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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Thoughs on Golem Building and Armour.
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #14400 Posted: Oct 14, 2008, 9:12 pm
Would that there was a way to improve a golem's HP to a part, aside from the passive change with armour, or the whole-sale swapping of parts with higher-level versions.
The possibility of a reinforcement, using another material would add a bit to that respect.
The reinforcement could use up a slot(with the possibility of higher level reinforcements), and add health, maybe 1/2 of a level x part of it's type, as well as a possibily a slight armour boost, say 1/2 of what a golem part made of that material would have.
ex:
Flesh 2*im/1*sl/1*pe/1*fi/1 co/2*so
Bone 1*im/1 sl/2*pe/1*fi/2*co/1 so
Wood 1 im/1*sl/1 pe/0 fi/3*co/3*so
Clay 3*im/2*sl/1 pe/1*fi/2*co/1 so
Stone 3*im/2*sl/3*pe/3*fi/2*co/1*so
Iron 3 im/3 sl/3 pe/3 fi/3 co/3 so
Admant 5 im/7*sl/5 pe/4*fi/4*co/4*so
Glass 0 im/0 sl/0 pe/0 fi/0 co/0 so
Copper 2*im/2*sl/2*pe/13*fi/0 co/0 so
Bronze 2*im/2*sl/2*pe/0 fi/13*co/0 so
Brass 2*im/2*sl/2*pe/0 fi/0 co/13*so
*Rounded up, -1 if rounding down.

It could also just give the boost based on a percentage, or based on a fixed stat line.
The reinforcement would require using it's resource to heal the golem, in addition to it's own, say a 1/2 and 1/2 split? Or maybe a ratio based on the health give by the reinforcement compared to the 'natural' health?
Mayhaps the reinforcement could also affect other traits as well, say a glass one, could give a damage/efficiency boost? Could make certain types more appealing.
Also, the reinforcement could be permanent, and it would definately be limited to one per part.


Also with that, could there be a posibility of variant/dual material golems? Perchance a Baked Clay golem, which loses it's regen and a chunk of it's resists and gains a huge boost to it's carrying capacity and would require copper to build/repair, or a Reinforced flesh golem that has a thick bony shell, lowering the speed, but improving the resists and health.
Or an Ironwood Golem, gaining all of the wood golem's perks and iron resistances, but a weakness to fire and a hefty iron charge. One could also have a Leaded Glass golem, with more health but even more grotesque repair costs...
How to go about the dual material golems...
Requiring the research in both fields is a start, as well there possibly be a way to convert a golem/part of one type to another, it would take more materials in the long run, but be faster/easier to do?

-Haruna Al Khalid

edited for idea refinement.
Last Edited: Oct 16, 2008, 7:44 pm
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #14799 Posted: Oct 18, 2008, 6:59 am
Also a random thought, for those with premium accounts, could there possibly be another set of 'Repair All' Buttons for those parts not of the material of the main chest, or just a slector for the material type...
Repairing each Iron limb gets a wee bit tedious when you get hit all over by the mean monsters...

Also a thought, a process in which we could upgrade a specific part, say a level 1 Flesh Head, into a higher level part, say to a level 2 or 3. Not unlike the EXP-Size upgrade option that was inplace earlier, One could remove a part from a golem and upgrade it to a higher level part, doing such would take less time and materials than just building a part from scratch, but still require more materials/time in the long run...
Thus there could be a use for old limbs, aside from tossing into the refuse pile.
Last Edited: Oct 18, 2008, 7:30 am
Boss
Boss's Avatar
Posts: 132
Location: Zion's Reach
Magus Age: 115 years old
Message #14959 Posted: Oct 19, 2008, 10:11 pm
Or we could combine the level body parts idea with the level size idea and have bobble-headed golems!

Though speaking of equipment slots, what I really want is to be able to equip a leg to an arm slot. Actually a leg to both armslots, and make a golem mount!

But I realize that a four-legged golem with an iron flametongue/mask of screaming is pretty much a walking tank, give or take the armor slots. And some people are going to argue having four legs should make a golem twice as fast. Probably the same people who thought that dual-wielding a sword in each hand would make it do double damage. But I swear if the next poster mentions a four-armed gorilla golem with brass-knuckles and an absurd number of shoulder cannons, I had nothing to do with it! All I mentioned was that I planned to name an iron golem "Mecha Godzilla" as soon as somebody figured out how to make a golem with a tail.
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #14968 Posted: Oct 20, 2008, 12:59 am
Huzzah! A reply, I'm not being ignored!
And yes it might be a neat Idea, me thinks..
 
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