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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Too many resources?
Vanishing
Vanishing's Avatar
Posts: 76
Location: Rimesvin
Magus Age: 124 years old
Message #17593 Posted: Nov 12, 2008, 11:19 pm
I'm just thinking here of something to liven up the game a little.
I think there are too much resources in the game perhaps, and we could do with something to balance it out. like earthquakes doing random damage to workshops in a region, or floods washing away some of the contents of the storage bins.

Maybe a giant worm tunnels into the basement and swallows a golem or a level of basement is lost to damage.
Just a few thoughts of random occurrences that could plague the land, and i bet they would cause more hassle to higher level magi than lower. maybe even clan headquarters would not be safe from torment.

Of course, first priority is the spell system. but after that.....
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #17596 Posted: Nov 12, 2008, 11:43 pm
Indeed, but with the bad luck, should a balance of good be had. Like make the worm fight the golem on guard, and if it wins, a boost to a random resource.
Or mayhaps the earthquake which broke your workshop reveils a long hidden stoage room filled with a cache of secondaries.
One could also argue that only the higher level magi would be affected, or mayhaps have a proportionally higher chance to have something happen, good or bad.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #17599 Posted: Nov 12, 2008, 11:53 pm
Or it could just be a percentage, so it effects the high and low in an equivalent manner.

Edit: And there could be a spell like "summon giant worm" where you summon said worm to attack someone's workshop, but there's a chance it'll backfire and attack you?
Last Edited: Nov 12, 2008, 11:55 pm
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #17626 Posted: Nov 13, 2008, 3:57 am
I like this idea, the only problem is the possible loss of your Homunculus. if that is made impossible then i am all for it.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #17627 Posted: Nov 13, 2008, 4:09 am
What's wrong with the possibility of losing the Homunculus? They are thoroughly overused, isn't it a bit odd that the golem most people seem to find most useful is handed to you on a platter at the beginning of the game?
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #17662 Posted: Nov 13, 2008, 3:05 pm
Says the homunkiller.

Half-price repairs and expensive to replace. It's like the soul - you get one free at birth but it's generally better not to sell it to someone.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #17688 Posted: Nov 13, 2008, 6:36 pm
Speak for yourself, I sold mine at age 8 and never looked back : () )
Vanishing
Vanishing's Avatar
Posts: 76
Location: Rimesvin
Magus Age: 124 years old
Message #17695 Posted: Nov 13, 2008, 7:03 pm
you get one free at birth?!?

i had to wait till i was 10, then steal one from someone else to trade on the black market for my own one. And that was dirty when i got it.
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #17708 Posted: Nov 13, 2008, 8:54 pm
Vanishing said:
And that was dirty when i got it.




My bad.
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #17741 Posted: Nov 14, 2008, 3:54 am
There's no problem with losing your homunculus because you forgot and left it out or because you tried to bite off a little more than you could chew, but it is a bit too important to lose to a random event that you can't defend against.
Oh, and about souls, I've sold mine a couple of times, once for a stick of gum.
Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 117 years old
Message #17746 Posted: Nov 14, 2008, 4:37 am
how'd you get it back?
Vanishing
Vanishing's Avatar
Posts: 76
Location: Rimesvin
Magus Age: 124 years old
Message #17753 Posted: Nov 14, 2008, 7:22 am
thinking about it, losing any golem would be a bit drastic. maybe just damage them a bit, for inconveniences sake...
NomNomNom
NomNomNom's Avatar
Posts: 41
Location: Hans Mina
Magus Age: 139 years old
Message #26342 Posted: Feb 25, 2009, 8:09 am
Losing a golem might not be a big deal, but the items on it could be annoying. If this golembane worm could only eat your guardian but spit out any equipment into your storage area I would be all for it. Too many people hide behind fleshies anyway, easy to replace.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #26350 Posted: Feb 25, 2009, 2:03 pm
Losing their most favorite golem has been known to make grown men.... well, bummed out anyway. I'd suggest instead that it gobble up things from the storage bin and/or resources.
 
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