Author | Thread: As yet unnamed Tales of Mu Pre-clan | 1 | Page 2 | 3 | 4 |
Tibba Posts: 9 Location: Rimesvin Magus Age: 124 years old
| Message #1637 Posted: Apr 22, 2008, 5:20 pm |
So, MU-fans, which specialization paths do you think the clan should take? I'm partial to Defense/Items or Defense/Spells, but then I do very little PvP. What do y'all want? And if there's a big split between two sides on this, should we consider making two sister clans*, or just go with the side that's slightly more numerous, or will it just be up to whoever can snag the name first on clan creation day? *No, not clans for everyone who wants to be Two's sister. Sorry. |
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FatherLatour Posts: 160 Location: Rildesjan Magus Age: 137 years old
Real Name: Jean Email: FatherLatour@gmail.com
| Message #1640 Posted: Apr 22, 2008, 6:00 pm |
I think splitting up would be a mistake. I also think taking defense as our primary might be a mistake. We have a lot of unity, us MU folk, and unity is a big advantage in the PvP arena. :) I like the looks of Items or Alchemy as our primary. |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #1654 Posted: Apr 22, 2008, 9:40 pm |
So I just read the specialization stuff, and there are a lot of interesting options. Spells would probably be my favorite if they were going to be released relatively soon, but no go on that. Ranged weapons - I have a feeling these are going to be pretty powerful, exspecially putting them on a fast golem that can 'hang back' Melee weapons - Hmm.. nah. Alchemy - This seems like a really odd specialization. The benefit seems that you can make a bone golem with iron hitpoints. Doesn't sound that great to me. Spells - Who knows, sounds cool though Items - Probably the other one that sounds best for RP reasons, after all, it's definitely what Mackenzie would pick. Defensive - I'd like people to chime in on PvP. I do quite a bit, myself, naturally, as I'm currently on top of the "Good" list. I could see doing two clans, one that is PvP oriented, one that is not, for people who feel very strongly against PvP. Oh, and as far as the other settings - I'm going to do invite only at first, and invite people who are interested here, to make sure the people who have expressed interest here get the initial slots. After that, I will require no good/evil restrictions, no golem knowledge restriction, but I am do a level 3 minimum (just so we get people who can contribute, and aren't going to be too much dead weight) Contributions : I don't want to be a badger about these sorts of things, but I know a lot of drama can result if people feel like others are freeloading, and drama is the big killer of a guild. Hopefully there will be a way to monitor contributions, and we'll find an acceptable range. Definitely people who are higher level should be contributing more, as they'll also get more use out of clan items. The most important thing to me is that the clan is low key and people are happy about being part of it. So, please, fire away with suggestions, I want to see what you guys think about this. |
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FatherLatour Posts: 160 Location: Rildesjan Magus Age: 137 years old
Real Name: Jean Email: FatherLatour@gmail.com
| Message #1660 Posted: Apr 22, 2008, 10:15 pm |
Sterling said: Alchemy - This seems like a really odd specialization. The benefit seems that you can make a bone golem with iron hitpoints. Doesn't sound that great to me. He specifically said 'this does not change the hitpoints of a golem'. :P These specialties are going to be balanced with each other, I assume, so I favor alchemy simply because they don't get any big obvious bonuses, which means they must get lots of little subtle bonuses! :D Items seems like they're going to get a bag of tricks too, but Alchemy seems like it's going to be weird bonuses... perhaps good economic incentives. |
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Mijal Posts: 33 Location: Asylum Magus Age: 120 years old
Real Name: Bill
| Message #1695 Posted: Apr 23, 2008, 3:31 pm |
I'm very partial to Spells, but I can see how that would delay us too much. I'd at least like to see it as a secondary. I wouldn't mind Defense or Items as another path. I haven't decided on PVP yet. I like having the option. I kind of think a large, unified clan will be one of the best defenses, so we'll have to see how that pans out. Alchemy changes the resistances of the parts (or so it says). So, you could have a golem with the same hit points as a bone, but it resists damage like an iron. |
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Enoch Posts: 43 Location: Dethsfell Rest Magus Age: 127 years old
| Message #1714 Posted: Apr 23, 2008, 8:02 pm |
I'm leaning towards Spells/Alchemy. But thats just my two GP |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #1718 Posted: Apr 23, 2008, 8:56 pm |
Well, I definitely hope we get more info before making a decision. I wonder if we'd be able to make secondary resources with alchemy, that might be worth it. Btw, I'm going to put all all the 'interested' members at the top message, let me know if you're someone who hasn't posted and is interested, or if you're no longer interested. |
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Avallach Posts: 100 Location: Shuul Magus Age: 124 years old
| Message #1728 Posted: Apr 24, 2008, 12:19 am |
I'm definitely interested in a ToMU clan--hope I'm not too late. As far as clan paths, I think ranged/defense would be great, or maybe spells/alchemy (seem like they could compliment one another)--I think we need to pick at least one weapon category (spells, melee, ranged) so that we've got some fighting power. Either way, I'm definitely in if there's room! |
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AethenCrinitus Posts: 69 Location: Rildesjan Magus Age: 126 years old
Real Name: Thomas
| Message #1774 Posted: Apr 24, 2008, 5:05 pm |
Okay, well if I'm going to build us a forums and possibly a website, I need to know a few things: I need to know the name of the clan as this will play into the site address and a few other parts. Personally, I like Hearts of Clay or Mag.U. Ideas on the 6 character acronym: TOMagU, ToMU, HoClay, MagUNI, BLAISE (Mackenzie's Last Name!. It's too bad that we can't use symbols in the acronym... I'd love to have us as <3CLAY. One more suggestion, somebody should contact AE! Get her on Muelsfell, and have her join our guild. Maybe she'd even let us use that nifty little three headed dragon (MU's crest) as our clan's symbol. ^__^ Not to mention I think she'd find a clan based on her work to be extremely flattering. Maybe she'll write us bonus chapters? |
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TzadkielPosts: 596 Location: Broukendale Magus Age: 130 years old Clan: OTAKU | Message #1777 Posted: Apr 24, 2008, 5:48 pm |
since the main page was updated with interested Maji - please remove me. I've thrown my lot with the Heavy Industries. |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #1780 Posted: Apr 24, 2008, 5:59 pm |
A shame, but I pulled you off the main list. Ah well, go join the stodgy business people ;) You'll miss out on the great parties. |
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JoachimPosts: 208 Location: Asylum Magus Age: 126 years old Clan: STEAM Real Name: Walt
| Message #1781 Posted: Apr 24, 2008, 6:43 pm |
Sterling said: A shame, but I pulled you off the main list. Ah well, go join the stodgy business people ;) You'll miss out on the great parties. Stodgy business people? Miss out on the great parties? Have you even read our clan advertisement? :D |
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Chilar Posts: 94 Location: Last Alvia Dawning Magus Age: 122 years old
| Message #1782 Posted: Apr 24, 2008, 7:12 pm |
Joachim said: Sterling said: A shame, but I pulled you off the main list. Ah well, go join the stodgy business people ;) You'll miss out on the great parties. Stodgy business people? Miss out on the great parties? Have you even read our clan advertisement? :D I'd guess that in Sterling's mind, our "We better be able to see you before we can smell you" recruitment policy implies that our parties can't be all that spectacular. |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #1784 Posted: Apr 24, 2008, 7:57 pm |
Check out your clan name guys, and tell me that you don't sound like an auto company. |
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JoachimPosts: 208 Location: Asylum Magus Age: 126 years old Clan: STEAM Real Name: Walt
| Message #1785 Posted: Apr 24, 2008, 8:04 pm |
Don't judge a book by its cover. ;) |
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Zyls Posts: 2 Location: Daylsfeld Magus Age: 125 years old
| Message #1813 Posted: Apr 25, 2008, 4:25 pm |
Yess ToMu is Nom^Nom^Nom! My pre-thanks for an add into the clan list ~ Hearts of Clay all the way! Role Play pretty please?Last Edited: Apr 25, 2008, 4:32 pm |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #1866 Posted: Apr 27, 2008, 12:18 am |
I do hereby cast in my support for the MUnkey clan, and would very much like to be a part. |
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zetrader Posts: 12 Location: Feldspar Magus Age: 124 years old
| Message #1867 Posted: Apr 27, 2008, 1:15 am |
I'm interested too :) Last Edited: Apr 27, 2008, 1:35 am |
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CaduceusPosts: 185 Location: Last Alvia Dawning Magus Age: 132 years old Clan: OTAKU2 Real Name: Paul
| Message #1868 Posted: Apr 27, 2008, 1:18 am |
Sterling said: Check out your clan name guys, and tell me that you don't sound like an auto company. Nothing so whimsical as automobiles-- steel mills, construction equipment, chemical plants, that sort of thing. "Tench-Kisaragi Heavy Industries-- polluting the world so you don't have to!" |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #1875 Posted: Apr 27, 2008, 3:17 am |
I suggest people who've state an interest in the clan refrain from attacking each other. Once the clan starts, PvP between members will be banned unless there is explicit consent between both parties. This is a zero-tolerance policy. If I get forwarded an attack report by a clan member on another clan member, I will kick out the aggressor. The same will go for members of clan allies, though in that case, it seems like someone can reasonably make a mistake, and it will be ok if restitution is made and apologies are accepted. Now, we don't have a clan yet, and people haven't explicitly joined, so I'm not going to enforce anything like that now. All the same, I think it's a good idea if you all act like adults between each other now, as that's one of the key requirements for clan members. |
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Echothrice Posts: 98 Location: Villuno Magus Age: 123 years old
| Message #1937 Posted: Apr 28, 2008, 4:33 pm |
I'd like to throw in my lot with the MU crowd as well. I do have a question though. Is alignment going to be a factor for this clan? Namely, would we potentially get involved in light vs. dark? I think at the very least, a mutual defense aggreement would be more effective then simply going with defense as the primary. If it is made known that attacking anyone in this guild will mean serious retribution, we will not be attacked, or at least not again. |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #1938 Posted: Apr 28, 2008, 5:10 pm |
No, alignment is not going to be a factor, and we are not going to try to pick any fights. Glad to have your interest |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #1987 Posted: Apr 30, 2008, 12:46 am |
So who's everyone's favorite character (as if I need to ask) I think right now I like Ian best, though, actually, and not just cause he's the only male character to make much of a splash. It's fun watching him 'adapt' in the way it was fun watching Mack adapt early on - only take on it all is way less idiosyncratic than hers, some of the early MU stuff was like "And she turned from a sheltered innocent into a masochistic sub from being shy in what? 3 days?" and a bit too unbelievable |
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FatherCoyne Posts: 332 Location: Mallow Magus Age: 123 years old
Real Name: Kevin Coyne Email: KCoyne@umail.ucsb.edu
| Message #1992 Posted: Apr 30, 2008, 1:38 am |
I liked Dee because she seemed balanced and sure of herself. Then this last bonus story came up and thinking about her just makes me uncomfortable. :-\ |
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FatherLatour Posts: 160 Location: Rildesjan Magus Age: 137 years old
Real Name: Jean Email: FatherLatour@gmail.com
| Message #1993 Posted: Apr 30, 2008, 2:26 am |
I think Victor has a lot of potential, and I'd be very happy to see him get some more time in. The truth is, all the characters with a lot of 'screen time' get annoying enough that I can't like them all the way. :P Two, Amaranth, Puddy, Steff, Ian... They're all likable, but they're all just a little annoying. XD So, I like the characters who haven't been dived into too much... Celia, Victor, Gloria, Belinda etc. They've still got the potential not to annoy me. XD |
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