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Index » Muelsfell Game Forum » Spells and Magic Discussions Muelsfell World v1.0 Forums
AuthorThread: Expedient sandstone
Daryoon
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Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #24427 Posted: Jan 31, 2009, 8:23 pm
Just wondering if it applys only to Stone Golems or any golem with a stone part?
Haruna
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Posts: 471
Location: Jinkara
Magus Age: 117 years old
Message #24435 Posted: Jan 31, 2009, 11:50 pm
The spell description says both. Full Stone golems look to be getting the biggest boost, but partials look to be getting a partial boost.
Last Edited: Jan 31, 2009, 11:51 pm
Semaj
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Posts: 273
Location: Shuul
Magus Age: 114 years old
Real Name: Semaj
Website: Click Here
Email: thegreatsemaj@hotmail.com
Message #33492 Posted: Jul 13, 2009, 4:54 am
I have just gotten to use this spell and I must say I am disappointed. A level 5 stone golem takes 17 motivation to attack the mountain giant from where I am. With Expedient sandstone it only brings the cost down by 5 to 12 motivation. I must say I was expecting a little more considering I am using a level 5 stone golem complete with all level 5 stone parts and there seems to be nothing else going for stone golems.

I think this spell needs to be up tweaked or calculated by a different formula or in some way be made worth more of the investment. Sure I save a few motivation but elemental fury keeps the repair costs down a lot lower.
Noreen
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Posts: 102
Location: Broukendale
Magus Age: 108 years old
Message #33497 Posted: Jul 13, 2009, 5:48 am
It might be nifty if it reduced motivation below the 6 minimum? The new stables building is reducing all, so the spell is not very unique anymore.
GordonIronsmith
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Posts: 434
Location: Broukendale
Magus Age: 113 years old
Message #33498 Posted: Jul 13, 2009, 5:48 am
Ya that's not a whole lot mister Kep considering we have stables and all.
Mist
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Posts: 291
Location: Rimesvin
Magus Age: 106 years old
Message #33500 Posted: Jul 13, 2009, 9:25 am
Wow if the magic sandstone dropped the mot cost below 6 that would be a big draw for magic using clans. I image every magic-specialist would have a stoney tucked away!
GordonIronsmith
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Posts: 434
Location: Broukendale
Magus Age: 113 years old
Message #33520 Posted: Jul 13, 2009, 7:05 pm
It would be over powered I just want it competitive (at least to a certain extent) with stables.
Namebreaker
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Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #33521 Posted: Jul 13, 2009, 7:31 pm
Well, it could still be useful, depending on how far you're going.

Base motivation for a Level 5 Stone golem is 19, if you're attacking something next door. Steam Engine is -9 motivation. You'd need your stables at least at level 4 to bring it down to 6 motivation to attack something on your front porch. If you're trying to get to something on the other side of the map, it could have it's uses. Ultimately, it's a limited spell with a limited scope. Then again, the stables really doesn't change that fact all that much. I've always thought that there are much more useful spells out there, even before the stables.

~Namebreaker
Anri
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Posts: 229
Location: Darghelm
Magus Age: 118 years old
Clan: ADV
Real Name: Lily
Message #33522 Posted: Jul 13, 2009, 8:02 pm
Well the thing is with their current stats, I wouldn't even use them for 6 moti provided I have my stables high enough. The amount of damage they deal and speed is extremely poor to say the least. They have 1 real advantage over the lower golems and thats a higher strength for a slightly higher min damage per hit, but most other golems throw out a lot more hits and make up for that.(And this is considering the stone golem has a clan iron sword to give it 15 speed instead of that truly hideous 12)

Now if expedient sandstone did actually lower the min moti cost to 3 or something, I could see a point to using them.

Also expedient sandstone is a spell that should have been a personal one I think. Its specialised to a person who wants to use stone golems. I certainly wouldn't expect a clan to take a spell that is so specialised in its use, especially when they have the likes of flying anvil around, or even elemental fury.
Mist
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Posts: 291
Location: Rimesvin
Magus Age: 106 years old
Message #33530 Posted: Jul 14, 2009, 2:22 am
GordonIronsmith said:

It would be over powered I just want it competitive (at least to a certain extent) with stables.


Do you think it would be overpowered?
I was thinking a drop to 5 (with use of stables), if the spell cast cost wasn't too high to negate it's value. So if W-S costs X mot, it would still take X-trips to break even. But anything more than X trips would be the value of the spell.
With high stables and high golem that's cheap hunting for as many minutes you can spare a day. With low stables and low golem thats a few extra XP/Score kills a day off your local.
Semaj
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Posts: 273
Location: Shuul
Magus Age: 114 years old
Real Name: Semaj
Website: Click Here
Email: thegreatsemaj@hotmail.com
Message #36677 Posted: Sep 18, 2009, 5:11 pm
Does anyone have info on how Expedient sandstone has been "up tweaked?"
Xlrate
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Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #36703 Posted: Sep 19, 2009, 4:53 am
Expedient Sandstone would have been a great spell if it had put a speed mod of +5 on the golem +1 for every stone part.
Semaj
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Posts: 273
Location: Shuul
Magus Age: 114 years old
Real Name: Semaj
Website: Click Here
Email: thegreatsemaj@hotmail.com
Message #37083 Posted: Sep 26, 2009, 9:45 pm
I guess I'll put it out there again.

Can anybody inform me as to how Expedient sandstone functions with its new upgrade?
Semaj
Semaj's Avatar
Posts: 273
Location: Shuul
Magus Age: 114 years old
Real Name: Semaj
Website: Click Here
Email: thegreatsemaj@hotmail.com
Message #45849 Posted: Dec 22, 2010, 1:44 am
Oh higher powers! I call upon thee to answer the question of how Expedient sandstone functions with its not so new now at this point buff. It seems this spell isn't worth it at all and that is sad since I like stone golems.
 
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