Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: Loot
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #1923 Posted: Apr 28, 2008, 5:42 am
Does anyone know what effects how much you can loot from a monster? I know it varies depending on the monster and the monster's level, but as far as your golem goes, what changes it? It doesn't seem to be entirely carry weight, as my glass with 17 pounds free could carry pretty much the same amount as my friend's bone with 60ish free. It also doesn't seem to be entirely the % of capacity used, since numbers still don't seem to sink up quite right.. Does it depend on slots? Strength? All of the above? I can't seem to figure it out.
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #1930 Posted: Apr 28, 2008, 12:27 pm
It is the carrying capacity. I'd armored up my flesh farmer, and the amount of stuff dropped a LOT. Take the armor off and he gets a lot more stuff from the same monster.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #1941 Posted: Apr 28, 2008, 5:48 pm
Armor does reduce loot, yes. But it seems to reduce it independent of carry weight. My glass with armor only on the chest, leaving 17 pounds free looted around 100-120 from the bog mummy. My friend's bone golem with armor everywhere, leaving about 60 pounds free looted about the same, and my clay golem, with armor everywhere and around 300 pounds free looted around 160-180, and with less armor I believe looted more. So the clay shows 100-120 isn't it's max loot, but bone has 60 pounds vs glass' 17, and they're still getting roughly equal. So it seems like there's more to it than that.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 123 years old
Clan: OTAKU
Message #1953 Posted: Apr 28, 2008, 9:41 pm
I camp the bog mummy because my clay golem heals so I generally am at a zero repair cost in there. That's just the variable loot for the bog mummy. With a heavily armored clay, I get between 100-200 with a fair amount of secondary treasure.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #1955 Posted: Apr 28, 2008, 11:04 pm
Huh, weird, my clay got a much smaller variation(don't use it anymore because of prohibitive motivation costs). But the loot with glass and flesh is consistantly 100-120. Bone I'm not sure since I don't have one and my friend is a bit far away to attack it a lot. But flesh has twice the carry weight glass did, so it's still odd that loot is so similar.
Biliboy
Biliboy's Avatar
Posts: 11
Location: Hans Mina
Magus Age: 124 years old
Message #1989 Posted: Apr 30, 2008, 1:09 am
I don't think you'll notice a lot of difference on creatures, but if you knock someone's golem down and raid their workshop with a low cap golem, then strip all the armor off (or switch to a unarmored clay) and raid again, you'll notice a huge difference in what you can loot.

This is all depending on whether they actually *have* stuff to loot of course.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #1991 Posted: Apr 30, 2008, 1:36 am
Yeah, the thing is there is a difference with monsters though. I think, even with a huge carrying capacity like clay has, putting armor on will reduce how much you get pretty much regardless of the max, which is why it confuses me. I don't know if it's just unused slots increase it or what, but it definitely seems to vary beyond simply how much weight you have free.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #2099 Posted: May 2, 2008, 8:12 pm
From the armor description in the artificer lab:

Armour improves a location by increasing its resistance to damage. It is often made from iron and uses location slots just as any item, but it also takes up a lot of space that a golem could use for hauling loot.
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!