Author | Thread: Where are the Weapons | Page 1 | 2 |
Tackt Posts: 16 Location: Fellin Magus Age: 131 years old
| Message #18016 Posted: Nov 18, 2008, 3:38 pm |
G'day, Where does one find weapons? Can one build them or do we find them off of enemies? Inquiring mind wants to know :) |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #18019 Posted: Nov 18, 2008, 4:33 pm |
You have to join a clan to get a weapon right now. |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #18046 Posted: Nov 19, 2008, 12:55 am |
Although Kep did promise 'Forerunner' weapons to everyone who is active as of moving out of Beta... Hopefully around New Years or so... |
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ToDream Posts: 54 Location: Shilo Steppe Magus Age: 129 years old
| Message #20043 Posted: Dec 14, 2008, 4:50 pm |
You need to join a clan right now to get weapons. You can then ask your clan to make a weapon for you to 'borrow'. That means if you leave that clan, they get the weapon back. Many clans require you to donate the construction costs to make one for you. Some lead weapons out to new players, with the expectation of getting the costs latter. Please note that ranged weapons also require ammo, which must also be made by the clan. |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #20061 Posted: Dec 15, 2008, 1:26 am |
And some clans lend out low-level weapons to any who need them, with the expectation that you meet weekly donation dues based on your level. I think when I went to MAGIER I had like four bows and a screaming mask lying around unused because I forgot to return them XD (of course, leaving the clan auto-returns them) |
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CommComms Posts: 392 Location: Daylsfeld Magus Age: 127 years old
| Message #20068 Posted: Dec 15, 2008, 3:17 am |
I don't know how anyone else does it, but MAGIER implements a strict "Don't be dumb" rule. Which means any clan member gets to use any weapon at any time and if they do something dumb I yell at them. It's pretty effective. Hooray for resurrecting dead threads! |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #20070 Posted: Dec 15, 2008, 3:27 am |
hooray indeed. OT: message me sometime if you wanna RP, I'm bored ;P |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #20073 Posted: Dec 15, 2008, 5:03 am |
Den yelled at me when I tried to get a "Use your brain, lackwit" rule added... I'm still not sure why. |
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ViktorSeverinPosts: 71 Location: Zion's Reach Magus Age: 120 years old Clan: HAVOC | Message #20686 Posted: Dec 20, 2008, 9:27 pm |
so basically there is no way for a casula player to survive in this game? only allowing clans to have weapons is extremely unbalanced and drives away the casual player. seeya later muelsfell... |
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CommComms Posts: 392 Location: Daylsfeld Magus Age: 127 years old
| Message #20687 Posted: Dec 20, 2008, 9:44 pm |
Er, well if you look at it like that, yeah. It's not like people outside clans can use the guard to defend themselves or not be subject to clan politics or anything. It's also too bad that the game isn't in development or anything and stuff like personal weapons and such aren't on the list of things that will eventually get added. |
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NanashiPosts: 1115 Location: Asylum Magus Age: 126 years old Clan: OTAKU | Message #20698 Posted: Dec 21, 2008, 1:40 am |
CommComms said: Er, well if you look at it like that, yeah. It's not like people outside clans can use the guard to defend themselves or not be subject to clan politics or anything. It's also too bad that the game isn't in development or anything and stuff like personal weapons and such aren't on the list of things that will eventually get added. Reverse psychology or sarcasm there, CC? @Viktor What do you mean by casual player? You don't have to be a had core, dedicated player to join a clan...just find people that you like or agree with and as long as you sign on at least once a week or once a day, I highly doubt any clan would exile you. |
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Noreen Posts: 102 Location: Broukendale Magus Age: 114 years old
| Message #31696 Posted: Jun 8, 2009, 8:38 pm |
What about the Tiger Claws.. that is a wepon, anyone can make it after 5 acheevements and some sell on the markent? I also note "betrayer broadsword" and "heart-shaped dagger" on the markent but I have no I where they come from. |
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Dilt Posts: 167 Location: Fellin Magus Age: 118 years old
| Message #31697 Posted: Jun 8, 2009, 8:44 pm |
Tiger Claws are made from the Artifact lab after getting 5 achievements. Betrayer Broadsword and Heart Dagger were sold for premium tickets some time ago, and are pretty rare now. There's rumor of some creatures potentially dropping weapons in the future...Last Edited: Jun 8, 2009, 9:11 pm |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #31706 Posted: Jun 9, 2009, 1:41 am |
From time to time Kep has temporary sales in which you can get a unique weapon by paying premium tickets. That's where the Betrayer Broadsword (ides of march) and the Heart Dagger (valentine's day) came from. Also, the Forerunner Blade was handed out to anyone who was active when the game came out of beta. |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #31707 Posted: Jun 9, 2009, 1:44 am |
Also this topic is from well before these things were announced, let alone implemented. Sometimes things change over a period of six months. |
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deathpunk Posts: 154 Location: Nournsland Magus Age: 124 years old
| Message #31741 Posted: Jun 9, 2009, 3:22 pm |
Sconibulus said: Also this topic is from well before these things were announced, let alone implemented. Sometimes things change over a period of six months. Also the specific post being replied to was from earlier in the day. |
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Magstrom Posts: 103 Location: Asylum Magus Age: 118 years old
Real Name: Josh
| Message #31935 Posted: Jun 12, 2009, 7:10 pm |
Ther's also suppose to be a monster somewhere that now drops a weapon instead of gold coins. |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #31948 Posted: Jun 12, 2009, 9:15 pm |
Magstrom said: Ther's also suppose to be a monster somewhere that now drops a weapon instead of gold coins. I believe this is in development for all monsters to have a slim chance of dropping weapons. Remember, Mayumi reports on things often before they've hit testing, so there's often a good bit of delay before her rumours hit live. |
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Namebreaker Posts: 83 Location: Rildesjan Magus Age: 120 years old
| Message #31959 Posted: Jun 13, 2009, 1:41 am |
I believe it was items in general, not just weapons. From what was posted, the scripting for the ability to drop things besides resources has been put in with the upcoming update on Monday, though they have not put anything in yet to take advantage of it.Last Edited: Jun 13, 2009, 1:42 am |
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Mist Posts: 291 Location: Rimesvin Magus Age: 113 years old
| Message #32204 Posted: Jun 17, 2009, 9:46 am |
Speaking of weapons does -any- clan use any of the non-specialist items (shortbow, iron sword, bullseye lantern, etc)? They seem to do sod all damage, and use up a valuable clan slot. Perhaps they should be unlimited(no slot)? (and also not just to clans) |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #32222 Posted: Jun 17, 2009, 7:03 pm |
The recent combat changes should have improved the abilities of the "generic" clan items, though they still won't be as impressive as a clan devoted to that type of item. Kep |
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Mist Posts: 291 Location: Rimesvin Magus Age: 113 years old
| Message #32223 Posted: Jun 17, 2009, 7:51 pm |
Arkham said: The recent combat changes should have improved the abilities of the "generic" clan items, though they still won't be as impressive as a clan devoted to that type of item. Kep That's pretty much my point Kep. A clan has to give up one of its valuable impressive speciality slots (ie items) to be able to make a lower value generic item. Why would they do that? Who would be silly enough to do that? |
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AnriPosts: 229 Location: Darghelm Magus Age: 125 years old Clan: ADV Real Name: Lily
| Message #32224 Posted: Jun 17, 2009, 8:05 pm |
Well for a clan that doesn't have any ranged weapons of their own, ala an alch clan, maybe defense or melee though those have some weapons with reach. Then perhaps the shortbow would be useful, but the general melee weapons are a waste of slots. And the general weapons lose out even more when you can make tiger claws, which are faster and do more damage. The lanterns though, if you aren't a item clan have some use. But gem golems can probably take care of your night time problems well enough that the lantern is also a wasted slot. |
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Mist Posts: 291 Location: Rimesvin Magus Age: 113 years old
| Message #32230 Posted: Jun 17, 2009, 11:52 pm |
With the reach and speed things sorted, the short bow is hardly worth a whole slot. We're talking a whole 4 piercing damage, + strength. No elemental damage add. For a slot? Wouldn't be so bad if it was an additional "pick a generic item" bonus slot. But that slot could be something pretty impressive later. Perhaps it would be better if there were a way to empty a slot (and remove clan items of that type - ie no more "repair parts" folks) then the generics would be useful, and when the clan gets tougher its not such a waste. Also would allow clans to play with a few extra items if they were willing to pay the scraping price. |
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ShaylaPosts: 125 Location: Darghelm Magus Age: 116 years old Clan: ARROW | Message #32639 Posted: Jun 27, 2009, 7:05 am |
Considering the low value of the General Clan Items, I think it would make sense if any clan could make any of the General items without devoting a slot to it. I really don't think these items are powerful enough to make this an unbalancing proposition. Just a thought... - Shayla |
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