Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Golem/combat suggestion
Vanishing
Vanishing's Avatar
Posts: 76
Location: Rimesvin
Magus Age: 124 years old
Message #12123 Posted: Sep 15, 2008, 6:31 am
I don't know if this has been mentioned before but i was musing over the possibility of being able to tell the Golems which body part to aim for in combat. Obviously it would be silly to remove the chance of hitting all parts completely, but would give scope for a bit more combat strategy.

Also, I've been trying to think of something regarding clan weapons/items lost in combat.
I would have more incentive to attack a weapon-wielding golem if i were able to keep or ransom the item back to the clan.
maybe this could be automatic provided the clan had funds available or they could be given the option to buy it back for a certain period before the lucky finder was able to keep the item.

just a couple of ideas, not fully formed, that i though i would share...
Vardos
Vardos's Avatar
Posts: 146
Location: Mallow
Magus Age: 120 years old
Message #12127 Posted: Sep 15, 2008, 8:29 am
The idea for targeting a specific portion of a golem has been brought up before but the main arguements against it seem to stem into why would someone even leave a golem with those out in the first place. The main example being magus x has diamond eyes and people can aim for the head, why would he not swap eyes or simply put out another golem instead of losing his precious item?

As for the clan items/ransom I don't know if anyone has suggested that but I think the issue with it would be that the trees and current setup prevent one clan from getting everything. I view it as a method for a clan to try to set themselves up as a powerhouse by raiding other clans and getting multiples of each weapon, as who could stop a spell wielding and transmutation clan then, since they do not have items?

Just things I have noted

Vardos The Dark Putz
2nd TOMU Magic Brigade
Better Killing through archaic energy
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #12149 Posted: Sep 15, 2008, 10:21 pm
Maybe if the stolen items weren't counted as functional items to the stealing clan; for example, stealing a spiked chain off one of Coyne's golems would show up in Tomu's armory as "Loot from MAGIER", and while we could check it out, it wouldn't be able to be equipped to any golems. Then we could have an option to "return to MAGIER", and it would be regifted to the MAGIER library - thus, we could hold it for ransom.
Denerid
Denerid's Avatar
Posts: 279
Location: Rildesjan
Magus Age: 118 years old
Message #12151 Posted: Sep 15, 2008, 10:51 pm
Yamikuronue said:

Maybe if the stolen items weren't counted as functional items to the stealing clan; for example, stealing a spiked chain off one of Coyne's golems would show up in Tomu's armory as "Loot from MAGIER", and while we could check it out, it wouldn't be able to be equipped to any golems. Then we could have an option to "return to MAGIER", and it would be regifted to the MAGIER library - thus, we could hold it for ransom.


I would be strongly in favor of an option like Yami describes.

Additionally, there could be process wherein, through the investment of secondary resources or experience, the capturing clan can take control of the item. Perhaps the item, once stolen, is incorporeal and it has to be recorporealised for the thieving clan to use it; or it has to be re-synchronized to their golems' magics, or whatever.

As long as the cost is prohibitive, this could work. And it should only be unbalancing if one clan's items are already much better than another clan's. In that case, either they'd steal everything (because there's no defense against them) or they'd get attacked into the ground (because everyone wants what they have). Either way, their existing items would already have to be broken to make that problematic.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #12562 Posted: Sep 21, 2008, 7:15 pm
How about clan items dropped by a losing golem are kept by the winner of that battle as trophies? Kinda like what Vlad Tepes did or Native Americans taking scalps in the colonial days. Gotta love bloody history...^^
Boras
Boras's Avatar
Posts: 61
Location: Rildesjan
Magus Age: 121 years old
Message #12958 Posted: Sep 27, 2008, 10:42 pm
Regarding actual targeting, how about if it is tied to golem accuracy if it hits where it aims? So a percentage of hits may go towards your designated target, then the accuracy is tied into hitting the centre of your target or going off a variable amount in a variable direction. This way, going for an extremity like the head "to get those tasty eyes off) has more chance of missing completely since if you miss left/right/up just slightly you completely miss, but going for the chest/abdomen has more chance of a 'slight' miss actually connecting with a limb or the head?
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!