Author | Thread: My golem is sick of combat [LOCKED] | 1 | Page 2 |
NanashiPosts: 1115 Location: Asylum Magus Age: 126 years old Clan: OTAKU | Message #21394 Posted: Jan 2, 2009, 5:40 am |
What do you expect when you keep electrocuting your golem? |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #21437 Posted: Jan 2, 2009, 7:56 pm |
This bug is making me uneasy as well, believe me. Ironically, in the process of trying to track this down, I think I found the clan item dropping problem. Halftea reminded me, and when I flipped back to the combat stuff after reading her message, I saw a suspicious section of coding. Will know soon enough. [Edit] Bang, yup. That looks like it was it. The clan ghost item problem should be fixed, but let me know if not. KepLast Edited: Jan 2, 2009, 8:12 pm |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #21472 Posted: Jan 3, 2009, 1:34 am |
Yays! No more phantom items! |
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AnriPosts: 229 Location: Darghelm Magus Age: 125 years old Clan: ADV Real Name: Lily
| Message #21740 Posted: Jan 5, 2009, 6:27 am |
I was hit by the bug too. Got the reports still if you'd like to see them. I was on defense getting hammered by 4 people. My golem wasn't overloaded, and had no spells active or shop spells active. He was at 89% load to be exact. My attackers did have buffs active though. |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #21766 Posted: Jan 5, 2009, 4:56 pm |
I can read the reports. You don't have to forward them. Much be the power of the admin. ;) Does the "has no usable weapons and does not attack" message often come up when a golem gets "sick"? Even if it pops up once in a combat, then goes away, that might be enough to track down what's causing this. [Edit] Okay, I'm finally able to replicate the problem, but it doesn't happen consistently. Working on it. KepLast Edited: Jan 5, 2009, 5:12 pm |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #21769 Posted: Jan 5, 2009, 5:35 pm |
The key to my being able to fix a bug is being able to replicate it. Once I'm able to do that, I can hone in on the problem rather quickly. Wasn't related to spells, but rather a wall/NPC critter confusion problem. :P I've made some adjustments which I think should fix the "sickness" problem. Let me know if it doesn't. Kep |
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Jellikal Posts: 298 Location: Ogsden Magus Age: 124 years old
Real Name: jellikal@ymail.com
| Message #23040 Posted: Jan 16, 2009, 6:47 am |
Ironically, in the process of trying to track this down, I think I found the clan item dropping problem. Halftea reminded me, and when I flipped back to the combat stuff after reading her message, I saw a suspicious section of coding. Will know soon enough. [Edit] Bang, yup. That looks like it was it. The clan ghost item problem should be fixed, but let me know if not. Seems not. I have a floating crossbow on a golem in my basement right now, B8- Bashing Femur, Level 5, golem number 23580. |
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