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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Golem Items when golem is in depot
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #21060 Posted: Dec 28, 2008, 7:10 am
Clan items attached to a golem in the depot count as clan items held by me; this has been reported before I think as a mildly annoying bug because it's impossible to tell what items are actually held in my storage bin, what's on my golems, and what's on depot golems; however, a test tonight revealed that when I leave the clan and my items are repossessed, that includes any items I placed on a golem in the depot. This now seems like a more serious bug. Probably the "donate to depot" club should change ownership of items attached to the golem in the depot when it changes ownership of the golem itself.
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #21073 Posted: Dec 28, 2008, 4:45 pm
Let me see if I understand.

You place a clan item on a golem. You put that golem in the depot. You leave the clan. The clan item gets repossessed and put in the clan warehouse even though it's already on a clan golem.

Correct?

Kep
Shukar
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Posts: 91
Location: Shuul
Magus Age: 111 years old
Message #21075 Posted: Dec 28, 2008, 5:13 pm
That's correct. I've observed the same thing happening.
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #21100 Posted: Dec 29, 2008, 5:19 am
Yes. And furthermore, while I'm still in the clan, I have the option of "returning" the item, which strips it off the clan golem as well.

Our official clan armourers have dozens upon dozens of weapons "on loan" despite having few to none in their actual basements/storage bins.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #21101 Posted: Dec 29, 2008, 5:27 am
It's true... and boy do I pity the armourers for a defense clan...
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
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Message #21147 Posted: Dec 29, 2008, 10:22 am
Speaking on behalf of a Defense Clan, we would be hurting if our dedicated armourers left. I think we would actually lose many items as they would overload the storage capability in the armoury.

Not actually willing to test that hypothesis mind you, but I would guess that would be the case. I think it would work similarly to attempts to return all personal items from golems to the storage bin when that is at capacity.

That one I might be willing to test, If someone already hasn't anyway.
Shukar
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Posts: 91
Location: Shuul
Magus Age: 111 years old
Message #21150 Posted: Dec 29, 2008, 3:55 pm
Speaking personally, I have over 1200 items currently on golems, many of which are clan items, ammo doesn't seem to stop counting when you put it in a weapon.
Kaelas
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Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #21212 Posted: Dec 30, 2008, 8:06 am
You can safely overflow the armory, no worries. You just won't be able to make anything else until it goes back below max again. We tested this with both the 'discard item: forced return' method and with the 'leave the clan with items on a golem in the depot' method. Plus the que over the limit method (que up 8 things with only 2 slots open).

Not sure if this a bug or a safetly feature, now that I think about it.
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #21214 Posted: Dec 30, 2008, 8:14 am
*gets an image of the clan's kitchens, bathrooms, and dining halls overflowing with weapons and ammo* Pardon our dust...
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #21236 Posted: Dec 30, 2008, 2:55 pm
I'll prefer to think of it as a safety feature. Aftar all, you can always put items on display in the Great Hall to create atmosphere. :)

"...and on your right is the Spiked Chain used to bring down Immaculate God #6666 during the Coalition-Magier skirmishes."

Just as an example. :)
Witchy
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Posts: 369
Location: Shuul
Magus Age: 113 years old
Clan: ADV
Real Name: Angie
Message #21483 Posted: Jan 3, 2009, 2:53 am
The biggest problem for me, is, as stated, that the number of items that I've currently got "checked out" is well over 200. There's absolutely no chance I'd ever be able to return anything with the Return Items section. If I do actually want to return something, it has to be via the 'discard item: forced return' method.

Additionally, no clan item can ever be intentionally destroyed. While I can't imagine it would be very common to want to destroy a clan item, I can imagine a few situations where the armory is full, and you want/need to make something different so must destroy something.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #21486 Posted: Jan 3, 2009, 3:25 am
Actually, ToMU has destroyed quite a number of iron swords, build a flesh 1, give him big limbs, no chest armour, and load him up and send him at the giant or some equivilent big baddy.
Witchy
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Posts: 369
Location: Shuul
Magus Age: 113 years old
Clan: ADV
Real Name: Angie
Message #21643 Posted: Jan 4, 2009, 10:29 am
Ok, yes, you can destroy stuff by losing the golem it's attached to, but I was refering to the ability that you have as an individual to destroy items in your storage. You can not do this with clan items.

Believe me, I know about the other type of item destruction.
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #38796 Posted: Nov 4, 2009, 5:20 am
This bug still exists; we had to exile an old officer for inactivity and half our oldest golems are now butt naked as a result.
 
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