Author | Thread: Connect Artisan's Lab to research |
Ileazar Posts: 125 Location: Hans Mina Magus Age: 125 years old
| Message #1967 Posted: Apr 29, 2008, 1:13 pm |
Right now upgrading the Artificer Lab is pretty useless, unless you really want to save a bit of time building armor or power sources. I suggest making certain levels of Artificer Lab a pre-req for research levels in armor, eyes, and power sources-- basically anything that would be built there. [edit] Artisan's, Artificer... I really need to stop trying to remember things while working.Last Edited: Apr 29, 2008, 1:17 pm |
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ZugZugPosts: 300 Location: Ibonbourg Magus Age: 125 years old Clan: OTAKU | Message #1973 Posted: Apr 29, 2008, 7:18 pm |
Upgrading the library and other stuff to meet reqs and doing the research for various things is expensive enough as is! |
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Gryficus Posts: 239 Location: Mottonsborough Magus Age: 127 years old
| Message #1974 Posted: Apr 29, 2008, 8:28 pm |
it is true that the artificer lab is pretty useless as it is right now. Here's an idea...give the upgraded lab a discount modifier for making components, similar to the walls for defense. have each level of the lab be -2% cost, because you have more skill and more equipment, so you don't waste as much resources in your effort. So Ruby Eyes with lev 1 artificer lab would be 2000 gems But with level 11 lab would be only 1600 gems |
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zetrader Posts: 12 Location: Feldspar Magus Age: 124 years old
| Message #1978 Posted: Apr 29, 2008, 10:42 pm |
I bet they'll become useful when 'equipment' is released. If you look at the market search type drop downs, there are a lot of equipment categories. |
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ZugZugPosts: 300 Location: Ibonbourg Magus Age: 125 years old Clan: OTAKU | Message #1981 Posted: Apr 29, 2008, 11:15 pm |
Gryficus said: it is true that the artificer lab is pretty useless as it is right now. Here's an idea...give the upgraded lab a discount modifier for making components, similar to the walls for defense. have each level of the lab be -2% cost, because you have more skill and more equipment, so you don't waste as much resources in your effort. So Ruby Eyes with lev 1 artificer lab would be 2000 gems But with level 11 lab would be only 1600 gems Good idea, but I think it would need a bigger discount. The amount of money and resources I would spend on raising my lab by 10 levels would far outweight a 400 gem discount. 5% maybe? |
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FatherCoyne Posts: 332 Location: Mallow Magus Age: 123 years old
Real Name: Kevin Coyne Email: KCoyne@umail.ucsb.edu
| Message #1990 Posted: Apr 30, 2008, 1:33 am |
You've gotta remember that would be saving you secondary resources. Some people would pay considerable amounts of primary resources to save on glass. :P My first impression in fact was that his amounts were too much, but I've leaned towards your position enough to say "they're about right". |
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Gryficus Posts: 239 Location: Mottonsborough Magus Age: 127 years old
| Message #2005 Posted: Apr 30, 2008, 5:42 pm |
Exactly. I'd give up thousands of primary resources to cut down on secondary expenditure. -2% to me is perfect, that gives -20% at level 11 and -38% at level 20 I just got level 4 powersources and the are HUGELY expensive. Oroboros - 360 power Costs: 500 glass 150 copper 150 bronze 200 brass 1000 gold 25000 Money There is no way I can even make more than one of these atm, because i barely have enough gold from my ENTIRE time playing the game to make one. And it only provides 20 more energy than alchemical firestone. considering all my other buildings are around level 10-15 atm, it still wouldn't be taking a HUGE chunk out of the costs. |
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