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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Arming Golems in the Depot
Shukar
Shukar's Avatar
Posts: 91
Location: Shuul
Magus Age: 111 years old
Message #12527 Posted: Sep 21, 2008, 8:16 am
So I noticed today that you can't load the weapons of golems in the clan Depot without taking both the golem and the ammo out of clan stores and into personal stores. This is a bit annoying, and it seems like I wouldn't be the only one to think so. Anyone else think it might be nice if you could, assuming you have the right permissions, "authorize an apprentice to load the crossbow" of a golem currently in the Depot?
Witchy
Witchy's Avatar
Posts: 369
Location: Shuul
Magus Age: 113 years old
Clan: ADV
Real Name: Angie
Message #12944 Posted: Sep 27, 2008, 5:47 pm
Or gosh, armor the golem, or add other equiptment. That'd be spiffy... (you don't want to see our activity logs... You see a lot of me "takes Item X from the armory", followed by me recalling a guard, giving it to myself, giving it back to the clan, then reassigning it to the person I recalled it from)
Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #12948 Posted: Sep 27, 2008, 6:48 pm
Mine aren't likely quite as bad as yours, Witchy, as I don't use Clan armor but I can usually fill a page or so when I do a round of re-armoring. Plus, reloading the crossbows or renaming the golems in-Depot would be all kinds of shiny.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #12966 Posted: Sep 28, 2008, 12:32 am
One small addendum/caveat would be that you would have to recall the clan golem from a member workshop to the actual depot. This would be similar to moving your personal golem from outside onto the worktable.
Witchy
Witchy's Avatar
Posts: 369
Location: Shuul
Magus Age: 113 years old
Clan: ADV
Real Name: Angie
Message #12980 Posted: Sep 28, 2008, 3:48 am
Nanashi said:

One small addendum/caveat would be that you would have to recall the clan golem from a member workshop to the actual depot. This would be similar to moving your personal golem from outside onto the worktable.


That sounds perfectly reasonable to me. Recalling isn't so bad as having to take everything you want, recall from member, give to yourself, armor up, give back, and then reassign to the member.
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 118 years old
Message #12984 Posted: Sep 28, 2008, 5:12 am
Excellent points. On a wishlist, I'd put them right up there with 'clan-wide customization of access levels'.

As is, more of you run into this issue because reasonable access to clan golems necessitates extending the 'leadership' roles to half the clan. Which seems odd, but hey, it's beta.
Last Edited: Sep 28, 2008, 5:14 am
 
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