Author | Thread: Homunculus |
DemonDurai Posts: 92 Location: Jaaron Magus Age: 118 years old
| Message #15686 Posted: Oct 25, 2008, 10:23 am |
If i buy a Homunculus golem on the market from another player, does it retain the "half repair cost" bonus thing |
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ApathyPosts: 108 Location: Last Alvia Dawning Magus Age: 114 years old Clan: ARROW | Message #15695 Posted: Oct 25, 2008, 12:12 pm |
It probably does since you can also get them with premium tickets. Problem is there's hardly anyone selling them. |
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Daryoon Posts: 174 Location: Last Alvia Dawning Magus Age: 127 years old
| Message #15701 Posted: Oct 25, 2008, 2:59 pm |
As long as it is a starter golem and not just a golem renamed to Homonculus it will. |
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PeggaPosts: 702 Location: Jaaron Magus Age: 128 years old Clan: ADV | Message #15748 Posted: Oct 26, 2008, 2:56 am |
Daryoon said: As long as it is a starter golem and not just a golem renamed to Homonculus it will. True, and I believe Kep is working on this so that the image of the golem will appear as well (the Homonculus image is different from Flesh). |
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DemonDurai Posts: 92 Location: Jaaron Magus Age: 118 years old
| Message #15775 Posted: Oct 26, 2008, 8:09 am |
so does anyoe know the answer to my question for certain |
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ShanPosts: 589 Location: Arzenbourg Magus Age: 133 years old Clan: ARROW | Message #15784 Posted: Oct 26, 2008, 3:03 pm |
Basically what everyone is saying is: Yes, a real Homunculus will still have the repair discount after being traded on the market. But some people might try to scam you by renaming a normal Flesh golem with the name "Homunculus," which will not have the repair discount. |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #15852 Posted: Oct 27, 2008, 2:20 am |
Right But remember that renaming a golem is a premium account feature. Its also possible to buy a guarenteed starter golem with premium tickets. $17.95 will get you enough tickets to buy a month of premium service, a starter golem, and still have enough left over for emergency 50 motivation with 5 left over to sell on the market. Alternately $17.95 will buy you two starter golems, but I'm not sure if you can redeem premium tickets for one without a premium account. If anyone's willing to loan me 125 premium tickets, I'd be willing to test this out ;) Also, thanks to the miracle of alchemy, its possible that the homunculus won't be flesh. But the golem will still have 1/2 repair cost one whatever materials. |
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Elsworth Posts: 93 Location: Fellin Magus Age: 118 years old
| Message #15864 Posted: Oct 27, 2008, 5:35 am |
The Miracle of Alchemy and XP towards strength has allowed me to produce a Homoculus that can take down Lvl5s with regularity... :) |
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Kaelas Posts: 1052 Location: Darghelm Magus Age: 124 years old
Real Name: Barry
| Message #15883 Posted: Oct 27, 2008, 8:22 am |
Mine can do that too with the bronze cannon we have now. But I like the PvE applications better: nothing like killing the mountain giant with a flesh one. Unless it's killing one with a clay one that then brings back a couple hundred adamantine for 6 motivation. |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #15913 Posted: Oct 27, 2008, 4:26 pm |
Right, but imagine his golem with your cannon... |
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Kaelas Posts: 1052 Location: Darghelm Magus Age: 124 years old
Real Name: Barry
| Message #15969 Posted: Oct 27, 2008, 8:31 pm |
Unfortunately, the minimum bonus to damage from strength does not apply to ranged attacks. So the only benefit a max boosted fleshie would have is more carrying capacity: at a 2 pounds per 75xp, that's a bad deal. |
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Elsworth Posts: 93 Location: Fellin Magus Age: 118 years old
| Message #15971 Posted: Oct 27, 2008, 8:44 pm |
You forgot the extra melee damage from Str and extra armour for survivability... Not a bad deal at all, 10xp for 8 motivation... ELast Edited: Oct 27, 2008, 8:45 pm |
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deathpunk Posts: 154 Location: Nournsland Magus Age: 124 years old
| Message #16011 Posted: Oct 28, 2008, 3:23 am |
Boss said: Also, thanks to the miracle of alchemy, its possible that the homunculus won't be flesh. But the golem will still have 1/2 repair cost one whatever materials. now i'm not sure but i believe kep has said that trading transmuted golems is a bug. since they are a clan feature they should be unable to be traded just like the other clan features |
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Elsworth Posts: 93 Location: Fellin Magus Age: 118 years old
| Message #16021 Posted: Oct 28, 2008, 4:02 am |
Nope, you cannot trade tranmuted golems, but if your clan has alchemy then tranmute away... Flesh to Iron is a good first choice for xp gains... E |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #16024 Posted: Oct 28, 2008, 4:07 am |
If you leave an alchemy clan does it repossess your transmuted homunculus? |
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Elsworth Posts: 93 Location: Fellin Magus Age: 118 years old
| Message #16105 Posted: Oct 28, 2008, 7:19 pm |
Never done it, but it must... E |
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Haruna Posts: 471 Location: Jinkara Magus Age: 124 years old
| Message #16109 Posted: Oct 28, 2008, 7:52 pm |
I thought I had read one of Arkham's posts where the transmuted golem reverts to it's original type when the character leaves the clan. But i'm going from memory here, and recently that has proven far from reliable... -Haruna Al Khalid |
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Boss Posts: 132 Location: Zion's Reach Magus Age: 121 years old
| Message #16110 Posted: Oct 28, 2008, 8:11 pm |
I always thought that since you could join clans, leave clans, and join clans again that you kept something from the clan, like a soldier keeping his uniform and maybe his weapon. If you met again on a battlefield with a weapon you made for someone when you once fought together, that is a betrayal, but a betrayal that is fun to roleplay. You can't replace or improve your gear unless you rejoin the clan, after all. If a clan is really serious about "guarding clan secrets" then it is appropriate for them to ask someone leaving to come back to the clan and return the item(s). If refused, they may resort to destroying the golem carrying the secrets, or threatening to in order to keep the clan item in storage until the lost member returns to the clan. a I don't think it is appropriate to sell clan secret items. That is a black market item any way you look at it. Black markets are maintained by smuggling and secret dealings. If a person puts a golem on the market for an exceptionally high price, there must be something special about it. If that something special is a clan weapon, it is not listed. This is "smuggling" and I believe that items equipped to a golem, including alchemically modified body parts, should not be automatically be returned upon leaving a clan. After all, when spells become available, many clans may switch specializations. However, all clan members may not agree with the switch. Some may choose to become old masters of forgotten ways. If item return laws are as stringent as you say, then whole clans may be expected to "return" clan items once the specialization switches. The danger in allowing these old masters to maintain their crafts even after this is that clans may have a small stockpile of non-path weapons and switch secondary paths in the course of battle. However this makes more sense than for a clan to simply "forget" after mastering a research or have a stock pile of weapons they can't use. Its a bit like having an old martial arts master around: even in times of peace, they remember war, and they keep their swords and skills sharp. |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #16124 Posted: Oct 28, 2008, 9:57 pm |
Unfortunately, Boss, as in many areas, since you're not Arkham, what you think doesn't exactly make a lick of difference. Clan items are repossessed upon leaving a clan due to balance issues. Furthermore, switching specializations is not supported at this time, and clans cannot un-research an item. |
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