Author | Thread: Golem Special Features? |
ToDream Posts: 54 Location: Shilo Steppe Magus Age: 129 years old
| Message #18659 Posted: Nov 28, 2008, 4:51 pm |
I have heard that in certain conditions the Clay golems regerate health. So I am posting this message to ask if there are any 'unannounced' special features in any other golems? Also, other than the different stats, is there any other advantage to the non-renewable golems? (IE glass, brass, copper, etc.) |
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NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #18660 Posted: Nov 28, 2008, 5:07 pm |
Bone is unaffected by desert terrain penalties, wood is unaffected by the woods terrain penalty, and clay is unaffected by the swamp penalty and it's clay locations regenerate 5 hp per golem level in swamp areas or if it's raining(So a level 3 clay golem would regenerate 15 hp). |
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Kaelas Posts: 1052 Location: Darghelm Magus Age: 124 years old
Real Name: Barry
| Message #18687 Posted: Nov 29, 2008, 7:03 am |
Glass (and to a lesser degree, flesh) have a high agility and avoid some damage from wall spikes. Iron has naturally high resistences and stone is a 'discout' iron. As for the exotic metal golems, their they have a exotic damage. That's the only thing that's really different with them but it's more than enough to warrent their existence. Addys are just super-iron golems (price and nastiness). |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #18689 Posted: Nov 29, 2008, 7:47 am |
actually, flesh speed is specifically stated not to effect wall dodging, but flesh is discounted from the formula. |
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