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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Suggested balance issues
Drizzt
Posts: 9
Location: Zion's Reach
Magus Age: 119 years old
Message #147 Posted: Feb 9, 2008, 6:48 pm
Just making a list:

you already know about the high cost of repair, but also 100 xp for +1 motivation seems crazy to me, perhaps implement am increasing cost, but for that first motivation, that cost is extremely high
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #149 Posted: Feb 10, 2008, 10:39 pm
can we also make the golem box available for non premium


amd/or just allow us premium status
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #154 Posted: Feb 11, 2008, 6:56 pm
Most costs in the game tend to err on the side of "too hard" on purpose. Once players start messing with stuff, it's a lot better to make things easier for them than to have to nerf something or make it harder.

I don't have quite enough data yet on motivation versus value/cost yet (though high motivation is tremendously helpful, especially when trying to defeat a guardian golem). It will likely be tweaked further, just not yet.

Also, gave some of you Athens folks extra premium time to test those features further. I probably missed a few accounts, so just send a message if I did. :)

Kep
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #170 Posted: Feb 16, 2008, 12:26 pm
we also need to adjust the bounty system, currently the lv 1 rats n ice have much more gold and items then a semi intelligent lv 2 goblin who does much more damage
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #175 Posted: Feb 16, 2008, 9:40 pm
I'd forgotten about the goblin (there's also a level 2 or 3 spider in Yul's Marsh). They're both relics of testing, but were left in.

I'm pondering adding in a selection of level 2 critters to all locations, but I'm still testing golem levels (IE, each more advanced golem needs to have a noticeable improvement over the previous).

Probably can't hurt to add them in, honestly. At this point, if golem statistics change (and they likely will), I'll have to update everyone's existing golems to the new statistics at the same time... so it's not like it's a huge problem to work around.

Let me write up some plans for 2nd level critters and appropriately increased treasure. These will probably not go in until next weekend however.

Kep
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #178 Posted: Feb 16, 2008, 9:47 pm
new suggestion:

Salvage golem

it really isnt worth fixing a damaged golem that is losing parts, and i am not sure how to get rid of the golem without selling it. But to sell it, it has to be at full hp. i think it would be worth it to save 20 resource per hitpoint remaining on all parts, aka a 40% buy back price
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #182 Posted: Feb 16, 2008, 10:41 pm
Salvaging/discarding a golem is actually on the to-do list. Honestly, I'm not sure why I didn't implement it already -- I think I was debating on making it a premium feature.

I'll write something tonight or tomorrow and do some testing to see what I can come up with.

Kep
 
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