Author | Thread: Spell strength boost not increasing carrying capacity [LOCKED] |
CommComms Posts: 392 Location: Daylsfeld Magus Age: 127 years old
| Message #19077 Posted: Dec 6, 2008, 2:08 am |
So, I cast Bulls Strength on a golem that's loaded up with armor until it's got 2 pounds of capacity left. It seems to work, the minimum damage increases, and the worktable screen says it has 22 pounds of capacity left. However I am unable to add any additional armor or weapons to the golem. I'm consistently getting the message that my golem cannot support the extra X pounds of that item. It seems that the strength spells only increase the strength for purposes of damage but not carrying capacity. If this is intentional then the worktable ought not say that the capacity has increased, and perhaps should be noted in the spell description. Whoo first spell bug post! |
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ShanPosts: 589 Location: Arzenbourg Magus Age: 133 years old Clan: ARROW | Message #19086 Posted: Dec 6, 2008, 4:03 am |
My guess would be that that is a safeguard to prevent a golem from having more equipment than it can carry after the spell expires, which would probably be a situation the game can't handle. I'm guessing the increased capacity still applies to loot from battle, although the change is small enough that it's hard to tell the difference. |
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CommComms Posts: 392 Location: Daylsfeld Magus Age: 127 years old
| Message #19092 Posted: Dec 6, 2008, 4:25 am |
Yep, I just tested it and the carrying capacity does indeed apply to battle loot. I just think it oughta be mentioned in the spell description and fixed on the workshop page that the spells don't increase the weight that can be used to carry equipment. Either that or allow that weight to carry extra equipment. |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #19093 Posted: Dec 6, 2008, 5:21 am |
Maybe let it carry the extra, but when it wears off the golem collapses under the load and cannot do anything until you remove something. |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #19135 Posted: Dec 6, 2008, 4:03 pm |
Yup, this was a bug. Fixed. It shouldn't hurt anything to have an overloaded golem for now. In the next combat update, an overloaded golem will have a disadvantage. Kep |
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