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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Clan options
Daryoon
Daryoon's Avatar
Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #20020 Posted: Dec 14, 2008, 1:51 am
When a person leaves the clan, it would be nice to know that the items they had out were returned with a message in the activity page. Maybe one message saying: This, that, this, and that item(s) were returned. Combining them all into one or two messages to not clutter up the activity page.
Also pulling out ammo can be a pain if you have to pull out multiple amounts, maybe if there was a way to take out more than one at a time rather than clicking over 4 pages to find the right ammo and then clicking remove, then clicking over 4 pages again and remove; can get a bit tedious if you are pulling out 5-10 ammo sets.
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #20025 Posted: Dec 14, 2008, 3:43 am
Or mayhaps a way to setup a specific bin page that we can set to only show a particular type of munition/item, say 1 of these pages for every 2 levels of Clan Armoury.
Or mayhaps a way to deal with multi item transfers. Mayhaps add a tag to items that allow the server to grab multiple items of a particular tag. As I see that every item seems to have it's own unique ID#, and that each transfer utilises that ID#, it may also be a way to lighten server load.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #20038 Posted: Dec 14, 2008, 1:28 pm
Or maybe a sort function for the armory.
Daryoon
Daryoon's Avatar
Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #20063 Posted: Dec 15, 2008, 1:53 am
A sort would have to remain after you pull out an item, I know it doesn't normally stick when I get an offer from the market. If it doesn't stick then I just have to sort it again after I pull out the first item. It's not as effective as pulling out a quanity of an item, unless it stays sorted after pulling.
 
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