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Index » Muelsfell Game Forum » Clan Discussions Muelsfell World v1.0 Forums
AuthorThread: New World Order
1 | Page 2
Nageya
Nageya's Avatar
Posts: 86
Location: Asylum
Magus Age: 111 years old
Message #2332 Posted: May 9, 2008, 5:07 am
the only issue I have with ranged is how well will they work for people who aren't premium members and don't have accsess to the hang back mode, however we don't have to pick a secondary right at the start and I believe all clans are able to make a basic bow so we could make a few bows and test how they preform with a golem set to default before committing to a ranged secondary
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 116 years old
Message #2353 Posted: May 9, 2008, 11:05 pm
Yeah that was my problem with having a ranged secondary, although if ranged doesn't work well with a normal stance then we could always trade our golems to a premium member of the clan and get them to change it to hang back.
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #2354 Posted: May 10, 2008, 12:47 am
im fairly certain that a golem in a normal stance with a ranged weapon will not move to engage the attacker, but once the attacker reaches him will pull out any melee weapons and use those at close range.

The problem I have with melee weapons is that it seems like every other clan is pathing that. But as someone else said, we can make one of the basic bows and see how it works out, then if it doesn't work we can go melee secondary.
Nageya
Nageya's Avatar
Posts: 86
Location: Asylum
Magus Age: 111 years old
Message #2361 Posted: May 10, 2008, 5:21 am
If the golem stays put until the other reaches it then I'm all for a ranged secondary. If they don't then maybe we should consider a defensive secondary defense would give us better lighter armor that since it's a clan item can't be stolen thus free of risk we could leave out fully armored golems
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 117 years old
Message #2369 Posted: May 10, 2008, 4:14 pm
After some consideration, I think I'll join NWO, as well. All this effort to stay neutral hasn't been working; I keep ending up evil... so why fight it?

Evil FTW!
ThaneUnderhollow
Posts: 4
Location: Daylsfeld
Magus Age: 117 years old
Message #2541 Posted: May 16, 2008, 1:10 am
IA IA CTHULHU FTHAGN

Sign me up for malicious mayhem!

...and Evil Coffee...
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 116 years old
Message #2553 Posted: May 16, 2008, 9:54 am
I know NWO is all set to become a primary spell specialisation but maybe we should wait until we know how spells work before signing up for it. I do reckon access to the top quality spells would be awesome but there may be some sort of drawback to the spell system in general, maybe to do with spell slots as I don't know how that will end up working.
And that's my random postulations about something which will probably be fine anyway... I think I need some of that Evil coffee.
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 117 years old
Message #2556 Posted: May 16, 2008, 11:44 am
Well, it has been indicated that clan spells aren't learned individually, but cast from the clan. That would seem to indicate that your own spell slots have nothing to do with it.
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #2560 Posted: May 16, 2008, 1:37 pm
and even if spellslots DID have something to do with it, I'm almost certain (at least with the individual spell system, not clans) that each golem has its own spellslots and you could cast 3 spells on one golem, 3 different spells on a different golem ect.
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #2742 Posted: May 25, 2008, 2:28 am
Everyone check your invites, they're out.
Necron
Necron's Avatar
Posts: 6
Location: Last Alvia Dawning
Magus Age: 119 years old
Message #5445 Posted: Jun 26, 2008, 8:33 am
All hail the New World Order!
Necron
Necron's Avatar
Posts: 6
Location: Last Alvia Dawning
Magus Age: 119 years old
Message #5446 Posted: Jun 26, 2008, 8:34 am
Sign me up for malicious mayhem!
Nageya
Nageya's Avatar
Posts: 86
Location: Asylum
Magus Age: 111 years old
Message #7342 Posted: Jul 19, 2008, 9:38 am
New World Order is currently recruiting active and evil individuals and as such I'm listing some of the Benefits available to members of our clan:

A free complete Iron golem from my self, replaceable upon destruction

Also giving away unlimited numbers of clay golems up to level 4

All items and golem types available at cost from clan members

Clan Guards available on request

Any interested in joining Message me and you will be invited in a timely manner.
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #7544 Posted: Jul 21, 2008, 6:18 pm
I'll just add, that the at cost items we have available -

Up to diamond eyes (max)
Up to heavy plate armor (max)
Up to steam-engine (max)

we also have the ability to make up to level 4 adamantine, and level 5 of most non-exotic golems.
Alesana
Alesana's Avatar
Posts: 14
Location: Villuno
Magus Age: 116 years old
Message #7882 Posted: Jul 23, 2008, 3:50 pm
NWO rocks clanmates are so helpfull ^_^ (even to noobs like me)
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #7913 Posted: Jul 23, 2008, 7:09 pm
Alesana said:

NWO rocks clanmates are so helpfull ^_^ (even to noobs like me)



As the karmic minority outcasts, we gots to stick together. Plus the evil cookies are delicious AND nutritious!
 
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