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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Fighting
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #1208 Posted: Apr 11, 2008, 2:51 am
I had a look and didn't see anything about this, so

What's the point of having a "Fight another <insert Monster here>" button on the battle report screen if your golem has to go back to the workshop after each fight...

Unless that's a feature planned on being installed later... i.e. that button 'halves' the wait time and at the end calculates another fight against the critter...

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Also, is it possible to time your PvP attack when the defending golems is out attacking some critter somewhere...

If so, might it not be a good idea to have a defence slot for a golem at your door as well as an 'outside' golem for attacking critters...

That's alot of work to code, but it just seems kinda odd that you can have your golem defending your workshop as well as going out and attacking some random critter across the world at the same time... (If that's what does happen?)
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #1209 Posted: Apr 11, 2008, 3:02 am
The button is there so you can just chill for a bit, until your golem gets back and then just click the button instead of having to go through 3 links.

And yes you can attack when someone's golem is returning, that's the danger of attacking things far from your workshop.
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #1212 Posted: Apr 11, 2008, 8:00 am
I just tried the button... It did nothing different to what normally happens...

You wait til the counter hits zero and the screen changes to the area screen and I can click the attack critter button again... Or I can press the button and "That golem has yet to return from its last mission. You'll need to wait 1 min 26 sec before sending it out again." pops up and when the counter hits zero the screen changes to the area screen and I can click the attack critter button again...

So, I'm not sure what the Fight Another Critter button does exactly... o_O

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So, if you get a report of someone's attack, you could wait at their place for them to follow up the attack and raid them with no defence??

Sorry, it just screws with suspension of disbelief alittle...

Generally, a fun little game... :)
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #1213 Posted: Apr 11, 2008, 8:45 am
If your playing, Someone attacks you and you can attack them before their golem gets back (short time if they're premium/close by) than you can raid their base before they get back. If you get lucky you can also be attacking someone while they're away, But the time frame is short
Mijal
Mijal's Avatar
Posts: 33
Location: Asylum
Magus Age: 113 years old
Real Name: Bill
Message #1216 Posted: Apr 11, 2008, 1:24 pm
I see your point on the button. You can't use it until your golem's back, but when your golem gets back the screen refreshes to a different page and the button isn't there anymore.

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If you're having trouble with suspension of disbelief, imagine that you can only control one active golem at a time. If you're making it go somewhere to attack someone, that leaves your workshop defenseless, because you don't have the power to make a different one move at the same time.
FatherLatour
FatherLatour's Avatar
Posts: 160
Location: Rildesjan
Magus Age: 130 years old
Real Name: Jean
Email: FatherLatour@gmail.com
Message #1219 Posted: Apr 11, 2008, 9:31 pm
Yeah, I thought it was pretty silly too. It's useless unless you have the counters turned off. Perhaps it's a remnant from before those were put in?
 
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