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Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: What happens at night
MENTOC
Posts: 31
Location: Shuul
Magus Age: 127 years old
Message #11778 Posted: Sep 10, 2008, 11:58 pm
ok so ive been thinking this through. im not sure of the effects night has on combat. I understand what happens to my attacking golem, speed accuracy penaltie, but what about the defender? are they subject to the same drawbacks? is it different for creatures or defending golems?

i guess my example would be when attacking the moutain giant... he does much more damage at night than during the day. However if he was subject to the effects of night surely he would do the same amount of damage as during the day, just drawn out over a longer period of time? as you do the same amount of damage to him, it just takes a little longer.

masterslug
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Posts: 619
Location: Shuul
Magus Age: 124 years old
Clan: OTAKU
Message #11805 Posted: Sep 11, 2008, 6:40 am
Ah u've met Bernard his nocturnal twin sister :)

Ok I recon that the creatures know their own territory, so get an advantage over the attacker who charges in stumbling over unseen roots, rocks, sand dunes or the broken husks of rotting flesh golems. Therefor they get lots of free attacks, at the back of your golem's head, while hes face down in entrails.

Last Edited: Sep 11, 2008, 6:43 am
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #11838 Posted: Sep 11, 2008, 2:27 pm
Hmmm. I don't have the stats in front of me, but I seem to remember taking less damage at night. Not that I time my attacks by the time of day, just anecdotal evidence. I might be remembering incorrectly at that. I do remember getting more damage from the female giant though.
FluffyCloud
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Posts: 101
Location: Asylum
Magus Age: 120 years old
Clan: ADV
Real Name: Cheryl
Message #11901 Posted: Sep 12, 2008, 1:39 am
Night penalties are twofold, accuracy and reduced movement.

I often take loads more damage at night when I attack because even though we are both slower, I have to run to the monster, and I frequently run into his slightly longer range before closing to my melee range a round later, giving the monster a free round of attacks at full energy.

Though I have not recorded enough data to statisticly say one way or the other if the monsters have the same accuracy penalty we would.

-Fluffy
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #11999 Posted: Sep 13, 2008, 1:46 am
Monsters I can kill during the day with minor injuries frequently knock off limbs at night. I don't hunt at night anymore. I'm only level 7 though, a lot of my clanmates say they don't have issues with it because their level bonus overrides the penalty to even out in their favor at night.
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #12032 Posted: Sep 13, 2008, 4:33 pm
Also, let me toss this into the pot: some creatures are flagged as "nocturnal," meaning that they don't suffer any penalties at night. :)

Kep
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #12044 Posted: Sep 13, 2008, 10:06 pm
Oh lovely. So my thinking that monsters don't suffer the penalty was partly right U_U I wish I knew which ones were which.
mardoc
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Posts: 33
Location: Shilo Steppe
Magus Age: 121 years old
Message #12052 Posted: Sep 14, 2008, 12:54 am
so do nocturnal creature's get a penalty in the day then instead?
stondIdle
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Posts: 31
Location: Nournsland
Magus Age: 107 years old
Website: Click Here
Message #21609 Posted: Jan 4, 2009, 1:47 am
im still learning the game but will there be nocturnal eyes that could be created? A night power source that could be powered by the moon? Different moon phases to add different night bonuses, could even boost/hinder the night power source. Is there a moon during the night in this game?
Nanashi
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Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #21621 Posted: Jan 4, 2009, 3:49 am
So far there are no items connected with the lunar cycle, so moon phases have no effect whatsoever on golems. Some monsters are supposedly nocturnal so do worse damage at night than during the day.

If you are concerned about the effects of the phase of the moon, you should probably be more wary of the magi themselves. The males tend to get kind of hairy and long in the tooth. The females...well... >_>
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #21623 Posted: Jan 4, 2009, 4:21 am
stondIdle said:

im still learning the game but will there be nocturnal eyes that could be created?


there's a clan item called a lantern that helps reduce nighttime penalties.
Panacea
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Posts: 167
Location: Broukendale
Magus Age: 117 years old
Message #21635 Posted: Jan 4, 2009, 8:39 am
To be more specific, there are different types of lanterns which can reduce/eliminate the two different penalties, movement speed and miss chance.
 
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