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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: top alignment names
Nageya
Nageya's Avatar
Posts: 86
Location: Asylum
Magus Age: 111 years old
Message #1280 Posted: Apr 14, 2008, 5:27 am
I thinking that it might be fun to give the top 10 of each alignment unique names because given enough time the the top 10 lists will all be ether abominations or angelic.

also it would be nice to have some way to compare the evil levels of the abominations since theres no way of knowing how much more evil one would need to be in order to replace one of them since they hit the alignment cap.
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #1303 Posted: Apr 15, 2008, 12:44 am
I'd like to see this implemented too. I'm not sure whether or not daniel's close to passing me up or whether i get more dark points for attacking higher ranked good magi.

And unique names would be nice too. I wanna be "The Dark Lord".
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #1306 Posted: Apr 15, 2008, 3:56 am
I'll catch up to you yet Poseidon!

Err...As soon as my fleshie stops being...disarmed.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #1370 Posted: Apr 16, 2008, 1:50 pm
I'd like the alignment to be a more meaningful facet of our Maji.
I'd like to think that Golems beat the crap out of each other on a regular basis - shouldn't be all THAT big a deal in a world full of golems. Now, burning by neighbors workshop to the ground - that might be just a teensy bit evil.

So, let's say that building destruction was turned back on.
And let's say that if I attack someone's building, I can't loot it and vice versa. (throwing flaming oil around precludes stacking up cages of flesh on my wagon - if you want to do both, take two trips).

After I beat up my neighbor's misbegotten fleshie, I should get a choice. Loot (slightly evil) or Destroy (particularly evil). I'd have to get through the wall to do any destruction at all.

Being Evil should *mean* something. People should be *afraid* of Poseidon as a man who has burned 16 workshops to the ground. (for instance).

Haven't worked out "good" quite yet ;)
Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #1371 Posted: Apr 16, 2008, 2:11 pm
Good burns down evil's workshops of course =P

Meh, I'm fine with the alignment system as it is. If you want to avoid being attacked by people trying to rise in their alignments stay neutral, I'm still voting for the 'puppy kicker' as an evil alignment.

Rather than have the top ten unique names, I think it should be more limited. The #1 evil/good person should get a unique alignment name, Maybe the top 3.

My Choices for #1's.
Good.
Avatar of Good or Angelic Avatar
Evil.
Avatar of Evil or Demonic Avatar
I rather like 'Avatar' as word, heh
 
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