Author | Thread: too many HP |
laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #1614 Posted: Apr 22, 2008, 1:13 am |
Not that I am complaining really, but shortly after getting pretty beat up, and while still missing parts, my level 1 bone golem seems to have more hp than it can hold: 89 [of 75]. I had repaired it a bit, but this still makes no sense to me. [edit] As a follow up, this has kinda fixed itself - via a couple critical hits it went below 75 and can't be repaired above that again, but it definitely had more than 75, as after a 18 pt crit the golem was at 71hpLast Edited: Apr 22, 2008, 4:08 pm |
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FatherLatour Posts: 160 Location: Rildesjan Magus Age: 137 years old
Real Name: Jean Email: FatherLatour@gmail.com
| Message #1658 Posted: Apr 22, 2008, 9:52 pm |
You know, I had this same 'problem'. Level 1 Bone, with 78 hit points. :-\ |
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Gryfter Posts: 52 Location: Last Alvia Dawning Magus Age: 129 years old
| Message #1664 Posted: Apr 23, 2008, 12:07 am |
this might be due to "double clicking" clicking once to repair, then clicking again, before the effect registers, so it does two. I know you can do this in the market if you want to make multiple identical offers...just click the button really fast 6 times and it'll put up 4-6 offers. |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #1675 Posted: Apr 23, 2008, 5:15 am |
That might makes sense, but it still shouldnt be possible to overload your golem with hp, otherwise that's a pretty exploitable bug. I could have a bone golem with a ton of hp if it actually works that way. |
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FatherLatour Posts: 160 Location: Rildesjan Magus Age: 137 years old
Real Name: Jean Email: FatherLatour@gmail.com
| Message #1676 Posted: Apr 23, 2008, 5:35 am |
I tried repeating it that way. Didn't seem to respond. :-\ I wish I'd been paying more attention when it happened. |
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ExcessivelyRightiousBlossom Posts: 19 Location: Mottonsborough Magus Age: 147 years old
| Message #1677 Posted: Apr 23, 2008, 5:49 am |
I think I figured it! A part of my golem was really heavily armored, but it got knocked off by the two minimum damage all attacks do. I think the damage done to that part was negative, so it kicked it up to two, but when it calculated how much damage spilled over to the main HP it returned a negative number. |
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Daryoon Posts: 174 Location: Last Alvia Dawning Magus Age: 127 years old
| Message #1966 Posted: Apr 29, 2008, 4:22 am |
I am experiencing the same thing, the starting flesh golem I have had 53 of 50 hit points, and now somehow its down to 52 of 50. I do not remember it taking any hits in the body, so I am not sure how it went down by only 1 when most hits deal 4 damage minimum. |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #2029 Posted: Apr 30, 2008, 9:20 pm |
By the way, I'm not ignoring this -- I just haven't figured out what exactly is causing it. It'll take more investigating on my part. Kep |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #6398 Posted: Jul 8, 2008, 6:52 pm |
Looks like this isn\'t resolved yet, one of our clan golems was a bit worse for wear after bumping into a cranky adamantine golem, and after repairing all the parts, it now has 323[of 200] HP! Wow! Last Edited: Jul 8, 2008, 6:55 pm |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #6410 Posted: Jul 8, 2008, 10:04 pm |
I need more info to track this down, though it almost certainly has to be a result of combat rather than repairs. What recent combats did the golem engage in? What happened in the combat? Any obvious cases of negative damage being assigned? Kep |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #6411 Posted: Jul 8, 2008, 10:10 pm |
It is golem #3782, one of our clan golems, assigned as clan guard to Zivdel. I haven't seen the combat reports yet, so I can't say what happened there, but I have requested them and will let you know when I find out. |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #39312 Posted: Nov 17, 2009, 11:42 pm |
Bump, this still happens (see golem 11909 in my basement for one with too many hp, though it's old) It seems to happen when the chest drops to 1 hp I think, though I haven't confirmed the exact conditions |
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Rednaxela Posts: 177 Location: Rimesvin Magus Age: 126 years old
| Message #39315 Posted: Nov 17, 2009, 11:51 pm |
Also confirmed to still be an issue with golem 25535. I've only noticed this bug ever after defending a PvP hit, and my chest hp getting down to 1. Unsure of exact conditions as well. |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #40173 Posted: Dec 7, 2009, 11:48 pm |
Golem Junker, (number to be added later), 491/275 hp, caused when a hit dealt exactly 275(golem chest hp) damage to the chest to cause shutdown. Golem also lost an arm in the combat. |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #40198 Posted: Dec 8, 2009, 8:59 pm |
17994 is the golem number, and it increased again after the same event was repeated, it's now at 718/275. |
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