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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Upgrade questions
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1322 Posted: Apr 15, 2008, 5:49 pm
Newb here, but I didn't see this covered elsewhere. I've upgraded most of my resources to level 2 now and my storage to level 3 so I think I'm set there for a little bit.

Workshop- What benefits come from upgrading it, besides meeting reqs to upgrade the library?

Artificer- This doesn't seem worth upgrading until I upgrade the library and even then, is it worth doing if the time of making parts isn't a hinderance yet?

I just got my 3-day premium trial (great idea btw) so I want to do as much upgrading as I can while so I don't have to do them 1 at a time.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #1331 Posted: Apr 15, 2008, 6:40 pm
An upgraded workshop creates things faster, IIRC, same for the Artificer lab. I'm leaving the Artificer lab for a while, it doesn't seem useful to me either.
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1335 Posted: Apr 15, 2008, 7:48 pm
Ok, so I guess for now I'll just work on basic resource upgrading until I feel like I have resources coming out the ears, then upgrade the workshop to level 5 so I can start on the library and start being able to make new golems and equipment and stuff.
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 120 years old
Message #1340 Posted: Apr 15, 2008, 8:50 pm
yeah, get your resources to about 480/hour before you do anything else
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 123 years old
Clan: OTAKU
Message #1342 Posted: Apr 15, 2008, 8:56 pm
while it is far to early to write any kind of QuickStart Guide - I can give you the general guideline of you want all of your primary resources pumping out 480 before turning your attention seriously to many other projects. Workshop is important but having a baseline is critical too.

Your one commodity over which you have the least control is Money. One thing you have an abundance of (sadly) is Time. The last thing you want to do is buy resources. Right now you have enough money to think this will save you time but if you have more patience, it is an unnecessary expense.

In the meantime, hunt something level one and get experience. Look around and do some consistent hunting in the same areas and make note of the drop. Me, my tower just happens to be one square away from the Swamp and the dang pig in there drops gold, gems, bottles, bronze and adamantine in order of increasing rarity. You won't learn that until you camp it a bit (or more people post in the forum).

From there, lots of branches to take with not much (published) consensus - especially since Clans do not exist yet.
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1344 Posted: Apr 15, 2008, 9:59 pm
I'm actually right outside of an area with a deer and a lvl 2 fire drake. The deer drops gold, glass bottles and gems fairly often and I once got 8 admantium from it. Haven't fought the drake yet.

I have been buying some resources, especially flesh to repair my golem. I've bought a couple others for upgrade purposes (that Premium clock keeps ticking down!) but after forum browsing I realize that money is the main thing holding people back. Do you make more when working at higher levels? So far money hasn't been a big issue. With the super slow motivation regen, I work a lot. I've also done fairly well on the slots, although after my last trip I think I'm about even there.

A question on experience. Is the same experience that I can spend on upgrading my golem's strength (have gotten 2 upgrades so far) the experience I can spend on upgrading me a level? It seems like it, which would really suck. I'd much rather be level 2 than have 2 measly str points on my golem.

Is armor worth it? I've got 3 pieces of leather strap on my golem in the locations he seems to get hit in the most, in hopes of lowering the amount of repairs I need to do. It doesn't seem to be doing a whole lot though. My goal is to upgrade and keep this golem as long as I can, since he's my starter and thus is cheaper to repair.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 123 years old
Clan: OTAKU
Message #1346 Posted: Apr 15, 2008, 10:22 pm
if you want to buy resources - bargain hunt. Because I want to sell my stuff, and sell it NOW, I generally sell 10:1 or better. You do make more money with each level, but you amass 6 resources at once but can only work 1 job. The higher level is nice, but it is incremental and a nice to have.

Yeah, it is the same experience. sorry.

Armor is worth it. Leather straps might not be. You need to consider what you are fighting, how much your golem can carry, and your plans to sell the armor at some time down the road. Personally, studs at a minimum or contract someone to make pieces for you.

Oh, and another n00b item that isn't obvious. Your glass eyes are better than the Cyclopean or Hazy Bottle eyes. You can't even make the glass eyes yet - save your bottles until you can. (and we'd rather buy your bottles on the market than the hazy bottle eyes - if you need money, go that route)
Chilar
Posts: 94
Location: Last Alvia Dawning
Magus Age: 115 years old
Message #1357 Posted: Apr 16, 2008, 4:22 am
I, at least, found purchasing resources on the market quite helpful during the agonizingly long time that I spent at low levels. For a while, you've got more money than anything else, and considering how desperate other players are for cash, you should take full advantage of that. If you post offers of, say, 100-300 money for 2500 of a resource, players who only get money from working and hunting but who are generating 700+ of all the primary resources per hour will be more than happy to trade. That should help you keep your queue full, at least for a while.
Sterling
Posts: 157
Location: Darghelm
Magus Age: 119 years old
Message #1358 Posted: Apr 16, 2008, 4:28 am
yeah, I would also say that it's not necessarily a bad idea to buy some reasources. Put up your own offer, don't use the ones out there, you can get a better deal. While it's true that eventually you will be short on cash, the extra week or so ahead you can put yourself on the resource curve by buy early can be well worth it, at the stage you're at.

Also, don't spend exp on anything except leveling (yes, it is the same exp you use to level). Leveling means you get a better job, and a better job is more money/resources faster, and more motivation to level faster with.

Also, there are some Level 2 creatures out there that can be 'farmed' for exp - ones that do relatively low damage, even if you can't kill them yourself. The extra exp you get (which leads to higher levels, and a better job) is worth not getting the fat lootz up front.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 123 years old
Clan: OTAKU
Message #1364 Posted: Apr 16, 2008, 12:17 pm
I have to agree with Chilar. If people were not willing to buy my goods, I wouldn't have much money either ;)

There is a sweet spot for purchases on the market and you'd be best served by placing your offer instead of being influenced by the stale offers you see hanging on the board.
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1373 Posted: Apr 16, 2008, 3:30 pm
Cool, thanks for all the advice. I'm bummed it's the same exp, I was hoping by leveling up my golem's strength he would gain a level, but no go. Another 2 days or so and I should have enough exp to get a magus level. I didn't want to go for the iron armor because of weight. Do different golem parts have different hps and base armor? I did realize that the glass eyes are the best stuff around for now.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 123 years old
Clan: OTAKU
Message #1374 Posted: Apr 16, 2008, 4:09 pm
Your fleshie comes equipped with glass eyes. There are better ones (and very expensive) but you start with glass. The funny thing is, you can't MAKE glass eyes yet. It is natural as a new player go be all "ooh, lookie, I can make a "cyclopean eye" that sounds cool. I want to make that." but the reality is that your glass eye is two levels ABOVE that.

And absolutely about armor and weight. As soon as you learn Bone Golem in the library, you will be frankensteining your way to an abomination. I had a flesh chest with a wooden head, clay arms and iron legs. When something falls off, you use what you have ;)

Now that gives natural HP and armor to the part in question - but he is still just a level one flesh golem with flesh strength so he doesn't hit any harder either. :(
 
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