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Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Main Hit Points
Jellikal
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Posts: 298
Location: Ogsden
Magus Age: 117 years old
Real Name: jellikal@ymail.com
Message #22835 Posted: Jan 15, 2009, 2:55 am
I had a bone5 golem out defending my workshop. It got attacked repeatedly, and its chest HP went to 1. I repaired the main HP of the golem, then got distracted. He was attacked twice more, each time taking a hit worth 9 damage to the chest, causing him to shut down. The second time, the golem was destroyed. My question is, how much main HP damage is a shut down worth? Shouldn't the golem have only taken 16 damage to the main HP total of 175?

*This might not be a bug, but this seemed the best place to put this.
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #22841 Posted: Jan 15, 2009, 3:12 am
Guilty as charged, I wondered why you weren't repairing the chest.

As best as I can tell, each shut down takes a percentage of the total full health chest HP away from the core HP. Dunno exactly what it is.

Even stranger, I've had golems shut down due to excess damage without taking any damage to their chest whatsoever. I'm gonna have to hunt thru Reports to find this, but it seemed strange at the time.
Ok, must've been REALLY tired when I originally read the reports. I can't find anything like it now.

Last Edited: Jan 15, 2009, 3:22 am
Haruna
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Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #22849 Posted: Jan 15, 2009, 4:01 am
There have been cases where one does a critical to another part and it removes Main HP. I've run a few of my golems almost to breaking point when they took a few too many criticals on the rest of the body.
And does not severing a limb also remove Main HP?
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #22860 Posted: Jan 15, 2009, 5:16 am
Yes, critical hits to any location and destruction of limbs damages body hp, if body hp falls below 1 while chest hp is still 1 or more, the golem will shut down without being destroyed.

I'm not sure how much damage the chest breaking does to body hp though. I've destroyed some on the first try(with a few crits to help), and another time I shut down the golem 4 times and it still didn't get destroyed after which I gave up on it.
Nanashi
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Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #22866 Posted: Jan 15, 2009, 5:29 am
As far as I know half the value of a crit is dealt to the main body HP. Also, any excess damage that is dealt to a piece that gets destroyed goes to the main HP.

Ex: hits the chest for 18(critical damage)-chest takes 18 points of damage, main HP takes 9 points of damage.

Ex: the hand has 6 points of hp left; hits the hand for 10-the hand takes 6 points of damage and is destroyed, the remaining 4 points are dealt to the main HP.

At least I think this is how it works, and I am not sure in the case of a golem shutdown. I try to avoid that situation as much as possible.
Echothrice
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Posts: 98
Location: Villuno
Magus Age: 116 years old
Message #22875 Posted: Jan 15, 2009, 6:13 am
golem shutdown happens in a similar fashion i believe. excess damage to chest past the point of shutdown is applied to the frame hp. excess damage to frame hp is applied to the chest. i haven't looked at it in a while, but i thought that's how it worked.
Witchy
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Posts: 369
Location: Shuul
Magus Age: 113 years old
Clan: ADV
Real Name: Angie
Message #22934 Posted: Jan 15, 2009, 2:50 pm
Jellikal is correct though. I've had golems with full main HP destroyed after only 3 attacks. When talking about a level 5 Iron golem with 275 main HP, that shut down after 1-2 hits each attack, I simply don't see how the math could work out such that the golem is destoryed. In the case I'm talking about I believe the total damage from the 3 attacks was around 60, although all attacks caused shutdown. Even if half of those were critical hits (extreemly unlikely), the total still wouldn't add up to more than 275 hp.
Last Edited: Jan 15, 2009, 3:17 pm
Jellikal
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Posts: 298
Location: Ogsden
Magus Age: 117 years old
Real Name: jellikal@ymail.com
Message #22963 Posted: Jan 15, 2009, 6:45 pm
"Shutting down" can happen when the chest falls below 1 hp, that's normal. I'm talking about being utterly destroyed, which only happens when the chest is at 1 and the main frame is below 1. Which shouldn't happen with only three critical hits after I've fully repaired the golem's main frame HP.
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #22966 Posted: Jan 15, 2009, 7:14 pm
Having the chest destroyed (or a limb) definitely damages the main hp even without a critical, I've been meaning to pay attention to how much but I haven't gotten around to it.
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #27437 Posted: Mar 16, 2009, 5:15 pm
I just had a level 3 bone attacked at my workshop, and before I even did any repairs its main hp was
205 [of 125]
It's chest had been knocked to 1 (IE destroyed).
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #27448 Posted: Mar 16, 2009, 7:28 pm
That used to have when 'Repair all' was used. Though one of my sons tells me it happened to his bone defender, and he came back to it at over full frame health, but missing an abdomen.
Anri
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Posts: 229
Location: Darghelm
Magus Age: 118 years old
Clan: ADV
Real Name: Lily
Message #27453 Posted: Mar 16, 2009, 8:21 pm
I had a flesh 1 dummy guard absorb an attack recently and had that happen. The dummy took every single hit to the chest and shut down, if that makes any difference. And he has 58 of 50 mainframe hp.
Haruna
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Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #27911 Posted: Mar 21, 2009, 1:29 am
Through extensive random testing on the dust mummy, as if I am unlucky has torn through multiple limbs and delivers criticals many a time on my farmer even with armor.
Excess limb damage seems be utilising the theory you provided laidan.
Any overflow damage from the destruction of a limb is applied directly to the Frame. I have been unable to determine the extent of the chest shutdown formuae yet, but I believe it to be similar.

Although I will note that it seems that even if the golem is disabled by the first attack in the round, the enemy will still finish smashing it for that round or more coherently a golem will shut down at the END of the round it's chest is disabled even it it's been 'destroyed' at the beginning of it.
IE: my golem had only 1 chest hp left at the start of the second round and took 3 hits to the chest in that round before it shut down.

This has happened to me twice so far, once with my normal tester and once, by accident, with my usual defender.
MustafaDeValdemar
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Posts: 235
Location: Rimesvin
Magus Age: 120 years old
Clan: ARROW
Email: valdemar23@yahoo.com
Message #28250 Posted: Mar 25, 2009, 7:14 pm
I just noticed that the Main HP of my Flesh 1 golem are at 113 of 50.

Not quite sure what's going on there...
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #31807 Posted: Jun 11, 2009, 2:20 pm
This is still happening...chest was smashed on my L5 addy, shutting it down, main hp now 455 [of 300]
 
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