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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: A possible change to certain Clan buildings.
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #22740 Posted: Jan 14, 2009, 4:48 am
Could not Clan buildings operate similar to personal ones.
Could not Warehouses be able to store clan items as well?
Or perhaps allow storage for certain items, like 'magus' level armour, eyes, powersources, and perhaps even golem components. As well, they could possibly provide storage for Ammunition for Ranged Clans, and 'General' Clan items for all Clans.
This possible change could help with atleast some of the congestion Ranged Clans have in thier armoury, as well it would allow Clans to stock up on various fitting pieces for Clan Golems.

Just a thought from one who thinks many things.
masterslug
masterslug's Avatar
Posts: 619
Location: Shuul
Magus Age: 124 years old
Clan: OTAKU
Message #22758 Posted: Jan 14, 2009, 9:51 am
I really like this idea, but I would suggest changing it slightly so that maybe each clan member could have personal lockers for additional storage space.

It would also be useful, in the armoury, if you could set a locker as the destination for an 'In Progress Items'.

The lockers could have permission options like:

All - any clan member can add or take from here, so effectively donating space to the clan.

SM or (SM & Arch People) - only they have has access other than the owner. This could allow you to help with clan projects, receive Items from the armoury, etc.

Remove Only - Any one can take from here - allowing you to put all the stuff you don't want in it, for clan distribution.

Locked- Owner is the only one who can access it, so it becomes an extension of personal storage.


Just my two pence worth :)
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #22840 Posted: Jan 15, 2009, 3:11 am
I really like the locked locker idea, I don't make many clan items but when I do it usually takes multiple tries or staying on til it's built to get it out of the armoury.
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 111 years old
Clan: OTAKU2
Website: Click Here
Message #22843 Posted: Jan 15, 2009, 3:33 am
I'm behind this idea, as donating items as of now does not work out all that well.

Injecting my own personal opinions into it, the number of lockers could be determined by armory level, and the amount they could hold could be determined by warehouse level, to give more incentive to upgrade the both of them.

Second idea, relevant to clan items but somewhat offtopic:

Allow players to use their own resources and artificer queue to create items. Any items created in this manner would belong to the clan and would spawn in either the player's aforementioned lockers or in their own storage. It would still be returned to the clan if dropped, or if one were to quit the clan.

Pros: Frees up people's ability to make what they want using their clan's knowledge.
Frees up queues.

Cons: Devalues Armory Upgrades
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #22847 Posted: Jan 15, 2009, 3:59 am
A way to keep the armoury value, is if clan items can be produced by a magus in thier personal labs, then it would cost more/take more time.
Probably by a factor of two.
 
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