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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: work contract.
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #16309 Posted: Oct 30, 2008, 8:57 am
After six hours of working hard in the field, drench from sweat you head over to the market to check your goods and see what bargains can be found. Alas! the cries of your golem echoe painfully across the land,your baracade has been hammer into oblivion; your golem is down to his last few hp, wobbling on his legs and barely alive. Unfortunately you to have watched helplessly because there is no way to gave him fast medical treatment. The raiders came back again and finish job, steal what little resources and coins you got. If only your contract was not for another six hours you could have done something.

I believe there is a supreme power out there that could have cause your employer to be more sympathetic with your plight and cancel your remaining hours on your contract. Even a five minutes toilet break would have help!

Kep should get the hint(;
Last Edited: Oct 30, 2008, 9:03 am
Apathy's Avatar
Posts: 108
Location: Last Alvia Dawning
Magus Age: 109 years old
Message #16313 Posted: Oct 30, 2008, 11:04 am
Yeah... something like paying wages for the hours actually worked, but not allowing you to work again until your contract officially expires. That would be nice - I once went to work before using up my motivation for hunting.
coco's Avatar
Posts: 33
Location: Rildesjan
Magus Age: 112 years old
Message #16465 Posted: Oct 31, 2008, 10:17 pm
agreed, being able to end work early, or to extend the work contract while you are working, would be useful; tho this may make the game a bit (too much?) easier
Witchy's Avatar
Posts: 369
Location: Shuul
Magus Age: 114 years old
Clan: ADV
Real Name: Angie
Message #16801 Posted: Nov 3, 2008, 10:24 pm
I've thought about this quite a bit, especially when my clan was at war. It seems like this could be handled a couple of ways:

1. If you cancel your work contract you don't get paid (or get paid a significantly reduced amount).
2. Canceling a work contract prevents your from working again for a period of time (running off on your work makes your employer awfully angry).
3. Canceling a work contract requires additional payment beyond the lost wages (you have to pay for a breach of contract).

It seems that any one, or a combination of the above would be reasonable. The only other thing you can do is hang around, never work, and refresh obsessively (which I admit I've done...)

I'd think that at the least the person canceling the contract should forfeit any wages involved, and probably should have to fork over a fee for the privelage. Preventing further work for an extended period of time would make the prospect even less appealing. The point would be to make leaving work something that would only occur in the direst of emergencies.
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