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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Permits
Jellikal
Jellikal's Avatar
Posts: 298
Location: Ogsden
Magus Age: 117 years old
Real Name: jellikal@ymail.com
Message #1552 Posted: Apr 20, 2008, 2:26 pm
Why do you need permits?


Is the hastle of not having one worth the cost of buying one?

thoughts ?

Daniel
Posts: 102
Location: Last Alvia Dawning
Magus Age: 114 years old
Real Name: Daniel
Message #1557 Posted: Apr 20, 2008, 8:06 pm
Permits are for attacking people, When someones in a city they have a % chance of you being found and sued if you don't have a permit. I found this out by attacking with an iron golem and getting sued for about 300 money.

Thats really it.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 123 years old
Clan: OTAKU
Message #1558 Posted: Apr 20, 2008, 9:09 pm
You also can't sell a used golem without a permit. :(
 
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