Author | Thread: spell system | Page 1 | 2 |
MalakorPosts: 70 Location: Rildesjan Magus Age: 121 years old Clan: OASIS Real Name: Liam Email: liamkembleyoung@googlemail.com
| Message #14601 Posted: Oct 16, 2008, 9:46 am |
hi kep was just wondering how is the spell system coming along dude? and do you have any ideas when it might be live? and also with the individual spell slots will there be an opption to choose classes? e.g. light spells dark spells fire etc. thanks regards Malakor |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #14750 Posted: Oct 17, 2008, 6:31 pm |
I can see why you'd be interested in the spell system, but why's your character page say you can use healing spells before spells were implemented? If you wanted to be a healer, being able to assemble a "frankenstein's monster" or "flesh golem" pretty much qualifies you to play a famous surgeon. |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #14754 Posted: Oct 17, 2008, 7:13 pm |
For the same reason Kaelas' Magus is from another dimension entirely, I would expect - because we can stretch RP to cover gaps where the actual game doesn't support things yet ^_^ like minigols and so on. |
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Haruna Posts: 471 Location: Jinkara Magus Age: 124 years old
| Message #14755 Posted: Oct 17, 2008, 7:16 pm |
Or re-animated half-golem Magi... |
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NanashiPosts: 1115 Location: Asylum Magus Age: 126 years old Clan: OTAKU | Message #14763 Posted: Oct 17, 2008, 8:41 pm |
Being half-golem might not be a bad thing...I have seen some things at Sissel's that you would do well to have a cast iron stomach before trying. I think Rigby might have been cooking at the time...and he was sober! |
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Haruna Posts: 471 Location: Jinkara Magus Age: 124 years old
| Message #14796 Posted: Oct 18, 2008, 6:54 am |
Nothing wrong with being sober, when the booze has no effect anyway... There's a story, a sad and twisted one behind this magus before you... Zombie-Golems, Aberations, Mad science/spellcraft at it's worst and finest. A little girl, a dead mother and a broken father, and the mishaps of thier family life... It's so much fun to let my imagination run free, gotta reign it in though, or soon I might lose it... It likes to hide under other girl's skirts it does... |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #14822 Posted: Oct 18, 2008, 6:09 pm |
The spell system is my main active project and highest priority for Muelsfell right now. One of the problems was integrating it into combat, which has been a tedious conversion process. In addition to all the stuff players see -- spellbook pages, clan choice mechanics, results of spells, etc -- there's are also things like admin panels I need to create new spells, etc. It's a larger task than I initially planned, so I don't want to commit to a specific release date. Kep |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #14956 Posted: Oct 19, 2008, 9:26 pm |
Haruna said: Nothing wrong with being sober, when the booze has no effect anyway... There's a story, a sad and twisted one behind this magus before you... Zombie-Golems, Aberations, Mad science/spellcraft at it's worst and finest. A little girl, a dead mother and a broken father, and the mishaps of thier family life... It's so much fun to let my imagination run free, gotta reign it in though, or soon I might lose it... It likes to hide under other girl's skirts it does... Haruna, report to the roleplay forum ASAP, inquiring minds want to know. Inquiring minds also want to know if there will be "universal" spells in the way an oak bow is a ranged weapon available to any clan.Last Edited: Oct 19, 2008, 9:27 pm |
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MalakorPosts: 70 Location: Rildesjan Magus Age: 121 years old Clan: OASIS Real Name: Liam Email: liamkembleyoung@googlemail.com
| Message #14964 Posted: Oct 20, 2008, 12:19 am |
the reason i said that i was a healer was just for RP purposes and plus its also what i want to do as a job anyway lol. e.g. massage and Reiki. |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #14966 Posted: Oct 20, 2008, 12:28 am |
gratis por exempli, but people still ask less questions if you say you're doing invasive surgery. |
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Haruna Posts: 471 Location: Jinkara Magus Age: 124 years old
| Message #14969 Posted: Oct 20, 2008, 1:03 am |
Boss said: Haruna said: Nothing wrong with being sober, when the booze has no effect anyway... There's a story, a sad and twisted one behind this magus before you... Zombie-Golems, Aberations, Mad science/spellcraft at it's worst and finest. A little girl, a dead mother and a broken father, and the mishaps of thier family life... It's so much fun to let my imagination run free, gotta reign it in though, or soon I might lose it... It likes to hide under other girl's skirts it does... Haruna, report to the roleplay forum ASAP, inquiring minds want to know. Inquiring minds also want to know if there will be "universal" spells in the way an oak bow is a ranged weapon available to any clan. Me thinks indubiably for the universal spells, Kep even mentioned it at one point, I think, it's just that the Spellcraft Clans are going to get more and better. As for my background, I'll get there when I will, I've just been so busy with RL classes, midterms and work. |
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deathpunk Posts: 154 Location: Nournsland Magus Age: 124 years old
| Message #15081 Posted: Oct 21, 2008, 1:15 am |
I know you'll have individual spells, ones that you will use your spellslots to learn. If there are basic spells available to all clans then they would prolly be as "useful" as the other basic clan items, so no big deal. |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #15147 Posted: Oct 21, 2008, 6:01 pm |
There will be two groups of spells: those that any magus can learn and those that Spell Specialization clans can choose. The "Common" spells will be learned by the magus in his or her spellbook. Depending on the spell's target, these will be cast from the magus' spellbook page or from a specific golem's page. These will use spellslots. The Clan spells will be chosen from the clan page, just like clan items are chosen. Once chosen, all members of that clan will automatically be able to cast these spells (again, depending on target, from either the spellbook or golem pages). These will not use spellslots (but will require clan item slots). If you leave a clan, you lose access to the clan spells. There are no plans to make generalized clan spells; only Spell Specialization clans will get clan spells. An example of a Common spell would be Boar Strength, which grants a golem a temporary +10 strength bonus. An example of a Clan spell would be Animate Dead, which creates a permanent bone golem for the caster. All spells require Motivation to cast. Boar Strength, for example, requires only 5 motivation to cast, but Animate Dead requires 50 (and these numbers may change as the spell system goes through development). KepLast Edited: Oct 21, 2008, 6:02 pm |
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MightyOne Posts: 6 Location: Fellin Magus Age: 123 years old
Real Name: AC
| Message #15162 Posted: Oct 21, 2008, 6:33 pm |
Hi Kep, I know that you are still working out the particulars, but will many of these spells be permanent or temporary such as with the strength spell mentioned above? In other words, will they wear off after a while? Clan spells permanent? personal spellbook temporary?Last Edited: Oct 21, 2008, 6:37 pm |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #15199 Posted: Oct 21, 2008, 8:05 pm |
It will be entirely dependent on the spell, not whether it's a Common or Clan spell. For example, all boosting spells (+X to STR, +Y to accuracy, etc) would be temporary. Obviously a spell that does damage could be considered to have a "permanent effect," though a magus would be able to repair the damage like any other damage. I expect the vast majority of spells will be temporary. Kep |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #15206 Posted: Oct 21, 2008, 8:44 pm |
With the issue of objects with spells cast on them (i.e. magical amulets that have a "permanent effect" provided they're not taken off) being inappropriate to discuss at this time. |
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Vanishing Posts: 76 Location: Rimesvin Magus Age: 130 years old
| Message #15213 Posted: Oct 21, 2008, 10:02 pm |
perhaps that say defence boost spells for example are permanent for as long as the golem remains outside. Once moved to the workshop or basement the spell must be re-cast. Would i be correct in thinking that spells will not use up a golem's item slots either, and that there will be no limit to spells able to be cast on a golem (barring motivation) at any one time. Another question/thought i had was whether one magus will be able to cast beneficial spells on another clan member. An idea for a spell that i've just had is for one to prevent another clan from adding to its resource pool for a set period of time. Or possibly to prevent a particular magus moving resources to the clan or market for a time (still allowing them to build, repair, etc). somebody shut me up when i go on and on like this..... ;-) |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #15216 Posted: Oct 21, 2008, 10:07 pm |
Well a defense boost that only worked on the golem while it was at the workshop would work better if it was cast "on the workshop" as a field or magic circle. As I said, the discussion of "equipping spells to golems" is not really appropriate at this time, and "am I correct in saying there's no limit in how many times you can cast a spell on a golem" is probably sending Ark into fits. The best answer I can think of is that a golem is a magical construct to begin with and having more than one spell on it will probably break its "brain." You and any of your clan mates might be able to cast any number of spells on it, but only one will be in effect at a time. In beta, any spell cast before the termination of the first spell deletes the later spell. So you can cast +Str, then +hp in the middle of a fight, but you can't cast +Str and +Def right before the fight. Later +Def might cancel +Str, so you could cast +Str twice for a longer duration, but if anyone can cast any number of spell, you run the risk of you casting +Str, your clanmate casting +Def, and your enemy casting --Str and his clanmate casting --Def and his SM casting F@&#-YEAH! fireball.Last Edited: Oct 21, 2008, 10:35 pm |
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Vanishing Posts: 76 Location: Rimesvin Magus Age: 130 years old
| Message #15220 Posted: Oct 21, 2008, 10:28 pm |
i wouldn't have thought that spells 'on' a golem would be different to spells on any other item, so would depend on the magical principals on muelsfell as to whether an item could be enchanted more than once (i.e. by quality of the item, by mass of item, etc). Otherwise you'd be dangerously close to dealing with the realms of the loewisoul being a spell in of itself (and why you can't have more than one powersource) Besides, everyone knows that golems can have multiple spells cast on them, if they read certain online novels that is :-D <making a funny, not a point. just in case> [edit typed 'dealing' twice. wouldn't do to be double dealing now.....]Last Edited: Oct 21, 2008, 10:29 pm |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #15222 Posted: Oct 21, 2008, 10:34 pm |
I'd wager that somewhere on your computer there's an ac/dc converter, because while alternating current can shoot across the powerlines really good, the electronics in your computer are delicate and prefer a nice direct current orders of magnitude smaller than what you use to heat a lightbulb filament to incandescent. |
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Vanishing Posts: 76 Location: Rimesvin Magus Age: 130 years old
| Message #15224 Posted: Oct 21, 2008, 10:35 pm |
Boss said: but if anyone can cast any number of spell, you run the risk of you casting +Str, your clanmate casting +Def, and your enemy casting --Str and his clanmate casting --Def and his SM casting F@&#-YEAH! fireball. That would be the fun part of spell combat. adding a whole new element to pvp and/or clan combat. " your enemy cannot push the button if you disable his hand " - starship troopers (might not be 100% accurate) |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #15226 Posted: Oct 21, 2008, 10:41 pm |
No, the fun part of spell combat is casting the "F@&#-YEAH fireball. And I know for a fact that my butt attracts red buttons. |
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Vanishing Posts: 76 Location: Rimesvin Magus Age: 130 years old
| Message #15227 Posted: Oct 21, 2008, 10:49 pm |
Boss said: I'd wager that somewhere on your computer there's an ac/dc converter, because while alternating current can shoot across the powerlines really good, the electronics in your computer are delicate and prefer a nice direct current orders of magnitude smaller than what you use to heat a lightbulb filament to incandescent. Sorry Boss, i'm not quite getting your analogy. and not meaning to be mean or anything, but your electrical knowledge is off. its pedantic of me and this isn't the place, but there are reasons for using ac and dc in certain places that aren't readily apparent until you really think about it... Thank you for not using words unwords like 'voltage' and 'Amps' though :-) |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #15229 Posted: Oct 21, 2008, 11:03 pm |
The analogy was in the words "delicate" and "orders of magnitude smaller." I suppose we're going to have to debate the inner workings of a golem before we can really say anything about where and how a spell might find storage. Do you want to start us off, or should I? My only real argument is that stacking spells sounds like a great way to unbalance the game, and doing it your way might fry Arkham's brain, if not the golem's.Last Edited: Oct 21, 2008, 11:04 pm |
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CaduceusPosts: 185 Location: Last Alvia Dawning Magus Age: 132 years old Clan: OTAKU2 Real Name: Paul
| Message #15232 Posted: Oct 21, 2008, 11:50 pm |
Boss said: I'd wager that somewhere on your computer there's an ac/dc converter This is where I stopped reading and started singing "Hell's Bells". |
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