Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: The New Golem Suggestion Thread
masterslug
masterslug's Avatar
Posts: 619
Location: Shuul
Magus Age: 125 years old
Clan: OTAKU
Message #1448 Posted: Apr 18, 2008, 1:39 pm
Ok so this is a crazy idea but I'm going to chuck it out there for peeps to think on.

What about non combat golems? Lab assistance that are unable to fight but have a level of intelligence. They would be set to do automated tasks.

For instance tasks that can assigned at different levels may include:

Harvest resource - increase one primary resource production by x percent

Repair guard golem, maybe repair 1 damage per 15min.

Man work bench - create new golem parts every time assigned resource goes over x amount, could be random or in set order.

Man Articifer lab - create armour/eyes etc. when resources become available.

Re-build damaged destroyed structures. (But not build new, i think that would be too powerful )

Build clan items (if assigned to clan HQ)

These are just a few suggestions, what else could they do?

Every thing they did should be at a slower pace than if done by the magi, I think they should be a supplement to work while you are away, not a replacement for your own magi. Also it would probably be better if they were fairly expensive. I think they may detract from the fun of managing your work shop for noobs like me, but I can see that once you're settled into the dirty work of surviving in musfell they could be a great addition.

Not sure what would happen to them in a raid.

Get damaged?
hide in the basement?
or could they be kidnapped and ransomed? hehehe :)
Kyomi
Kyomi's Avatar
Posts: 274
Location: Andulaz
Magus Age: 125 years old
Clan: OTAKU
Message #3688 Posted: Jun 2, 2008, 11:16 pm
This sounds like an idea.

Or how about a 'gadets' library tree? Have things like "watermill" (to help do those repedative tasks faster) or "Golem Go-for" to help you carry more loot back?

But only make these things help in a minimal way. (5% increase or some-such)
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!