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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Building Ranks
GAMEBOY
GAMEBOY's Avatar
Posts: 18
Location: Arzenbourg
Magus Age: 115 years old
Real Name: M. T. Wallet
Message #24104 Posted: Jan 28, 2009, 8:21 pm
Ok so I've been trying to figure out what pattern the leveling of your structures is.

It seems that some buildings can only go to level 20, but for example the storage bin seems to give only 1000 space each time... so why can we buy items in lots of 90000? I know one of my assumptions is wrong of course.

Also after level 3 of the resources every rank seems to increase the intake by 10 more than the previous one. Does that hold true as well?

Can anyone shed some light on these things? A list of level rankings or a formula that follows the leveling patterns would be great. Thanks in advance!
Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 117 years old
Message #24109 Posted: Jan 28, 2009, 8:56 pm
The increases due to building ranks are NOT linear. Resource production caps at rank20 buildings, with 2400resources/hr. storage cap is also at rank20, but the bin can hold 400k of given resources.

it's more of an exponential growth pattern, so it starts to pick up, just as the prices do.
Shukar
Shukar's Avatar
Posts: 91
Location: Shuul
Magus Age: 111 years old
Message #24124 Posted: Jan 29, 2009, 4:11 am
Pretty sure Gameboy is right about the rate of increase to resource fields going up at a rate of X for the first level, and then X+10 for the next, etc. That is probably explained a little confusingly, but I hope it makes sense. The second derivative of the rate of resource production is 10, at least once it becomes a consistent function.
JexterMaxim
JexterMaxim's Avatar
Posts: 65
Location: Mottonsborough
Magus Age: 109 years old
Message #24256 Posted: Jan 30, 2009, 3:13 am
this is what I have been told

Lv | Resource per hour
1 | 25
2 | 60
3 | 105
4 | 160
5 | 225
6 | 300
7 | 385
8 | 480
9 | 585
10| 700
11| 825
12| 960
13| 1105
14| 1260
15| 1425
16| 1600
17| 1785
18| 1980
19| 2185
20| 2400

Storage bin:

1 | 1000
2 | 2000 (+1k)
3 | 3000
4 | 4000
5 | 5000
6 | 6000
7 | 7000
8 | 8000
9 | 9000
10| 10,000
11| 20,000 (big jump!) (+10k)
12| 40,000 (+20k)
13| 60,000
14| 80,000
15| 100,000
16| 150,000 (+50k)
17| 200,000
18| 250,000
19| 300,000
20| 400,000

p.s. Orinigal post by Apathy, Souji, Shan, Rythius and Ziweicity

hope that helps :)
Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 117 years old
Message #24268 Posted: Jan 30, 2009, 6:10 am


Muelsfell wiki-unofficial [daryoon.hopto.org/mediawiki/index.php/Main_Page]

That link goes to an unofficial muelsfell wiki. all building information is there, resources per hour, cost for each type, for each level, and how to upgrade it, and so on, as well as many clan items and stats on all other items.
 
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