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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: New item ideas
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #12760 Posted: Sep 24, 2008, 5:32 pm
What about some sort of umbrella or large tarp item to cancel some of the rain penalty. We have lanterns available to help at night, so something similar for the weather?
masterslug
masterslug's Avatar
Posts: 619
Location: Shuul
Magus Age: 124 years old
Clan: OTAKU
Message #12811 Posted: Sep 25, 2008, 7:47 am
or waders for the swamps :)
Last Edited: Sep 25, 2008, 7:48 am
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #12854 Posted: Sep 26, 2008, 12:44 pm
Isn't that what Clay golems are for?
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #12858 Posted: Sep 26, 2008, 3:22 pm
Clay golems make terrible umbrellas, always dripping muddy water on you.
Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #12862 Posted: Sep 26, 2008, 5:37 pm
I believe what masterslug is suggesting are items that duplicate the bonuses of the golem types (at the cost of an item, an item slot(s) and capacity).

Ranged clans already have the focus lens that mimics the bonus of wood golems (no miss percent in woods). The lens uses 2 slots, 35lbs and costs 2000 glass, 400 gems, and 100 money so there is precedent.

So umbrellas, waders, heat insulation (or cooling systems), and the like aren't that far-fetched.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #12878 Posted: Sep 26, 2008, 10:21 pm
There's an item category waiting in the wings to serve this very purpose: Shades, or "Climate Protection." I don't know if the icon is visible on player accessible pages (maybe in the market) but it's a little purple umbrella.

I haven't made these live yet because I'm still debating how to handle fair distribution amoung the clan types.

Kep
Kyomi
Kyomi's Avatar
Posts: 274
Location: Andulaz
Magus Age: 124 years old
Clan: OTAKU
Message #12888 Posted: Sep 27, 2008, 12:51 am
Why not make a 'basic' catagory, and allow people to research that in their very own library, then figure out what to do with clan items?

You have all those categories in the market search tool, that will never be used because clan items cannot be sold. :(
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #12916 Posted: Sep 27, 2008, 6:46 am
It might be a nice idea to have a larger list of basic items that come up as your library gets bigger...

E
masterslug
masterslug's Avatar
Posts: 619
Location: Shuul
Magus Age: 124 years old
Clan: OTAKU
Message #22923 Posted: Jan 15, 2009, 9:49 am
New Item Idea - Rings (see variuose fantasy RP games). Sorry if this has already been suggested, I got bored searching.

For a start, rings of protection. Rather than adding to armour class their main function would be to reduce minimum damage and maybe also elemental damage. Each would take up one slot on a hand.

Four different types that can be stacked with each other, but not with multiples of the same type. The most you could have is 4 rings on one golem.

Ring of frost - +1 mdr* +2 Fire Resistance - basic clan Item, all clans have access.
Ring of Silence - +1 mdr +2 Sonic Resistance - Unlocked in your Artificer Options, by a difficult Quest
Ring of Fire - +1 mdr +2 Ice Resistance - Unlocked in your Artificer Options, with Achievements
Ring of avoidance - +3 mdr - Path: Item and armour Specializations have access.

*minimum damage reduction
 
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