Author | Thread: Spells [LOCKED] | Page 1 | 2 |
NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #19636 Posted: Dec 10, 2008, 6:25 pm |
I was able to cast life leech despite being neutral not neutral evil(though couldn't cast bless), and then the combat read as [Round 1] The mountain giant groans in pain as its life slips away (lost 5 health!). Your Wood Golem begins to advance upon a mountain giant while a mountain giant begins to advance upon your Wood Golem. Both combatants are out of range with about 46 feet between them. [Round 2] The mountain giant groans in pain as its life slips away (lost 16 health!). Your Wood Golem continues to advance upon a mountain giant while a mountain giant closes to melee with your Wood Golem. Your Wood Golem attacks with its spiked chain and misses once, but also hits the chest (25 dmg), the left arm (32 dmg), the pelvis (26 dmg) and the left leg (25 dmg). A mountain giant attacks with its fists and misses 8 times, but also hits once on the left leg (11 dmg). [Round 9999999] The combat stalls as both opponents either lack the energy to attack or are in no condition to strike back. A mountain giant topples, shaking the ground with the impact of its death. Results: Wood Golem did 108 dmg while a mountain giant did 11 dmg. Obviously round 9999999 is weird, but also I only did 129 damage between attacks and life leech when it died. |
|
laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #19638 Posted: Dec 10, 2008, 6:30 pm |
Yup, despite my apparent full neutrality: With a brief prayer of veneration to Aliis, you trace the magical energies of the Bless spell over the bone body of your Deadel, enhancing both its accuracy and strength. |
|
[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #19644 Posted: Dec 10, 2008, 6:52 pm |
Being able to cast alignment spells while neutral was due to the spell system being a little more sensitive than the alignment labels. In other words, you were just a few points toward one side or the other but not enough to register as "Neutral(X Tendencies)." Fixed. Round 9999999 is an arbitrarily large number used by combat to signify "combat is over," and normally should never show up. I'll look into that and the Life Leech damage problem. Kep |
|
NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #19652 Posted: Dec 10, 2008, 7:11 pm |
It's not a consistent thing, but it did happen more than once. I suspect it happens when life leech kills the enemy instead of the golem. |
|
[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #19655 Posted: Dec 10, 2008, 7:36 pm |
It's happening when both combatants lack the energy to fight AND the spell kills the opponent. In your example, the spell did fire one last time, which killed the giant, but combat didn't message it. The round 9999999 thing is related (same section of the code). The problem now, surprisingly enough, is my being unable to get both combatants to run out of energy at the same time while the spell kills the critter to test the messaging placement... heh. [Edit] And should be fixed. KepLast Edited: Dec 10, 2008, 7:50 pm |
|
NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #19762 Posted: Dec 11, 2008, 5:44 pm |
"Chanting humble words to Allis, you cast the Holy Smite spell over your Wood Golem, enhancing both its accuracy and strength should it attack a bone golem or the undead." It would seem the alignment thing is still not quite right as I'm still neutral. |
|
[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #19771 Posted: Dec 11, 2008, 7:00 pm |
Actually I fixed the wrong version, then overwrote it with the developmental version a couple hours later. Doh! Fixed (again). Kep |
|
ZugZugPosts: 300 Location: Ibonbourg Magus Age: 125 years old Clan: OTAKU | Message #19776 Posted: Dec 11, 2008, 7:24 pm |
Frostbite Burning Aura Thunderstrike The new spells don't seem to do anything. Haven't tried in pvp, but have tested them on the six-eyed lurker in Ironwood. With the 3 spells above, I did my standard minimum damage. With Bull Strength, I did minimum damage + 1, which makes sense. I doubt the lurker is resistant to all 3 magic types, but maybe.Last Edited: Dec 11, 2008, 7:29 pm |
|
Dreamweb Posts: 87 Location: Hans Mina Magus Age: 117 years old
| Message #19789 Posted: Dec 11, 2008, 8:26 pm |
Bless spell looks like it may be broken(my alignment is blessed it says), here's a combat report: [Round 1] That spell is pure and good. You can not bring yourself to cast it. That spell is pure and good. You can not bring yourself to cast it. Your Flesh Golem begins to advance upon a kobold archer while a kobold archer begins to advance upon your Flesh Golem. The attacker's fist is out of range with about 34 feet between them, but the defender readies its wooden shortbow. A kobold archer attacks with its wooden shortbow and misses 3 times, but also hits once on the left hand (6 dmg). [Round 2] That spell is pure and good. You can not bring yourself to cast it. That spell is pure and good. You can not bring yourself to cast it. Your Flesh Golem continues to advance upon a kobold archer. Your Flesh Golem uses its fist and hits once on the right leg (20 dmg -- CRITICAL HIT!). A kobold archer collapses into a bloodied heap. Results: Flesh Golem did 20 dmg while a kobold archer did 6 dmg. You earned 5 xp. Your golem will be back at your workshop in 1 sec. Looted: You found 32 gold coins on its body. That spell is pure and good. You can not bring yourself to cast it. |
|
[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #19792 Posted: Dec 11, 2008, 8:35 pm |
The new spells don't seem to do anything. At first I was like o_O since during testing, I felt those three were tending towards too powerful. Turns out it wasn't properly adding the extra damage when you were attacking with fists. Fixed. [Round 1] That spell is pure and good. You can not bring yourself to cast it. That spell is pure and good. You can not bring yourself to cast it. Your Flesh Golem... Fixed, too. Kep |
|
Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #19821 Posted: Dec 12, 2008, 1:45 am |
It still seems as if the extra damage isn't being added with Frostbite, unless it is only supposed to effect fists. I didn't actually get a round with fists in. |
|
NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #19932 Posted: Dec 12, 2008, 6:48 pm |
The flying anvil spell is a bit confusing. Against both monsters and golems it gives a damage message, against monsters it seems to do the damage since the monster dies, but the damage it does isn't shown in the results at the end. Not sure if that's intentional or not. However, against golems it doesn't seem to actually do damage. For example, I got "With a whistle, a scrap metal anvil falls from above and slams into the Iron Golem's right hand (91 dmg)! The right hand is smashed to absolute bits by the falling anvil!" Which is more hp than any hand has, but their golem's hand is still there, and is only colored yellow for damage. I have some combat reports if you think they'll help. Also against another opponent it hit the arm before I did any damage to it, and I didn't end up hitting it at all, so it might consider the arm destroyed for the purposes of targetting it. Not sure. *edit* It also seems to have lowered the score I get from monsters. Not sure if that's intentional or a result of the reduced damage in the read out or what. Don't know if it effects PvP score or not.Last Edited: Dec 12, 2008, 7:02 pm |
|
NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #19943 Posted: Dec 12, 2008, 9:23 pm |
The elemental damage spells have a superfluous 'The' if your golem is named. "The Venus bursts into flames, setting its body crackling with extra fire damage." |
|
Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #19974 Posted: Dec 13, 2008, 9:47 am |
That's consistent with the message you get when salvaging golems - "your Scrappy" is how it's referred to there if you name them. |
|
[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #19985 Posted: Dec 13, 2008, 4:28 pm |
Flying Anvil was oddly missing two rather important lines of code (!?). Fixed. Are the trio of elemental damage spells still not affecting anything but fists? In my testing, I was increasing my damage by considerable amounts, with or without weapons. Kep |
|
Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #19987 Posted: Dec 13, 2008, 4:54 pm |
Oh... when you say weapons do you just mean melee weapons? If so I might have to make a pouty-frowny face. |
|
[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #19988 Posted: Dec 13, 2008, 5:21 pm |
Yes, it's only supposed to work with melee. The aura doesn't extend, like, a hundred feet or anything. :) Don't worry. There will be spells that affect ranged, too. Kep |
|
NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #19995 Posted: Dec 13, 2008, 6:58 pm |
Flying anvil is still doing the same thing. Maybe you haven't updated the code yet? |
|
Panacea Posts: 167 Location: Broukendale Magus Age: 123 years old
| Message #20005 Posted: Dec 13, 2008, 10:59 pm |
Yeah Flying anvil doesn't seem to work for me either... can't be 100% certain though because it was a clan golem and I'm not a premium member, so I can't see damage done to it at all, but 93 damage to a leg plus what my golem did should be enough to destroy it. |
|
Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #20007 Posted: Dec 13, 2008, 11:22 pm |
*joins in Sconi's pouty-frowny-face* |
|
Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #20021 Posted: Dec 14, 2008, 1:57 am |
Well, I was thinking the ammo could be instilled with the aura as well, considering it is on the golem at the time...but enough about that I have another bug to report. The strength boost spells don't increase carrying capacity, I ran my golem at the giant when it had elephant strength on, but I forgot and left it with what is just about a full load of armour when I don't have the boost, instead of the 1-200+ resources I should have gotten from having over 70 pounds free, I instead earned 8 of each. |
|
[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #20099 Posted: Dec 15, 2008, 5:50 pm |
Yeah, my bad, I didn't roll Flying Anvil in before leaving for the weekend. It's fixed now. Kep |
|
NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #20102 Posted: Dec 15, 2008, 6:25 pm |
It does indeed work in PvP now, but it still reduces score gained from monsters. Is that intentional then? |
|
[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #20223 Posted: Dec 16, 2008, 5:30 pm |
I think the score reduction you're seeing is due to spell damage being ignored as part of the total damage done by the golem. I'll have to put in some additional scoring options for spells in a later combat update. Kep |
|
laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #20595 Posted: Dec 19, 2008, 6:16 pm |
With a whistle, a scrap metal anvil falls from above and slams into the Jiminy's head (98 dmg)! The head is smashed to absolute bits by the falling anvil! But the eyes never appeared on the ground, will see if they come magically back after I replace the head. Edit: Yes indeed, magic reappearing eyes.Last Edited: Dec 19, 2008, 6:39 pm |
|
| |
| Page 1 | Last |