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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Looking at Invisible Spells
Posts: 664
Location: Shuul
Magus Age: 94 years old
Message #22197 Posted: Jan 9, 2009, 4:35 pm
If you go to the spellbook and input a spell number, you can get information for a spell that you shouldn't be able to. This includes clan spells and spells that aren't unlocked yet. While this bug is in no way game breaking, and might not even qualify as a bug, I thought it best to call attention upon it.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 102 years old
Real Name: Kep
Website: Click Here
Message #22294 Posted: Jan 10, 2009, 5:27 pm
Nah, it's not really a bug. All the info on the spells is essentially public. For example, I felt that some clans may want to tell potentials that they have "Spell X" and then let the potential look up that info before joining.

I can put in something to stop looking up info on spells that aren't live yet, but again... I didn't really see the harm in looking the info up.

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