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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: My golem is sick of combat
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Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #21394 Posted: Jan 2, 2009, 5:40 am
What do you expect when you keep electrocuting your golem?
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #21437 Posted: Jan 2, 2009, 7:56 pm
This bug is making me uneasy as well, believe me.

Ironically, in the process of trying to track this down, I think I found the clan item dropping problem. Halftea reminded me, and when I flipped back to the combat stuff after reading her message, I saw a suspicious section of coding. Will know soon enough.

[Edit] Bang, yup. That looks like it was it. The clan ghost item problem should be fixed, but let me know if not.

Kep
Last Edited: Jan 2, 2009, 8:12 pm
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #21472 Posted: Jan 3, 2009, 1:34 am
Yays! No more phantom items!
Anri
Anri's Avatar
Posts: 229
Location: Darghelm
Magus Age: 118 years old
Clan: ADV
Real Name: Lily
Message #21740 Posted: Jan 5, 2009, 6:27 am
I was hit by the bug too. Got the reports still if you'd like to see them. I was on defense getting hammered by 4 people. My golem wasn't overloaded, and had no spells active or shop spells active. He was at 89% load to be exact. My attackers did have buffs active though.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #21766 Posted: Jan 5, 2009, 4:56 pm
I can read the reports. You don't have to forward them. Much be the power of the admin. ;)

Does the "has no usable weapons and does not attack" message often come up when a golem gets "sick"? Even if it pops up once in a combat, then goes away, that might be enough to track down what's causing this.

[Edit] Okay, I'm finally able to replicate the problem, but it doesn't happen consistently. Working on it.

Kep
Last Edited: Jan 5, 2009, 5:12 pm
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #21769 Posted: Jan 5, 2009, 5:35 pm
The key to my being able to fix a bug is being able to replicate it. Once I'm able to do that, I can hone in on the problem rather quickly. Wasn't related to spells, but rather a wall/NPC critter confusion problem. :P

I've made some adjustments which I think should fix the "sickness" problem. Let me know if it doesn't.

Kep
Jellikal
Jellikal's Avatar
Posts: 298
Location: Ogsden
Magus Age: 117 years old
Real Name: jellikal@ymail.com
Message #23040 Posted: Jan 16, 2009, 6:47 am
Ironically, in the process of trying to track this down, I think I found the clan item dropping problem. Halftea reminded me, and when I flipped back to the combat stuff after reading her message, I saw a suspicious section of coding. Will know soon enough.

[Edit] Bang, yup. That looks like it was it. The clan ghost item problem should be fixed, but let me know if not.



Seems not. I have a floating crossbow on a golem in my basement right now, B8- Bashing Femur, Level 5, golem number 23580.
 
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