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Darghelm, in the Foothills of Ulvania
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Connect Artisan's Lab to research
Ileazar
Posts: 125
Location: Hans Mina
Magus Age: 118 years old
Message #1967 Posted: Apr 29, 2008, 1:13 pm
Right now upgrading the Artificer Lab is pretty useless, unless you really want to save a bit of time building armor or power sources. I suggest making certain levels of Artificer Lab a pre-req for research levels in armor, eyes, and power sources-- basically anything that would be built there.

[edit] Artisan's, Artificer... I really need to stop trying to remember things while working.
Last Edited: Apr 29, 2008, 1:17 pm
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1973 Posted: Apr 29, 2008, 7:18 pm
Upgrading the library and other stuff to meet reqs and doing the research for various things is expensive enough as is!
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #1974 Posted: Apr 29, 2008, 8:28 pm
it is true that the artificer lab is pretty useless as it is right now.


Here's an idea...give the upgraded lab a discount modifier for making components, similar to the walls for defense.

have each level of the lab be -2% cost, because you have more skill and more equipment, so you don't waste as much resources in your effort.

So Ruby Eyes with lev 1 artificer lab would be 2000 gems

But with level 11 lab would be only 1600 gems
zetrader
Posts: 12
Location: Feldspar
Magus Age: 118 years old
Message #1978 Posted: Apr 29, 2008, 10:42 pm
I bet they'll become useful when 'equipment' is released. If you look at the market search type drop downs, there are a lot of equipment categories.
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #1981 Posted: Apr 29, 2008, 11:15 pm
Gryficus said:

it is true that the artificer lab is pretty useless as it is right now.


Here's an idea...give the upgraded lab a discount modifier for making components, similar to the walls for defense.

have each level of the lab be -2% cost, because you have more skill and more equipment, so you don't waste as much resources in your effort.

So Ruby Eyes with lev 1 artificer lab would be 2000 gems

But with level 11 lab would be only 1600 gems


Good idea, but I think it would need a bigger discount. The amount of money and resources I would spend on raising my lab by 10 levels would far outweight a 400 gem discount. 5% maybe?
FatherCoyne
FatherCoyne's Avatar
Posts: 332
Location: Mallow
Magus Age: 116 years old
Real Name: Kevin Coyne
Email: KCoyne@umail.ucsb.edu
Message #1990 Posted: Apr 30, 2008, 1:33 am
You've gotta remember that would be saving you secondary resources. Some people would pay considerable amounts of primary resources to save on glass. :P My first impression in fact was that his amounts were too much, but I've leaned towards your position enough to say "they're about right".
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #2005 Posted: Apr 30, 2008, 5:42 pm

Exactly. I'd give up thousands of primary resources to cut down on secondary expenditure.


-2% to me is perfect, that gives -20% at level 11 and -38% at level 20

I just got level 4 powersources and the are HUGELY expensive.

Oroboros - 360 power

Costs:

500 glass
150 copper
150 bronze
200 brass
1000 gold
25000 Money

There is no way I can even make more than one of these atm, because i barely have enough gold from my ENTIRE time playing the game to make one.


And it only provides 20 more energy than alchemical firestone.

considering all my other buildings are around level 10-15 atm, it still wouldn't be taking a HUGE chunk out of the costs.
 
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