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Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: The Wall
1 | Page 2
Nageya
Nageya's Avatar
Posts: 86
Location: Asylum
Magus Age: 118 years old
Message #5676 Posted: Jun 29, 2008, 12:24 am
[Round 1] Flesh begins to advance upon his Ever Strong while his Ever Strong begins to aggressively advance upon Flesh . Both combatants are out of range with about 29 feet between them.

[Round 2] Flesh closes to melee with his Ever Strong.
Flesh attacks with its fist and misses 12 times, failing to hit at all. The wall was hit 7 times(14 dmg).
His Ever Strong attacks with its fist and misses 4 times, but also hits the right leg (3 dmg), the right arm (3 dmg), the right arm (3 dmg), the chest (3 dmg), the pelvis (3 dmg), the head (3 dmg) and the right leg (3 dmg).
[Round 3] Flesh attacks with its fist and misses 11 times, failing to hit at all. The wall was hit 4 times(8 dmg).
His Ever Strong attacks with its fist and misses 9 times, but also hits the right arm (3 dmg) and the chest (3 dmg).
[Round 4] Flesh attacks with its fist and misses 14 times, failing to hit at all. The wall was hit 10 times(20 dmg).
His Ever Strong attacks with its fist and misses 6 times, but also hits the pelvis (3 dmg), the pelvis (3 dmg) and the left leg (3 dmg).
[Round 5] Flesh attacks with its fist and misses 7 times, failing to hit at all. The wall was hit 2 times(4 dmg).
His Ever Strong attacks with its fist and misses 2 times, but also hits the right arm (3 dmg) and the abdomen (3 dmg).
[Round 6] Flesh attacks with its fist and misses 2 times, failing to hit at all. The wall was hit 2 times(4 dmg).
His Ever Strong attacks with its fist and hits once on the abdomen (3 dmg).
[Round 7] Flesh attacks with its fist and misses 2 times, failing to hit at all. The wall was hit 1 time(2 dmg).
His Ever Strong attacks with its iron dagger and hits once on the left leg (4 dmg).
[Round 8] Flesh attacks with its fist and misses 2 times, failing to hit at all.
His Ever Strong attacks with its iron dagger and misses once, but also hits once on the chest (3 dmg).
[Round 9] Flesh attacks with its fist and misses once, failing to hit at all.
His Ever Strong attacks with its fist and hits once on the chest (3 dmg).
[Round 10] Flesh attacks with its fist and misses 2 times, failing to hit at all. The wall was hit 1 time(2 dmg).
His Ever Strong attacks with its fist and hits the right arm (3 dmg) and the right arm (3 dmg).
Results: Flesh did 0 dmg while his Ever Strong did 61 dmg.

The wall took 54 dmg.

You earned 9 xp and Krinsot earned 1 xp.

Your golem will be back at your workshop in 1 min 7 sec.




I choose to post this report becouse in this attack my golem only hit the wall, my golem is a lvl 1 flesh golem that has 52 strength and normally hits for a minimum of 6 damage however when hitting the wall the golem is only doing 2 damage.
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 123 years old
Message #5683 Posted: Jun 29, 2008, 3:41 am
Wow those spikes do a lot of damage.
I noticed that the damage I did to the wall wasn't constant, I ranged between 2 and 5 damage per hit. This might be due to different armouring on the golem?
Also it would be nice if the combat report told us how much damage my golem took from the spikes, instead of just what the golems do to each other.

I have done more than 250 damage to a single person's wall without it going down a level, and at times I'm only doing 1 damage a hit to the wall. Man these walls soak damage now.
Last Edited: Jun 29, 2008, 4:06 am
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 119 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #5686 Posted: Jun 29, 2008, 5:11 am
Thats funny. It says it should fall after 90 points of damage. Perhaps they repaired the wall between raids? Or you have to do all 90 damage at once for it to count?

[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 130 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #5701 Posted: Jun 29, 2008, 2:48 pm
I was in the middle of fixing one of the damage issues with the wall when I lost my DSL modem due to a storm. The replacement won't be here until Monday or Tuesday, so I'm going to be mostly away until then. The timing is absolute crap; of course this would happen when I have a major change to monitor and tweak.

Anytime 90 dmg accrues on the wall, it should drop by one level. If it already has 89 and you do 1 more, it'll lose a level. If it has 89 and you do 91 more, it should drop by two levels. Etc and so on.

I've made some tweaks/corrections as of just now:

* The level of the wall wasn't getting updated correctly once you did 90 pts of damage

* Damage was behaving cumulatively to the wall in some cases (I manually reset the damage on everyone's walls to zero as a result)

* The wall will now absorb the full damage of a hit rather than 1/3 the amount

I have some new clan items waiting in the wings that are specificially designed to do extra damage to walls (the "construction tools" category you may have noticed in the market dropdown). These will go live once the barricade damage/repair balance settles into place.

Unfortunately due to the dial-up situation (and using the landline which can't stay blocked all day), I won't be able to watch this update like I should. Very sorry for the inconvenience and I'll catch up as soon as I'm able. I'll try to logon again tonight to see if there's any major issues.

Kep
Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 124 years old
Real Name: Barry
Message #5711 Posted: Jun 29, 2008, 5:09 pm
Two quick questions/observations:
1. Is the code (ie the rules and behavior) of Clan barricades the same as workshop walls?
2. When I attack someone with a level 0 wall, the combat report still attributes some of my damage as hitting the wall but it doesn't seem to lessen the amount given to the enemy. The level 0 wall also de-levels every 90 damage too (to negative levels, but I don't think it applies a penalty, not sure what the affect to upgrading is). This seems more cosmetic than anything else so no priority.
Last Edited: Jul 1, 2008, 6:33 am
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 123 years old
Message #5751 Posted: Jun 30, 2008, 10:44 am
The wall level on the profile page still isn't updating, not sure if you've got to that with your limited internet access.

Also, I attacked one person and I did damage to both their wall and golem (it was something like 100 damage so it's not just damage from criticals)
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 130 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #5948 Posted: Jul 2, 2008, 8:11 pm
The code for clan walls does nothing because there is no clan-to-clan combat yet. It is not the same section of code.

The issue with 0 level walls falling further has been fixed.

Also, I attacked one person and I did damage to both their wall and golem (it was something like 100 damage so it's not just damage from criticals)


Not clear on what the problem is in that example...? It's certainly possible to do damage to both the wall and the golem during the same fight (and even in the same swing). :)

Also, if the wall level on the profile page hasn't updated, then that means that their wall level wasn't changed as a result of combat. I've put in some tweaks and corrections as of just a moment or two ago, so let me know if the profile problem continues. Let me know what level it was at the start of combat, at the end of combat, and then what level it says on their profile page.

Kep
Keitaro
Keitaro's Avatar
Posts: 11
Location: Arzenbourg
Magus Age: 121 years old
Message #7339 Posted: Jul 19, 2008, 6:45 am
I like the wall being more realistic with it receiving damage and all.

I've also read somewhere in this thread that it should in turn reduce mages spending majority of their resources on repairing their golems when defending.

That would probably be ture if mages/clans couldn't attack the same magus with in seconds of each battle.

I came home from working all day yesterday evening to find 5 reports. All 5 were from the same person and the most amount of time between 2 reports was 1 min. Before the first report my wall was at about lvl 11 and I had a brand new, never used lvl 3 Wood golem standing outside with a lot of Iron Bands on. After the 5th report my wall was completely destroyed, my lvl 3 Wood golem is pretty much garbage now (both arms, hands, and legs are gone and the rest of the pieces are barely intact [about 10 points on each piece including HP]).

Now I wouldn't think that so bad if I actually got any xp from defending. all I ever get is 1 xp while who ever is attacking me gets 5-9 xp despite what their lvl is.

Over all I do enjoy Muelsfell and I look forward to what will be added and the eventuall lifting of the beta lable.
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 124 years old
Message #8965 Posted: Jul 31, 2008, 6:02 am
The Destroy Wall type attack seems to have issues... frequently, there will be a result of "Unfortunately, the golem is unable to cause any appreciable damage to the barricade.", against like a level-8 wall, when using an exotic metal golem.

One would imagine that there should at least be some damage.
mardoc
mardoc's Avatar
Posts: 33
Location: Shilo Steppe
Magus Age: 127 years old
Message #9625 Posted: Aug 6, 2008, 9:53 pm
yeah that strikes me as kind of odd aswell, i just had a play around with the destroy button and was thoroughly disappointed with the results, my lvl5 iron with a steam engine was somehow "unable to cause any appreciable damage to the barricade" what a frustrating phrase, and a downright waste of motivation, well i wont be making that mistake again anytime soon.
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 124 years old
Message #9635 Posted: Aug 6, 2008, 11:31 pm
Don't get me wrong; it works sometimes... but it's not at all clear why it works in some cases and fails in others.
mardoc
mardoc's Avatar
Posts: 33
Location: Shilo Steppe
Magus Age: 127 years old
Message #9671 Posted: Aug 7, 2008, 8:20 am
yeah it seems very unpredictable, i thought it might have been related to speed (god knows why you would need to fast to hit an immobile object to pieces) because my coppers had done better than my iron golems, but since then it seems to have levelled out so thats obviuosly not the case, it all seems very random
ShaoKahn
Posts: 99
Location: Jaaron
Magus Age: 147 years old
Real Name: Craig
Email: craigbrett17@aol.com
Message #9680 Posted: Aug 7, 2008, 1:32 pm
No I believe it's just a random chance. Not sure what the chances are. Sometimes I can't hit a wall, sometimes I hit it 3 times and sometimes about 8 times and cause some impressive damage.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 126 years old
Clan: OTAKU
Message #9716 Posted: Aug 7, 2008, 6:21 pm
Maybe it depends on how drunk the golem is...I mean have you ever tried hitting something while plastered?
ShaoKahn
Posts: 99
Location: Jaaron
Magus Age: 147 years old
Real Name: Craig
Email: craigbrett17@aol.com
Message #9745 Posted: Aug 7, 2008, 11:37 pm
Yes. Strangely, it was myself. But I missed.

As for drunk golems... me and Palleon were discussing if we should ask for a feature for our Magi to go out and get drunk... it'd be novel.
 
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