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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Clan Discussions Muelsfell World v1.0 Forums
AuthorThread: The State Alchemists
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #2355 Posted: May 10, 2008, 1:17 am
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange.

If you believe in the principle of Equivalent Exchange, if you believe in the Philosopher's Stone and that the power to change the worlds resides in the ability to change the materials that surround you...

Join me, The Alchemist of Bone, in the State Alchemists and explore the wonders of this universe through Alchemy...

Alchemy requires a dedication that goes beyond alignment and a willingness to consider the impossible possible...
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #2729 Posted: May 25, 2008, 1:35 am
If you are a member of a clan with a Primary Specialization in Alchemy, you are able to transmute the components of this golem into other types. Transmutation does not require basic resources, but does cost a significant amount of gemstones per location as well as motivation. You can not partially transmute a golem -- you must transmute all components of the same type at once.

The transmutation can also be applied to resources.

-----------edit------------

I now have an iron homonculus... :D Speed, damage and resists as iron...
Last Edited: May 25, 2008, 2:29 am
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #2804 Posted: May 25, 2008, 10:31 am
Can you transmute into secondaries?
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #2886 Posted: May 26, 2008, 1:59 am
Not yet...

I imagine that will come with upgrading the library...

Which will take a while to complete as all Clan buildings require multiple 100+K primary resources to upgrade...

E
Tiempo
Tiempo's Avatar
Posts: 20
Location: Fellin
Magus Age: 116 years old
Message #3187 Posted: May 29, 2008, 4:42 am
I transmuted my flesh golem to iron, but it looks like I kept the same hit points as the former flesh pieces. Is this a bug or a feature? I'd expect an iron head to have an iron head's hit points.
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #3201 Posted: May 29, 2008, 12:00 pm
Tiempo said:

I transmuted my flesh golem to iron, but it looks like I kept the same hit points as the former flesh pieces. Is this a bug or a feature? I'd expect an iron head to have an iron head's hit points.

Actually, think about it. You're transforming X amount of flesh into X amount of iron. That would be a real trick if you could transform AND replicate all in one easy step!

...resisting...

...GAH!...

CALL NOW! Our operators are standing by! AND! If you call in the next fifteen minutes, we'll throw in a 16oz bottle of Golem Polish, FOR FREE!!!!
FatherLatour
FatherLatour's Avatar
Posts: 160
Location: Rildesjan
Magus Age: 130 years old
Real Name: Jean
Email: FatherLatour@gmail.com
Message #3236 Posted: May 29, 2008, 5:59 pm
Golem polish? :o
That should totally be an item! O_O
Tiempo
Tiempo's Avatar
Posts: 20
Location: Fellin
Magus Age: 116 years old
Message #3274 Posted: May 30, 2008, 12:45 am
Colored golem polish. So it looks like it's made from something other than what it is...at least until you chip off some paint in a fight.
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #3305 Posted: May 30, 2008, 5:32 am
Tiempo said:

I transmuted my flesh golem to iron, but it looks like I kept the same hit points as the former flesh pieces. Is this a bug or a feature? I'd expect an iron head to have an iron head's hit points.


No, that's correct... Pegga has the right of it... The speed, resist and damage changes and the str and HP stay the same...

If you are interested in Alchemy I would suggest a joining of forces, for that will ensure a swifter path to the high levels of transmutation...

E
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 111 years old
Message #13876 Posted: Oct 8, 2008, 6:46 am
Bump


BTB The Clay-Bone transmuted golems are a very dangerous breed, Clay HP, capacity, Bone speed...

Join us and see what all the fuss is about
 
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