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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Best Premium Features
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 99 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #23429 Posted: Jan 20, 2009, 6:33 pm
Continuing the trend of trying to analyze the best/worst of Muelsfell, this is the Best Premium Feature thread. For those of you who are Premiums, those who remember well what you liked during your three-day Premium trial, or those who are not Premiums but can think of some great features:

What is the single best feature of being a Premium? Is there a single feature that just makes being Premium worthwhile for you?

Thoughts and discussion, please. :D

Kep
Denerid
Denerid's Avatar
Posts: 279
Location: Rildesjan
Magus Age: 93 years old
Message #23436 Posted: Jan 20, 2009, 8:05 pm
1) Worktable queue.

2) Hangback.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 91 years old
Message #23437 Posted: Jan 20, 2009, 8:53 pm
1) Hangback
2) Return Times
3) Defending Golem Information
Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 91 years old
Message #23440 Posted: Jan 20, 2009, 9:37 pm
1) Stance changing
2) Workshop queue
3) Return times
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 91 years old
Real Name: Bay
Website: Click Here
Message #23453 Posted: Jan 21, 2009, 3:27 am
1) Queues. This alone makes it all worth it.
2) Stance changing
3) I found myself in the few occasions where I lost premium, after adjusting for the lack of queue, missing mostly the navigation features - the golem summary on the right, the day/night graphic at the bottom, the quick links. Those are what made the game almost unplayable - I don't want to take the effort to figure things out the long way when I'm not premie so I tend to barely play at all until I get more money.
Anri
Anri's Avatar
Posts: 229
Location: Darghelm
Magus Age: 93 years old
Clan: ADV
Real Name: Lily
Message #23454 Posted: Jan 21, 2009, 3:37 am
1. Workshop/table/artificer quene
2. Stances
Daryoon
Daryoon's Avatar
Posts: 174
Location: Last Alvia Dawning
Magus Age: 96 years old
Message #23460 Posted: Jan 21, 2009, 4:51 am
Queues, Stances are required for ranged to be effective, motivation costs for sending out golems are extremely useful, extra space in my basement(I could still use more actually), shortcuts to certain pages is very handy: giving access to the golem I modify the most as well as my most used hunting ground. That is what I like most about premium. Not having ads is like icing on the cake.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 98 years old
Clan: OTAKU
Message #23465 Posted: Jan 21, 2009, 5:02 am
The "currently active golem" graphic. When hunting, it is the single most useful metric to know if I can keep farming or need to return for repairs. I can often run 4 or 5 instances longer than I would have were I to be forced to tally the math in my head, and lose limbs only by mistake.
Dilt
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Posts: 167
Location: Fellin
Magus Age: 87 years old
Message #23509 Posted: Jan 21, 2009, 9:04 pm
1) Stances. Ranged weapons are almost worthless without these; normal stance doesn't cut it at all. Aggressive attack golems are also far more useful than normal-stanced golems. This is a major gameplay-impacting premium feature, and as a result, it pushes balance largely in favor of premium users over regular users, and essentially makes Premium required in order to play seriously in the game.

2) The quick review on a golem's health in reports and attack logs, combined with Currently Active Golem. Instead of having to pull up the golem's page and guestimate with numbers on the health of the golem, we can immediately see the HP in full effect. Additionally, we don't have to load the workshop to see what golem we have out, and we don't have to examine it to see what sort of state it's in. This would be more important than Stances, if only Stances weren't essentially required in the game.

3) Queues. This should be obvious. I don't want to have to micromanage the artifact lab in order to churn out a lot of armor, waiting exactly 20 minutes on an eggtimer to pop back in and click again. Same with my Worktable and Buildings.

Honorable Mention) The 'move to workshop' and 'move outside' quick buttons. Saves bandwidth and page loading times from having to go to another page to move the golem.

Other Notes
-Naming golems is HIGHLY useful, but it doesn't beat out the top 4.
-No ads is circumvented by having a modern ad-blocking browser.
-Return times are pretty fair, though the halfing helps.
-Lack of basement is solved by upgrading it.
-Smaller market wagon is more of an annoyance than a hinderance, it'd just make us spam the market with smaller offers.
-Having profile quotes be premium only... simply fails.
EDIT-Repair All is not useful enough for premium users, considering it doesn't literally repair -all- places, just those of the base golem type.
-The other features are mostly unnoticable.
Last Edited: Jan 22, 2009, 3:56 am
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 88 years old
Clan: OASIS
Message #23519 Posted: Jan 21, 2009, 10:25 pm
For me I think Queues is the most useful thing, though reduced return time is handy as well. Golem stance only makes a difference if you've got a ranged weapon, and since I don't the difference between aggressive and normal isn't enough to put it on top. The quick-link buttons&easy golem view are pretty nice too, I remember really enjoying those back when I first started during the 3-day period, and missing them most when it left, since I didn't really have the resources to make use of the queues.
Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 91 years old
Message #23524 Posted: Jan 21, 2009, 11:13 pm
agressive stance does allow your golem to close faster. tested against the yeti, on normal stance yeti starts hitting in round2, flesh1 in round3. on agressive stance, yeti and flesh both hit in round 2, so this could result in increased damage. of course that area is a swamp, so maybe the aggressive just overrules the swamp.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 98 years old
Clan: OTAKU
Message #23537 Posted: Jan 22, 2009, 12:33 am
ok, two premium features that we have, but I want better because that WOULD be even more handy
1) QuickLinks - let me put a link outside the game (to, say, the community wiki)
2) RepairAll let this really - really - repair all. For hybrid golems, it is an unnecessary nuisance to have to manually repair each component.

I don't see this as a feature request so much as a removal of an explicit block.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 90 years old
Clan: OASIS
Message #23543 Posted: Jan 22, 2009, 1:13 am
Aggressive makes you faster, but it doesn't help you to hit people that are retreating very often due to the order of combat. Quite often you'll close to melee but not attack yet, and the next turn they'll retreat and you'll close to melee again, but again not attack, and so on throughout the fight.

My favorite premium feature is probably return times. The UI improvements like current active golem and being able to move golems from any page would be second, and queues probably third.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 107 years old
Clan: ADV
Website: Click Here
Message #23547 Posted: Jan 22, 2009, 1:26 am
Favorite feature is probably the queues.

Followed by the little Move Golem Outside/Basement links on a golem page.

The current golem graphic/reduced return times/estimated motivation cost.

Don't forget the larger mailbox!
JexterMaxim
JexterMaxim's Avatar
Posts: 65
Location: Mottonsborough
Magus Age: 83 years old
Message #23659 Posted: Jan 22, 2009, 11:57 pm
All of those are good, especialy queues' and quick check damage pic, but I like the best time saving feature of all ... "Repair All" rock on (*o*)
Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 91 years old
Message #23663 Posted: Jan 23, 2009, 12:50 am
Repair all is quite nice...except for two limitations it has. Firstly is that it only works for the material that your golems chest is made out of, and secondly that it only works when the golem is on the worktable. If one or preferably both of those were to be removed, I would be much happier with it.

A caveat, you can use the repair all on golems in the clan depot, even if they're on guard duty. However, it still only functions on the material the chest is made from.
mardoc
mardoc's Avatar
Posts: 33
Location: Shilo Steppe
Magus Age: 96 years old
Message #23710 Posted: Jan 23, 2009, 9:46 am
definately, the repair all on the worktable function should be a standard feature and repair all irrespective of material type and off the table should be a premium feature
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 99 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #23817 Posted: Jan 24, 2009, 4:42 pm
I've been meaning to improve the repair all and let it work both off the worktable and with multiple types of materials. It's just a bit complex to work out situations where you have enough of resource X to repair the X locations, but not enough Y to repair the Y locations.

Good feedback, I appreciate it. :)

I'm a little surprised at how queues is so highly regarded, but I guess that makes perfect sense (as an admin, I skip the queues entirely when I make something, so I guess I took that for granted).

Keep the thoughts coming.

Kep
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 86 years old
Message #24047 Posted: Jan 27, 2009, 9:06 pm
Arkham said:
I'm a little surprised at how queues is so highly regarded, but I guess that makes perfect sense (as an admin, I skip the queues entirely when I make something, so I guess I took that for granted).

Keep the thoughts coming.

Kep


Can we have that as a preminum feature pretty please (=

DD

Last Edited: Jan 27, 2009, 9:07 pm
Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 91 years old
Message #24091 Posted: Jan 28, 2009, 2:36 pm
i take it you mean skipping the queues entirely DD. i'd have to say...no. having to wait for items to be created is a part of the game, else achievements like the 1000 armor one are pointless, and doable in a day, as compared to weeks of armor making/scrapping.
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 91 years old
Real Name: Bay
Website: Click Here
Message #24092 Posted: Jan 28, 2009, 2:41 pm
Echothrice said:

achievements like the 1000 armor one are pointless


QFT
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 107 years old
Clan: ADV
Website: Click Here
Message #37266 Posted: Sep 30, 2009, 12:20 am
Ok, my new favorite feature is the Premium mini-map. It's sparkly and so versatile! Makes it easy to coordinate deliveries with. :)
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 86 years old
Message #44865 Posted: Jun 24, 2010, 9:47 am
Permanent Preminum package deal

DD
 
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