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Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: Golem Levels
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #1603 Posted: Apr 21, 2008, 7:38 pm
There are two types of levels for golems. The level of the torso and parts of the golem (what you see on the golem.php page when viewing a golem) and the effective combat level (what determines how much motivation is required to use that golem and how much experience you'll get in combat).

Assuming all the following golems are built as Level 1 golems, this is their ECL for the purposes of experience and motivation cost:

Flesh - Lvl 1
Bone - Lvl 2
Wood - Lvl 3
Clay - Lvl 4
Stone - Lvl 5
Iron - Lvl 6
Copper - Lvl 7
Bronze - Lvl 8
Glass - Lvl 8
Brass - Lvl 9
Adamantine - Lvl 10

Of course, items of all types (eyes, animating spirits, weapons, armour, etc) can significantly affect what a golem of any level will be able to fight successfully.

Golems of higher level are moved up the ECL table appropriately. For example, a Level 3 Flesh Golem is equivalent to a Level 1 Wood Golem as far as effective combat level is concerned. Likewise, a Level 5 Adamantine is the maximum current golem combination, weighing in at an effective combat level of 14.

Level can't be changed once the golem is built. You have to research the higher level golem in the library, then build the higher level golem piece by piece. However, you can attach higher level parts to a lower level golem, and vice versa. Higher level parts do not change the golem's effective combat level unless the chest is of a higher level.

Benefits to having higher level parts are 1) more hit points than their lower level counterparts, and 2) more slots..

Additionally, golems with a higher level chest will be larger and have reach (thus being able to attack at melee from further away than smaller golems).

Kep

Note - I revised this thread since the old one was getting filled with outdated info and commentary which may be confusing to newbies. I've reverted most of the level values, with the exception of glass which has been moved up the chart.
Last Edited: May 1, 2008, 8:13 pm
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 120 years old
Message #1613 Posted: Apr 22, 2008, 12:21 am
wasn't clay reduced in level? you have it at level 4 on this list.
Sterling
Posts: 157
Location: Darghelm
Magus Age: 119 years old
Message #1617 Posted: Apr 22, 2008, 2:48 am
Glass is level 8 now.. quite a wild ride from its days as a level 0.

Cool, now having the higher level golems will have a purpose.
Tzadkiel
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Posts: 596
Location: Broukendale
Magus Age: 123 years old
Clan: OTAKU
Message #1620 Posted: Apr 22, 2008, 3:12 am
Seems Clay went BACK to level 4 today. Fighting a level 4 bog mummy used to produce 7xp. Now, same exact golem, 3xp. She's tweaked, but still a level one. Not sure on the status of the code that calculates Eyes and Power sources though.
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #1682 Posted: Apr 23, 2008, 9:38 am
Ark - You state that motivation required will also effect 'ECL'. I'd just like confirmation that it won't include higher motivation cost for longer travel?
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #2067 Posted: May 1, 2008, 7:48 pm
I haven't tried it against players, but based on how well it does against the practice dummy I'd say the latest change to glass is too severe without changing it's level. Mine wins about 3/5 of the time against level 7, 1/2 against 8, loses fairly consistantly to 9, and can barely touch level 10 with emerald eyes and an alchemical voidstone. Also about half of those losses for level 7 and 8, more than half the time for 9, and pretty much every time against 10 my golem not only loses but is completely destroyed. Didn't try against lower levels, but yeah, seems excessive.
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #2068 Posted: May 1, 2008, 8:15 pm
Elsworth said:
Ark - You state that motivation required will also effect 'ECL'. I'd just like confirmation that it won't include higher motivation cost for longer travel?


I somehow missed this before. Longer travel always means an increase in motivation cost, regardless of the golem's level.

Glass (and other golem types) are being monitored for further potential tweakage, if need be.

Kep
Meloam
Meloam's Avatar
Posts: 68
Location: Fellin
Magus Age: 113 years old
Message #2199 Posted: May 6, 2008, 3:04 pm
It now costs me ten motivation to get anything more than 1 XP with my wood golem. =-(
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #7659 Posted: Jul 22, 2008, 4:52 pm
Is this still accurate? My friend has some data that implies a level 1 flesh is a level 2 golem (1 flesh + 1 level) rather than being level 1 as the chart implies (first level is free, additional levels add to that).
CommComms
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Posts: 392
Location: Daylsfeld
Magus Age: 120 years old
Message #7722 Posted: Jul 22, 2008, 8:23 pm
It is not accurate. What the numbers above represent are the base levels of each golem type, not including the level of the golem. So yes, a level 1 flesh golem would be effective level 2, and a level 5 stone golem would be effective level 10.
 
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