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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: slots
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #2175 Posted: May 5, 2008, 3:44 pm
For some reason I am able to have both a piece of armor and a voidstone on my level 1 bone chest. As I understand it the voidstone should take up 2 slots, leaving none for armor.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #2176 Posted: May 5, 2008, 4:15 pm
I've noticed this as well, the items take up the appropriate number of slots once placed, but if there is a slot free it seems as if any item can be placed, regardless of size.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #2179 Posted: May 5, 2008, 6:43 pm
Fixed! :)

Kep
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #2444 Posted: May 13, 2008, 4:14 pm
It's not entirely fixed, you can still overfill a golem by attaching an armor and another component at the same time, as long as there is space for the larger item.

I tested this by addinga third single-slot armor and a 2-slot power source to a golem in progress with four total slots.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #2472 Posted: May 14, 2008, 4:15 pm
He's right. I just tried it on my level 1 clay. Selected a piece of armor while also selecting a 2-slot powersource. Then attached them to its chest at the same time. I'm leaving them as is so you can check them out. Golem number is 1588 if that is easier to check.

Probably the easiset fix is to only allow one item to be attached at a time.
Last Edited: May 14, 2008, 4:16 pm
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #2529 Posted: May 15, 2008, 5:26 pm
Should be fixed (again).

Kep
 
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