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Darghelm, in the Foothills of Ulvania
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Need help to aviod slaughter
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ToDream
ToDream's Avatar
Posts: 54
Location: Shilo Steppe
Magus Age: 123 years old
Message #16061 Posted: Oct 28, 2008, 11:56 am
Well, I had my first workshop attack today. Had my band new level 1-bone golem on defense. Now I have to replace half of it, since I was hit by a level 3 bone golem.

Since I'm trying to build up things other than the graveyard, I am not anywhere near getting the second level of Bone, should I be dropping everything and rush to higher golem levels?

What can I do to make my golem more combat effective to prevent several thousand gold for of resources from being fried in an instant?
Apathy
Apathy's Avatar
Posts: 108
Location: Last Alvia Dawning
Magus Age: 108 years old
Clan: ARROW
Message #16066 Posted: Oct 28, 2008, 12:47 pm
Looks like you have it rough, being attacked at Lv2. The best way to avoid getting attacked is being inconspicuous, but that's not an option for you anymore, is it?

Well, you could join a clan and get protection from a clan guard golem, and borrow some clan equipment. Most people don't pick fights they know they can't win. Most.

Walls are good too and even better with Golembane spikes, but you can't get them until at least Lv3 since you need a quest slot.

If you're not in a clan, do missions for the Dimitrian Guard to limit the number of attacks. It costs motivation and gives a bit of exp, and also gives a bit of alignment modifier.
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #16067 Posted: Oct 28, 2008, 12:52 pm
The easiset step is to buy a higher level golem (Iron 2's seem to be popular) and place it on guard duty.

Or join a Clan who can provide a guard golem.

Again, those are the easiest, and likely the cheapest.

Spending motivation on the Guard missions will reduce the amount of times your workshop can be attacked, so if your golem isn't instantly destoyed in one attack, you canrecover and repair it.

Upgrading your barricade helps a bunch, as do the Golembane spikes, which a are a quest reward. First quest is available at level three.

Providing a good powersource is important, as having more energy lets your golem hit back more, making attacks on you more costly, and discouraging casual attackers.

Armouring the golem helps reduce damage as well. There are usually some sort of mid-to-high level armour on the market.

Unfortunately, building, armouring, and powersources are all going to cost. :(

edit: Caveat, if you put a really high level golem out, some folks will attack you more, just for the XP. Although the higher level golems can usually take the punishment.
Last Edited: Oct 28, 2008, 12:54 pm
Anri
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Posts: 229
Location: Darghelm
Magus Age: 118 years old
Clan: ADV
Real Name: Lily
Message #16073 Posted: Oct 28, 2008, 1:42 pm
There is also sending a message to the attacker, though it is a bit riskier at times, as you may invite more attacks upon yourself. But its also a very effective way to get them to leave you alone and maybe even score you a friend. Just be polite and try to use good grammar and spelling and you should be ok.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 117 years old
Message #16075 Posted: Oct 28, 2008, 1:54 pm
*Sconibulus nods sagaciously* messages usually work, with the caveat that aren't of the style "OMG you attacked me you <expletive> I'ma kill you you <expletive> <expletive>." Those messages just irk people and make them hit you more often.

Now, I may or may not know anything about this event *shifty eyes*, but the chances are pretty good that you were just an attack of opportunity, and that no grudge exists.
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #16125 Posted: Oct 28, 2008, 9:58 pm
Sconi took Combat Reflexes, you see.
Boss
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Posts: 132
Location: Zion's Reach
Magus Age: 115 years old
Message #16133 Posted: Oct 28, 2008, 10:21 pm
I took Use Rope.

Its amazing what you can do with 100ft of hemp rope once you raise it high enough.

Anyway, if you're trying to build up things other than the graveyard, bone golems may not be the best choice for you.

They have many good stats, but a golem you can't repair isn't going to do you much good over all.

If you place a flesh on guard, you may attract less attacks because the attacker won't win as much exp if the attacked a higher level golem.

From the sound of it, you don't want to spend resources on hidden rooms, armor, or barricades, so your best bet is to either to join a clan or make what you're working on part of your defense.
ToDream
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Posts: 54
Location: Shilo Steppe
Magus Age: 123 years old
Message #16141 Posted: Oct 28, 2008, 11:26 pm
The thing is I am really new here. I'm not really sure what I am doing.

My Fleshie is decently armored, but I haven't had the resources to spend on armor for the bone yet.

I certainly don't mind spending resources. But at the moment I'm not really sure what to spend them on.
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #16143 Posted: Oct 28, 2008, 11:31 pm
You'll want to upgrade resource fields and storage bin while you're in newbie protection, but a good wall will help your defense a lot once you get a quest slot for the spikes.
ToDream
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Posts: 54
Location: Shilo Steppe
Magus Age: 123 years old
Message #16146 Posted: Oct 28, 2008, 11:45 pm
Yamikuronue said:

You'll want to upgrade resource fields and storage bin while you're in newbie protection, but a good wall will help your defense a lot once you get a quest slot for the spikes.


My resource fields are 2, 6, 2, 2, 3, 2
My Workshop and Storage bin are level 5
I have a level 2 Library, Level 3 hidden room,and a just built Wall 1.

My only research at the moment is Bone Golem 1.

Of course this layout is going to be an open pass to fry me, since everyone knows what I have, but oh well.
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #16148 Posted: Oct 28, 2008, 11:47 pm
Awesome. The number one advantage of having golems over level 1 is they can get you money a lot faster - if you take a damaged golem of any level (no items, must be in the basement) to Jaaron, you can scrap it for gold. Level 1 golems get you very little cash, but the higher level ones turn you a tidy profit. With cash you can buy resources you're short on as well as some of the pricier upgrades. Definitely, though, you'll want to even out the resource fields somewhat, but I think you're only, what, one lone grave level away from being able to get bone 2?
ToDream
ToDream's Avatar
Posts: 54
Location: Shilo Steppe
Magus Age: 123 years old
Message #16149 Posted: Oct 28, 2008, 11:49 pm
True, I'm building wall 2, then I am going to buy the graveyard.
ToDream
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Posts: 54
Location: Shilo Steppe
Magus Age: 123 years old
Message #16153 Posted: Oct 29, 2008, 12:05 am
IN the grand scheme of things, how good is the bone golem? I'll be honest i sort of chose it at random. (Well that and it is the easiest to make the requirements for.

Should I started heading for a better golem, or really work at improving this one?

Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 117 years old
Message #16155 Posted: Oct 29, 2008, 12:12 am
Bone golems can be quite nasty with the right eyes, armor, and power source. They're fast, which means they do many more hits then slower golems like clays. Bone is also much much more plentiful then, say, iron. Additionally, fast golems, like the bone golem, benefit the most from strength boosting it using xp, as that raises their minimum damage.

Note: Do not start strength boosting golems until you are a couple levels higher at least, as at that point in time you will have a lot more motiv to spend, and will therefore be able to get a lot more xp per day. Additionally, the higher your level, the more of an accuracy bonus your golem gets in combat.

Ideally, I'd say join a clan that promises defense to new players. Most will hook you up with a defending golem, as well as a strong threat of reprisal against any who...overstep their bounds.
ToDream
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Posts: 54
Location: Shilo Steppe
Magus Age: 123 years old
Message #16158 Posted: Oct 29, 2008, 12:27 am
Should I research eyes myself then? And what IS the requirement for better power sources?
ToDream
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Posts: 54
Location: Shilo Steppe
Magus Age: 123 years old
Message #16160 Posted: Oct 29, 2008, 12:39 am
How do bows work (now that I am in a clan that makes them.) Do I need an arrow per shot, or is it as long as I have it equipped can I use the bow? Do I have to equip it to the same location?

What happens to the weapon if the hand holding it is destroyed, do you lose it, or does it return to storage?
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #16167 Posted: Oct 29, 2008, 1:09 am
To use a bow, you need ammunitions (Arrows), once loaded (you can load a bunch of stacks, I keep a crossbow primed with about 100 or so shots), the golem uses the bow until it either runs out or enters into melee range. To load the bow, you just go to the golem status screen and near the bottem it will show the weapons equiped on the golem (not sure if it has to be on the worktable or not) and one of the options beside the weapon is Load. Hit that, Ammo you have will be loaded in one stack per press.

You keep the bow, oddly enough, it still remains on the arm spot after it breaks off, and can still be used even if you do not replace the arm. It's weird and probably a bug, but It's what I've seen.
And as Yami pointed out below, you need another item on the arm, I had leather straps on mine, for that though you might be needing a higher level arm/hand.

Edited for clairifications.
Last Edited: Oct 29, 2008, 1:24 am
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #16171 Posted: Oct 29, 2008, 1:17 am
one arrow gets you one round of shots IIRC. It's abstracted a little like that. An empty bow doesn't fire.

If the arm holding the bow is destroyed, the bow and ammo are returned to the depot. Unless there's other stuff destroyed and the moon is full, in which case a weird bug activates that makes your stuff hover in place, but don't count on that, it's a bug that's being worked on. If the entire golem is destroyed, the bow is not salvageable, by design.
Last Edited: Oct 29, 2008, 1:18 am
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #16218 Posted: Oct 29, 2008, 1:10 pm
Just a note - I saw someone recommend putting a flesh out on defense - and there is wisdom in that.

Now, while your homunculus is a flesh golem, hes is also *not* a flesh golem. do NOT put him on guard duty. One of your best xp hunters, to be sure - but he needs love and affection as he can never be replaced.
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #16308 Posted: Oct 30, 2008, 8:34 am
Tzadkiel said:

Just a note - I saw someone recommend putting a flesh out on defense - and there is wisdom in that.

Now, while your homunculus is a flesh golem, hes is also *not* a flesh golem. do NOT put him on guard duty. One of your best xp hunters, to be sure - but he needs love and affection as he can never be replaced.


You can replace him with preminum tickets.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #17176 Posted: Nov 7, 2008, 1:58 pm
oh come on, that's like when your dog gets hit by a car and mom buys you a new puppy and gives it the same name. :(
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #17178 Posted: Nov 7, 2008, 3:46 pm
Indeed. especially as premium tickets go for 3-4K for a stack of 5, and a 'spare/new' homonculus costs 125 tickets. Making a bloody expensive dog at 153-204K shinies a pop. Unless they spend the deniro for getting the tickes to get a new one.
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #17182 Posted: Nov 7, 2008, 4:19 pm
I have plenty of preminum tickets, so I don't see what is the problem. I supposes after spending all thase adventures with your golem slaying level 5s for 10 exp, you do develope a sense of loss after it got destroy. I did mourn my first homoculus golem (may she rest in peace).

An Idea to Arkham to create a Golem cemetry where players from around the world can come to pay their respect. It would be great to see gravestones of the fallen heroes in battle. (;
ToDream
ToDream's Avatar
Posts: 54
Location: Shilo Steppe
Magus Age: 123 years old
Message #20044 Posted: Dec 14, 2008, 4:53 pm
How did you get the starter to do that? My starter can't kill a level 2 without spell assistance.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #20054 Posted: Dec 14, 2008, 11:00 pm
spend XP to up the strength. Every 10 strength upgrades, your base damage (what you do with every single hit) goes up by (1) point. It matters - a lot. I believe the max is +50 strength to a golem which, yes, is a LOT of xp to spend but that just takes time, and time is free.

Then it becomes a question of the correct eyes, power source, and armor. Your level one should be able to take out a level two consistently now without much in the way of help - with something like ruby eyes and an ouroborous, you can be a killing machine.


Oh wait. that other detail. Make sure you have the hacksaw, and can lop off ALL the parts of your golem and put it back together with something more durable. Only the chest needs to be a Homy to still get that name. An Iron5 head will survive combat a lot longer (as I am sure you can imagine)
 
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