Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Repairs to a golem that's not returned?
Sidhe's Avatar
Posts: 41
Location: Mallow
Magus Age: 86 years old
Message #20542 Posted: Dec 19, 2008, 5:19 am
I noticed recently, and maybe others can verify this, but if I send out a golem and it takes xx amount of time to return (say 1min 30sec) and he's damaged, I can click "workshop" and "examine" and make repairs to him even though he's not physically present. Not sure if I can place him on the worktable since I haven't had to do major repairs, but I can heal battle damage and send him immediately back out.

Unsure if this is a bug, since it's something I'm sure would have been noticed by now. If it's intentional, then that's pretty cool. If it's a minor oversight, then hope we can keep it since it's kinda handy.

Just so you know what I'm saying, I'll give you an example:

Say I send my golem to Graynsfell Ruins, it says "Distance
Sending a golem to Graynsfell Ruins would involve a return trip of 1 min 30 sec."

I choose a monster to combat, "Zombie Soldier" for instance. Now during that battle I take some damage but I win and now must wait the 1 min 30 sec for him to return. I can click on "Workshop" while he's returning, click "Examine" to access his page and perform repairs while he's still on his way back. By the time the 1.5 mins is up and he's actually on site, he's repaired and ready to go again.
Daryoon's Avatar
Posts: 174
Location: Last Alvia Dawning
Magus Age: 99 years old
Message #20544 Posted: Dec 19, 2008, 5:33 am
It's normal. And a good feature. :)
If it is a bug then we have been using it for a loooong time.
Last Edited: Dec 19, 2008, 5:34 am
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 98 years old
Message #20545 Posted: Dec 19, 2008, 5:34 am
This isn't a bug, it's intentional and more than a little handy. You can't move the golem anywhere else while it's returning from a mission, just repair parts.
Sidhe's Avatar
Posts: 41
Location: Mallow
Magus Age: 86 years old
Message #20546 Posted: Dec 19, 2008, 5:47 am
Wasn't sure. I do admit it's handy as hell, but is it possible to place it on the worktable? If so I'd tend to consider that a bug since how can he be there AND on his way back to the shop at the same time?

And yes, I do know we use magic :p

I'll just assume that I'm always able to make repairs at a distance because of a personal afinity I've developed seeing as how I've built him with my own hands :D
Shukar's Avatar
Posts: 91
Location: Shuul
Magus Age: 88 years old
Message #20548 Posted: Dec 19, 2008, 6:36 am
Or perhaps some sort of portable hole attached to all golems that opens onto the workshop, allowing you to repair them. Magic after all.
Sidhe's Avatar
Posts: 41
Location: Mallow
Magus Age: 86 years old
Message #20555 Posted: Dec 19, 2008, 9:15 am
Portable hole makes me think of cartoons :D

I've checked, you can't place him on the worktable, so it's just something odd I hadn't really noticed.

Repairs on the fly is definately handy though, perhaps my apprentices run out and carry the needed resources, that could explain why I need to pay them so much. I've always got my nose buried in a book or some interesting powder that either I don't pay attention, or I'm busy hallucinating things (sometimes I burn the wrong thing in the forge and pretty colors seem to be everywhere).

Much thanks to all the more learned colleagues.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 102 years old
Real Name: Kep
Website: Click Here
Message #20589 Posted: Dec 19, 2008, 5:54 pm
Yup, as stated, it's intentional.

I sort of picturing it as walking beside the golem and slapping repairs on it as it returns. But however you justify it in the roleplaying sense, it's necessary as a game convenience.

Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 97 years old
Message #20625 Posted: Dec 20, 2008, 12:03 am
Repairs via swordspace, gotta love em! >D

Others might know it as hammerspace. It is where rpg characters have been keeping weapons and items since the beginning of time. Whenever you want to keep stuff without having to carry it yourself think "swordspace".

Brought to you by ACME.
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!