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Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: Is this a stupid strategy?
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1656 Posted: Apr 22, 2008, 9:44 pm
I have my starter flesh golem and my original goal was to pimp him out as much as I could and thus keep the repair costs 1/2. It seems though that the parts on him don't really matter, it's the torso that is the factor and he's always going to be stuck with a crappy lvl 1 flesh torso. Sadly, from looking over the combat posts it appears that it's going to stay this way as well.

Is this the case? I have bone 3 parts in most locations and leather straps (don't want the weight of the others) on the abs, head and chest. I have a clay tablet as a power source but still the standard glass eyes. Slowly researching to make better eyes.

Before I dump even more time and gold into this endevour, can someone tell me if it's worth it or an effort in futility? I was even thinking about upgrading his size so that when the new size changes kick in, he'll end up a higher level. But I wasn't sure if I would lose the 1/2 repair deal and plus it's pretty much cheating which is just plain stupid in beta.
Panili
Panili's Avatar
Posts: 19
Location: Ibonbourg
Magus Age: 114 years old
Message #1662 Posted: Apr 22, 2008, 11:53 pm
Primary resources eventually get to the point where they are never the limiting factor in what you can do and as such repairs are a non issue. Gold is the primary limiting factor, as well as secondary resources. As such, pimping out a level 1 flesh is just simply not worth it as the repair costs are not going to be a factor down the road for you.
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1688 Posted: Apr 23, 2008, 12:43 pm
Bummer. I'm already hurting for money but I know if I had to pay the regular repair rate I'd be hurting for resources too. Guess I'll just keep plugging along, killing the lvl 1 deer and slowly upgrading my stuff.
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 118 years old
Message #1697 Posted: Apr 23, 2008, 3:44 pm
What about the XP factor? Is it worth it to use a pimped out flesh golem to kill things in terms of farming XP?

After all, you are talking low motivation and relatively high XP rewards, so there has to be something there...
Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #1699 Posted: Apr 23, 2008, 3:59 pm
That's actually the same thing I'm doing- mostly. I still have my starter golem, who is now fully armored with iron studs, glass eyes, and clay tablet powered. I use the fleshie to attack monsters (more attacks for more xp plus cheap repairs), then swap everything out onto my lvl 2 clay golem before I log off to stand guard. Clays are tough but slow so they make great defenders ("losing" the first two or three rounds of combat while the golems get close enough is actally a good thing in regards to less chances to be hit).
Plus, look at it this way: all the armor and research you have isn't attached permantly to the one golem (except the fleshie level researching).
Rigby
Rigby's Avatar
Posts: 95
Location: Asylum
Magus Age: 119 years old
Clan: STEAM
Real Name: Mike
Message #1703 Posted: Apr 23, 2008, 5:10 pm
The level 1 starter flesh golem is the most important golem I currently own. Its the best xp earning golem you can use. You may think that the 25 units of resource per point of damage cost is moot later on in the game, but even I still find it very handy. Replacing all the locations of the golem with level 2 iron components, armoring the chest with medium iron plate, and using higher level gadgets (Ruby Eyes 16% and Alchemical Voidstone) will allow you to attack creatures that get you 9 - 10 xp per fight with little threat of significant damage to your golem. Added with the higher resistances of the iron components as well as the low repair costs and the fact that it has the smallest motivation cost per use, its the perfect xp earning machine.
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1705 Posted: Apr 23, 2008, 5:42 pm
Interesting. An excellent strategy and write-up of said strategy. Does the iron components affect the overall weight/strength of the golem? I'm wary of overdoing it on my golem and then not being able to bring any loot home. I really hope that the str upgrade/damage bonus/exp cost bit is on the list of things to sort out.
Rigby
Rigby's Avatar
Posts: 95
Location: Asylum
Magus Age: 119 years old
Clan: STEAM
Real Name: Mike
Message #1712 Posted: Apr 23, 2008, 7:43 pm
The Iron components do not affect the weight capacity of the golem... they also do not take up any weight so the original carrying capacity stays the same. About loot... if you're fighting creatures that give between 9 - 10 xp per fight, the starter golem (regardless of what components you have attached to it) will not be able to do enough damage to kill the monster and get you loot.
Sterling
Posts: 157
Location: Darghelm
Magus Age: 120 years old
Message #1722 Posted: Apr 23, 2008, 9:23 pm
Also be careful that you have to be NEAR something that gives 9-10 xp. There are only 4 creatures that you can attack right now that can do that even with a flesh golem - 2 lvl4's, 1 lvl 7, and 1 lvl 12. I'm up in the corner near the lvl 12 and not much else - and I don't think a lvl 1 fleshie, no matter how well armored, is not going to get pounded to shreds by it.

I really wish more monsters would get released, or moving workshops, though I'm very happy with my PvP XP strategy, naturally.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #1723 Posted: Apr 23, 2008, 9:46 pm
a Level 1 fleshie simply is not strong enough to carry the armor to make even the level 4 a worthwhile combat.

A well tweaked level 3 golem fighting one up is very profitable AND has enough strength left to take home some loot. (your mileage may vary)
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1738 Posted: Apr 24, 2008, 2:37 am
Well, I'm near a lvl 1 with 8hp and a lvl 2 with 25hp and I believe fire damage. I slaughter the lvl 1, can't do enough damage and take a lot from the lvl 2 (he seems very accurate).
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #1742 Posted: Apr 24, 2008, 3:03 am
All level one's are about the same - and then it goes the way of the weird. There are level 2's with 50 HP's. The fire drake can do fire damage - probably has a mad modifier on his to hit (he breathes fire, how hard is it to hit with that) and your armor probably not asbestos.

Find another level 2. I highly recommend the Leatherhead Boa in the Upper Zaulfung. 20 hp and just Bites.
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1764 Posted: Apr 24, 2008, 2:51 pm
Tzadkiel said:
Find another level 2. I highly recommend the Leatherhead Boa in the Upper Zaulfung. 20 hp and just Bites.


Please see my other post in General and tell me how to do that. By the time I know what I'm doing, a search of posts started by me will yield a ready to go FAQ! ;)
 
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