:31 am |
Ark announced awhile ago that lower level magi got a multiplier on their skirmish points vrs a higher level one. I think this multiplier is a bit too large though. A bit ago I attacked the level 2 iron of someone 5 levels lower than me with a level 3 bone. My golem removed the iron's pelvis, and didn't take a hit. My clan got about 8 points, and they got 20. That just seems wrong. And a visible alignment score would be cool too. |
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Poseidon Posts: 241 Location: Shuul Magus Age: 119 years old
Real Name: Jack Website: Click HereEmail: kingclown00@hotmail.com | Message #12956 Posted: Sep 27, 2008, 9:56 pm |
bump... These wouldn't be massive game altering ideas, yet would be greatly helpful. |
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