Author | Thread: Suggested balance issues |
Drizzt Posts: 9 Location: Zion's Reach Magus Age: 125 years old
| Message #147 Posted: Feb 9, 2008, 6:48 pm |
Just making a list: you already know about the high cost of repair, but also 100 xp for +1 motivation seems crazy to me, perhaps implement am increasing cost, but for that first motivation, that cost is extremely high |
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Gavalon Posts: 56 Location: Rimesvin Magus Age: 125 years old
| Message #149 Posted: Feb 10, 2008, 10:39 pm |
can we also make the golem box available for non premium amd/or just allow us premium status |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #154 Posted: Feb 11, 2008, 6:56 pm |
Most costs in the game tend to err on the side of "too hard" on purpose. Once players start messing with stuff, it's a lot better to make things easier for them than to have to nerf something or make it harder. I don't have quite enough data yet on motivation versus value/cost yet (though high motivation is tremendously helpful, especially when trying to defeat a guardian golem). It will likely be tweaked further, just not yet. Also, gave some of you Athens folks extra premium time to test those features further. I probably missed a few accounts, so just send a message if I did. :) Kep |
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Gavalon Posts: 56 Location: Rimesvin Magus Age: 125 years old
| Message #170 Posted: Feb 16, 2008, 12:26 pm |
we also need to adjust the bounty system, currently the lv 1 rats n ice have much more gold and items then a semi intelligent lv 2 goblin who does much more damage |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #175 Posted: Feb 16, 2008, 9:40 pm |
I'd forgotten about the goblin (there's also a level 2 or 3 spider in Yul's Marsh). They're both relics of testing, but were left in. I'm pondering adding in a selection of level 2 critters to all locations, but I'm still testing golem levels (IE, each more advanced golem needs to have a noticeable improvement over the previous). Probably can't hurt to add them in, honestly. At this point, if golem statistics change (and they likely will), I'll have to update everyone's existing golems to the new statistics at the same time... so it's not like it's a huge problem to work around. Let me write up some plans for 2nd level critters and appropriately increased treasure. These will probably not go in until next weekend however. Kep |
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Gavalon Posts: 56 Location: Rimesvin Magus Age: 125 years old
| Message #178 Posted: Feb 16, 2008, 9:47 pm |
new suggestion: Salvage golem it really isnt worth fixing a damaged golem that is losing parts, and i am not sure how to get rid of the golem without selling it. But to sell it, it has to be at full hp. i think it would be worth it to save 20 resource per hitpoint remaining on all parts, aka a 40% buy back price |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #182 Posted: Feb 16, 2008, 10:41 pm |
Salvaging/discarding a golem is actually on the to-do list. Honestly, I'm not sure why I didn't implement it already -- I think I was debating on making it a premium feature. I'll write something tonight or tomorrow and do some testing to see what I can come up with. Kep |
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