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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Monster weapons
Tackt
Tackt's Avatar
Posts: 16
Location: Fellin
Magus Age: 125 years old
Message #24165 Posted: Jan 29, 2009, 12:11 pm
G'day,

I know that we have a chance of salvaging weapons from other players (mainly foreblades) but why can we not salvage the weapons from monsters?
A lot of monsters carry bows or clubs that are fairly basic not high-tech like those of the clans specialties. Is there a possibility of salvaging those?

Also what is the chance of salvaging a foreblade? I destroyed one golem that had two of them but didn't get either. guessing they are lost.

And last question why can we not salvage other items from destroyed or de-limbed golems? (ARmor, eyes, power sources?)

Inquiring minds wish to know :)
Cheers
Tackt
Echothrice
Echothrice's Avatar
Posts: 98
Location: Villuno
Magus Age: 117 years old
Message #24166 Posted: Jan 29, 2009, 1:44 pm
You can salvage items from destroyed enemy golems. It requires that you are on the local area map, looking at the area in which their workshop is located. There is a notice that pops up beneath the map area, listing all the items that have been dropped off golems in that area. Simply pick up what you want.
Tackt
Tackt's Avatar
Posts: 16
Location: Fellin
Magus Age: 125 years old
Message #24171 Posted: Jan 29, 2009, 2:59 pm
AHHHH! NOw I know ;)
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 114 years old
Clan: OASIS
Message #24180 Posted: Jan 29, 2009, 4:17 pm
But if you actually destroy the golem, vs just knocking off a location, everything on the golem is destroyed with it.
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #24184 Posted: Jan 29, 2009, 4:36 pm
also clan items will just return to the clan instead of falling on the ground, making forerunner blades the only weapon that is salvageble.
Tackt
Tackt's Avatar
Posts: 16
Location: Fellin
Magus Age: 125 years old
Message #24192 Posted: Jan 29, 2009, 5:25 pm
Sooo no salvage off the monsters then?
CommComms
CommComms's Avatar
Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #24203 Posted: Jan 29, 2009, 6:12 pm
Nope, not currently. If there was then there'd be hundreds of weapons lying around the map. One of the kobolds wields nunchaku, a level 5 melee specialty item, so making them freely available would be a bit unfair.
Tackt
Tackt's Avatar
Posts: 16
Location: Fellin
Magus Age: 125 years old
Message #24295 Posted: Jan 30, 2009, 4:08 pm
Dang...
... a kobold with nunchuks???? thats scary.
What level golem do you need to take that out?
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #24296 Posted: Jan 30, 2009, 4:13 pm
starter with a bit of armor and decent eyes/power source, if you add in elemental buff spells and strength boosts you should be able to kill any monster with your starter.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #24299 Posted: Jan 30, 2009, 4:42 pm
Yeah, you can kill just about everything with enough power/good armour, but sometimes it's kinda silly.

I mean I CAN kill the bonewalker with a boosted/spell-powered/armoured flesh 1 for 10 XP, but it's just as easy to pound the level 6 cave bear for 10. Motivation cost/travel time is about the same for me, but damage incurred (and the attendant repairs) is a lot less. Although if I lived right next to it, I would still do it just for the 1 second return times. :)

Luckily, the ceatures with weapons aren't nearly as difficult as golems with weapons, so if you hold your own against a golem, odds are you'll trash the creature. The only exception might be the ranged Kobald Archer, just because it's faster than some golems and pulls back, doesn't hurt to send a speedy golem (flesh, bone, wood) after it, no iron behemoths here. :)
 
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