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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Clan Armory Management
Witchy
Witchy's Avatar
Posts: 369
Location: Shuul
Magus Age: 113 years old
Clan: ADV
Real Name: Angie
Message #22938 Posted: Jan 15, 2009, 3:14 pm
It would be really really nice to be able to check out multiple pieces of clan equipment from the clan armory at once. This is probably less of an issue for clans who's focus is not defense, but with clan armor, I frequently find myself checking out 5-10 or more items at once. This gets quite tedious, especially if they're on the second or, god forbid, third page.

I'd like to suggest a check-box arrangement similar to that used for the messages and reports. A code check would have to be in place to make sure that the number of items checked off did not excede the storage capacity of the person's storage bin. I would assume in this case that the "Borrow" would simply fail with a message "You do not have enough room in your storage bin".
Shukar
Shukar's Avatar
Posts: 91
Location: Shuul
Magus Age: 111 years old
Message #22940 Posted: Jan 15, 2009, 3:51 pm
Ranged clans have the same issue with ammo. What if it collapsed each item category into 1 entry with a pulldown for the number you wish to take? Combine that to let you select say 3 of item A, and 5 of item B all at once and it would mean very few page loads required to perform armoury related tasks.
Haruna
Haruna's Avatar
Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #22951 Posted: Jan 15, 2009, 5:04 pm
One could argue then for a new 'fitting' interface.
Where we get a pull down for each of slots in a location and it locks those needed to fit large items to a golem.
Thus one could load up a golem with armour fairly quickly, as well if those slots remained available then, one could also strip a golem of certain parts while replacing them with others.
Witchy
Witchy's Avatar
Posts: 369
Location: Shuul
Magus Age: 113 years old
Clan: ADV
Real Name: Angie
Message #22957 Posted: Jan 15, 2009, 5:53 pm
Those suggestions sound nice, but I was trying to think of a smoother interface that wouldn't require a whole lot of extra coding. Personally, I'd be content if I could just check out 3-5 items at once without having to do 10 page loads.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #22958 Posted: Jan 15, 2009, 6:04 pm
I'd like a similar something for tossing items out from storage.
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #23018 Posted: Jan 16, 2009, 4:16 am
laidan said:

I'd like a similar something for tossing items out from storage.
Bet that something like how the reports and messages get deleted would work for that. Select the ones you want, hit "delete selected", then a confirmation screen, and finished.
Dilt
Dilt's Avatar
Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #23825 Posted: Jan 24, 2009, 5:35 pm
I just made a topic for this very thing. Oops! Anyway, bump, this is a very important feature that we all would find extremely useful.
 
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