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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Exp loss ineffective after leveling up
zetrader
Posts: 12
Location: Feldspar
Magus Age: 96 years old
Message #1849 Posted: Apr 26, 2008, 4:36 am
So, XP loss is supposed to help dissuage attackers from attacking low level golems with high level ones. but one strategy I've just been informed of says that that penalty is not present when you're at 0 XP. Seems like an exploit to me, as it bypasses one major limiting factor that's supposed to be present in PVP.
Tidalshot
Tidalshot's Avatar
Posts: 37
Location: Jaaron
Magus Age: 94 years old
Message #1851 Posted: Apr 26, 2008, 12:58 pm
A cache of negative exp would fix that. they would have to "work off" all the negative before any positive would gain.
zetrader
Posts: 12
Location: Feldspar
Magus Age: 96 years old
Message #1860 Posted: Apr 26, 2008, 8:54 pm
yeah, or preventing someone from attacking unless they had the exp to 'pay' for it. Or even just de-leveling someone to a previous level and 'refunding' the exp they spent to get there, minus the amount it cost. That'd be funny, with a message like

"You lose some of your skill and prowess by not honing yourself against worthy foes"
 
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