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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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AuthorThread: Shan
Shan
Shan's Avatar
Posts: 589
Location: Arzenbourg
Magus Age: 133 years old
Clan: ARROW
Message #14323 Posted: Oct 14, 2008, 1:21 am
Shan is a whimsical sort of person, and occasionally even he doesn't know exactly why he does some of the things he does. He has a tendency to multitask, leaving one or two projects half-finished to work on a third. His clay creations often end up with an unusual unique appearance from his whimsical creativity. Life is a game to him, although it is a game he takes seriously (sometimes). Honesty and loyalty are important to him nonetheless. He can be reckless or cautious as the situation merits.

Shan tends to wear simple clothing with colors that would range from a dull green to brown if they weren't so worn and faded. More often than not, he has clay streaked across his face or shirt, and his hands are stained with dirt and golem grease. Before becoming a magus, Shan only had his name and what he could carry with him, and his name wasn't worth much. He still keeps all of his important belongings in a rucksack which he brings everywhere with him. It's mostly filled with sentimental trinkets of some usefulness (a dimly glowing crystal he found in an old ruin; a water damaged but mostly blank notebook; an ornate dagger carved from the bone of some unknown animal and was a gift from his mother; etc.), as well as practical supplies like a length of rope and some bandages. Around his neck hangs a pair of goggles with some old golem eyes mounted in place of the lenses. He says he wears them sometimes to "see the same world that the golems see."



Background:
Anyone familiar with Shan's family might call them eccentric. Since they rarely stayed in one town long enough for anyone to be familiar with them, people's actual descriptions would vary between "crazy" and "dangerous."
Eccentric is more accurate. Shan's parents were practically obsessed with the thrill of adventure. They always kept moving, looking for new places and new things to see. Living in nature gave them a rugged appearance that made some townsfolk nervous. Shan himself grew up viewing the world as an unpredictable, random, and wild place, and he learned to adapt, becoming an unpredictable, random, and wild child in response. Shan developed into a flexible person, thinking on his feet and learning through experience. The dangers of the wilderness sharpened his mind and body.

Then one day, on a whim, after who cares how many years of aimless wandering with his family, Shan decided to stop traveling. Having seen and survived the wonders and dangers of a good bit of the world, he felt like trying something different. He let his family go on without him and settled down in Arzenbourg to pursue his new interest - pottery. With no real experience or training, he taught himself through trial and error, studying how the clay behaved. Occasional library visits didn't hurt either. Just like in his adventuring life, he found what worked and kept doing it, eventually developing his own rough style. But by the time he had established a little shop, Shan's wanderlust started to act up again. When he looked for something new on which to focus his energies, he found he had a knack for golem-making and quickly studied the ways of the magus. Experience sculpting clay was directed at sculpting golems as well. He found Clay golems to be well suited for use in the local swamps.
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