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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: too many HP
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #1614 Posted: Apr 22, 2008, 1:13 am
Not that I am complaining really, but shortly after getting pretty beat up, and while still missing parts, my level 1 bone golem seems to have more hp than it can hold:
89 [of 75]. I had repaired it a bit, but this still makes no sense to me.

[edit] As a follow up, this has kinda fixed itself - via a couple critical hits it went below 75 and can't be repaired above that again, but it definitely had more than 75, as after a 18 pt crit the golem was at 71hp
Last Edited: Apr 22, 2008, 4:08 pm
FatherLatour
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Posts: 160
Location: Rildesjan
Magus Age: 130 years old
Real Name: Jean
Email: FatherLatour@gmail.com
Message #1658 Posted: Apr 22, 2008, 9:52 pm
You know, I had this same 'problem'. Level 1 Bone, with 78 hit points. :-\
Gryfter
Posts: 52
Location: Last Alvia Dawning
Magus Age: 123 years old
Message #1664 Posted: Apr 23, 2008, 12:07 am
this might be due to "double clicking"

clicking once to repair, then clicking again, before the effect registers, so it does two.

I know you can do this in the market if you want to make multiple identical offers...just click the button really fast 6 times and it'll put up 4-6 offers.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #1675 Posted: Apr 23, 2008, 5:15 am
That might makes sense, but it still shouldnt be possible to overload your golem with hp, otherwise that's a pretty exploitable bug. I could have a bone golem with a ton of hp if it actually works that way.
FatherLatour
FatherLatour's Avatar
Posts: 160
Location: Rildesjan
Magus Age: 130 years old
Real Name: Jean
Email: FatherLatour@gmail.com
Message #1676 Posted: Apr 23, 2008, 5:35 am
I tried repeating it that way. Didn't seem to respond. :-\ I wish I'd been paying more attention when it happened.
ExcessivelyRightiousBlossom
ExcessivelyRightiousBlossom's Avatar
Posts: 19
Location: Mottonsborough
Magus Age: 141 years old
Message #1677 Posted: Apr 23, 2008, 5:49 am
I think I figured it!
A part of my golem was really heavily armored, but it got knocked off by the two minimum damage all attacks do. I think the damage done to that part was negative, so it kicked it up to two, but when it calculated how much damage spilled over to the main HP it returned a negative number.
Daryoon
Daryoon's Avatar
Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #1966 Posted: Apr 29, 2008, 4:22 am
I am experiencing the same thing, the starting flesh golem I have had 53 of 50 hit points, and now somehow its down to 52 of 50. I do not remember it taking any hits in the body, so I am not sure how it went down by only 1 when most hits deal 4 damage minimum.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #2029 Posted: Apr 30, 2008, 9:20 pm
By the way, I'm not ignoring this -- I just haven't figured out what exactly is causing it. It'll take more investigating on my part.

Kep
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #6398 Posted: Jul 8, 2008, 6:52 pm
Looks like this isn\'t resolved yet, one of our clan golems was a bit worse for wear after bumping into a cranky adamantine golem, and after repairing all the parts, it now has 323[of 200] HP! Wow!
Last Edited: Jul 8, 2008, 6:55 pm
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #6410 Posted: Jul 8, 2008, 10:04 pm
I need more info to track this down, though it almost certainly has to be a result of combat rather than repairs.

What recent combats did the golem engage in? What happened in the combat? Any obvious cases of negative damage being assigned?

Kep
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #6411 Posted: Jul 8, 2008, 10:10 pm
It is golem #3782, one of our clan golems, assigned as clan guard to Zivdel. I haven't seen the combat reports yet, so I can't say what happened there, but I have requested them and will let you know when I find out.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #39312 Posted: Nov 17, 2009, 11:42 pm
Bump, this still happens (see golem 11909 in my basement for one with too many hp, though it's old)
It seems to happen when the chest drops to 1 hp I think, though I haven't confirmed the exact conditions
Rednaxela
Rednaxela's Avatar
Posts: 177
Location: Rimesvin
Magus Age: 119 years old
Message #39315 Posted: Nov 17, 2009, 11:51 pm
Also confirmed to still be an issue with golem 25535. I've only noticed this bug ever after defending a PvP hit, and my chest hp getting down to 1. Unsure of exact conditions as well.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #40173 Posted: Dec 7, 2009, 11:48 pm
Golem Junker, (number to be added later), 491/275 hp, caused when a hit dealt exactly 275(golem chest hp) damage to the chest to cause shutdown. Golem also lost an arm in the combat.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #40198 Posted: Dec 8, 2009, 8:59 pm
17994 is the golem number, and it increased again after the same event was repeated, it's now at 718/275.
 
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