Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: Golems
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #168 Posted: Feb 14, 2008, 4:52 am
there is a lack of info on golems so far, and i was wondering if you could please post a list of differences between the golems before i invested in a new type

what benefits does level 2 give besides hp
how is each type different
are all the resources the same # amount to build

thx

also, i think you mentioned that you can combine parts of different golems, if so, what effect does this have?
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #171 Posted: Feb 16, 2008, 6:42 pm
Also, i think you should reword the way that you describe "making a new golem". because the way i read it, you had to already have the chest, pelvis, and torso to start one.

That or make it so we can use the spare chests ect to start a new golem rather than wasting 5000 clay to make parts i already have.
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #173 Posted: Feb 16, 2008, 7:50 pm
wow, i totally got owned by that to.

It said to build a torso, we need to build chest, abd, and pelvis. Very very misleading, i just wasted 8400 iron for nothing
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #176 Posted: Feb 16, 2008, 9:45 pm
I've changed the wording on the worktable page. Hopefully this will make things clearer. :)

I've also removed "spare chests" from the dropdown list as well, since if that's destroyed, the golem is as well. So... there's no need to have spare chests. I'd like to allow folks to construct a golem from just a chest, but there's a big difference code-wise between a chest (which is just another item) and a torso (which is considered a golem). This will take a lot of thought to figure out how I can revamp that.

For the differences, try the charts on the help pages [help.muelsfell.com/charts.php]. Notably what's missing is the golem's speed, which is proving to be a pretty important factor (and likely one that will be tweaked to be better for several golem types!).

Kep
skidmarkx
Posts: 2
Location: Shuul
Magus Age: 122 years old
Message #202 Posted: Feb 20, 2008, 1:06 am
i think u should be able to hav a golem outside your workshop while another is away becayse when i go to attack something, some1 could raid my base without fighting and steal my rescources
Dilvish
Dilvish's Avatar
Posts: 219
Location: Feldspar
Magus Age: 133 years old
Clan: OTAKU2
Real Name: Jeff
Message #203 Posted: Feb 20, 2008, 1:25 am
@Skidmarkx -that's what happened tonight. While I was getting in some retailliation at posiedon for attacking me earier, you walked in and raided me. Once I noticed I was able to go after you unopposed. Seems balanced to me. (even if you did get more from me then I from you). Just adds another layer of strategy to the game.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #204 Posted: Feb 20, 2008, 1:28 am
Intentional, actually. :)

This is to keep a certain amount of strategy involved.

Usually you'll be able to hunt close to home without much risk; the golem returns pretty swiftly.

Do you go hunting for experience when you know you have enemies? Do you take a chance and attack the big guy when his golems are away on a mission? Do you attack that guy all the way on the other side of the map knowing that it'll leave your workshop unprotected for awhile?

When clans are live, there will be an option for your clan to protect its members workshops with extra golems, so this also encourages people to join clans.

Kep
skidmarkx said:

i think u should be able to hav a golem outside your workshop while another is away becayse when i go to attack something, some1 could raid my base without fighting and steal my rescources
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #220 Posted: Feb 21, 2008, 8:08 pm
how do overall hit points work? i have not figured out what damages the general hit points instead of the hit points of each part


i assume at the moment and hit points remaining after destroying a part goes to the pool, but that does not seem to be the case
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #221 Posted: Feb 21, 2008, 9:52 pm
i think its hit points of your chest, if im not mistaken.
Gavalon
Posts: 56
Location: Rimesvin
Magus Age: 119 years old
Real Name: TJ
Website: Click Here
Message #223 Posted: Feb 21, 2008, 10:28 pm
that doesnt make sense because it doesnt get damage like my chest does
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!